Issues with BG's Attack Order - Suggestion for Devs

I play Battlegrounds quite a bit. I’m over 1300-ish hours, and have had a few umm… statistically improbable… things happen in games. One thing that has happened enough times to note though - they need to adjust the battle order for heads up at the end of a game between 1 and 2.

It was just highlighted as I entered head to head as a huge statistical favorite, especially considering their card order would have effectively sealed me a win. HOWEVER, my opponent went first all 3 turns we played heads up without an ability guaranteeing this to happen. If I had attacked first one time, I would have won.

My suggestion is to coin flip the first attacker and then simply alternate following. That’s it. It’s clearly the fair way to do it. Abilities and unit count should and would obviously override this.

If you have a “dev suggestion”, why don’t you post it on the hearthstone official forums?

Hint: not here.

I thought it was a cointoss for every game to decide who goes first. If not, what’s the current order?

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Try making a build that doesn’t require you to go first to win. Any experienced BG player plays that way anyway.

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If it went the way you suggest, then it would be possible to manipulate things into a way that prevents a fair combat from being possible. The game does do a coinflip check to see who goes first in any combat unless either a minion or a hero power (this takes priority) overrides the coinflip. Such as Illidan’s power will always trump anything their opponent has going on. Beyond that, such minions like the tier 1 fish from the beast tribe that will summon (if space is available) a 3/1 fish that attacks right away. Unless that fish is up against illidan, that 3/1 that gets summoned into an already available spot will always get a first go.

But beyond such things as what I outlined above, the game does in fact do a coinflip to determine each round. And get this: It is not very common, but very possible, to get the same coinflip results 3 times in a row. I know it can suck when that isnt in your favor, but look at it from their point of view, you were guaranteed a victory if that hadnt happened for them. They got incredibly lucky to have been able to go first each of those turns, and turned an otherwise for sure 2nd place into a surprise victory. Now when you get those scenarios, they feel amazing and you enjoy the game all the more for it. But they cant always happen just for you. The numbers plainly dictate that sometimes, those scenarios, will happen for someone else. Again, it isnt a common thing, as Im sure it hasnt been a common thing for you when you were the victor in the same head to heads. But on a long enough timeline, someone will get 3 heads in a row in a coinflip that can only yield heads or tails each time. And no coinflip has any effect on another coinflip so it isnt a sort of rigging or anything. Its just luck.

As Dallaen said, if you build against needing luck, then you could have mitigated their chance to win anyways.

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I’ve watched enough “thebones5” youtube channel to know such a thing is a 1/100 chance of occurring.

Lol, here comes the judge. “Any Experienced” lol. Says, Mr. Experience. Because you’ve never used a cleave first attacker, huh? Or had a cleave ruin your setup with a 1st attack? You guys act like the game isn’t 100% random and as if people can just have whatever they want. Why do you defend a flawed setup? You’re one of those people that thinks the game is perfect and any suggestion to change is the other person’s inability to play. Even the next guy trying to make “knowing you’re going first” turn into some big exploit. And the last guy… Sorry, but getting 3x coin tosses in a row is only a 2x2x2 possibility. 1 in 8 chance. not 1 in 100.

ever tried putting a leeroy next to you taunt and placing that taunt on either far ends? take care of that expected big cleave everytime.

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I read some of the posts here and I wonder if people realize that they are not playing a solo game, that their opponents are trying to win the game, too.

People make boards like it is a PVE mode and then are shocked (shocked) when the opponent board eats them alive by exploiting the weaknesses of their set up.

Heh, I gotta start doing that more often.

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Why are there so many naive people? This company created that algorithm to keep you playing. Go read on the internet. They created it to make it how they wanted it to be.

The least of what they want is “fairness.” Businesses care only about one thing-money

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You say this like you are revealing something secret or unknown to anyone.

"Breaking News! Water Makes things Wet! Big Hydro has a complex water cycle to make you think your glass is leaking water directly thru the glass even when you arent drinking water! Dont believe the Condensation and Evaporation lies! Its all an algorithm! "

That’s pretty much you.

Assuming you get a Leroy good luck

The moment I see anyone grab a cleave unit to begin building it up, I snag one for later on. They are never around when you need one that next combat, but if I buy one 3 rounds ahead of time, I know I wont run into another one in all those turns leading up to when I do need to sac a minion to throw leeroy out to catch their cleave unit.

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What exactly does any of that have to do with the post at hand? Their post was about randomly not going first and losing.

I never said BG"s was perfect. In fact i have on more than 1 occassion pointed out problems. That doesn"t mean the game is fixed or something. Learn to be a better player or move on to something else.

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You said to make a build that doesnt require going first. My point was that a cleave attacking first can spoil many setups. So what? Never play a build that a cleave or splash could potentially ruin if it attacks first? When you point out problems, do people attack you assuming you just don’t know how to play?

If you are playing a build that is countered by cleave that is part of the game. Are you saying you want no counterplay at all to be in the game?

Many many times but i am not attacking you. Ev en when they do it doesn’t bother me. You however are trying to turn a game mechanic you dislike into a problem that doesn’t exist. I am pointing out that cleave has a good place in the game and that is to counter builds like the one you were playing. It’s the same as playing all big stat minions in a lobby with Murlocs. You run the risk of hitting an entire board of scam. All builds in game have a counter to them and it’s your job as the player to find them.

It is
They are suggesting that when there’s only 2 players left alive and that they will keep facing eachother, the game tosses only once, then simply alternates, instead of tossing every encounter, resulting 25% of the time to the same player attacking first 3 fights in a row

random does not necessarily mean fair

They already temper with the randomnes of the fights with only the 3 lowest players being allowed to fight Kel’Thuzad.
They also do so by making sure that 3 remaining players will alternate fighting and none of them will be allowed to face KT every other turn (except when you can because you fought him just before being top 3)

What’s the matter with the idea of giving each player a chance for a fair fight by making sure each of them will attack first at least once when they keep on facing eachoter ?

technically off-topic since Illidan does not guarantee that his minions will attack first, it guarantees that his minions will attack before the fight starts
it doesn’t override the coinflip since after that it’s still random to who will attack
The first minion of Illidan can attack twice before his opponent’s first move

That is incorrect. It’s based on who forms the lobby and MMR. Jeef and Babbit discovered this years ago and asked a developer pointedly. They confirmed that in fact if you have a high MMR you are very likely to get the dead player first.

Once the lobby pairs down to 4 players is when it starts to alternate.

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Regardless, what you say is still tempering with randomness in favor of fairness

I’m not talking about who will get KT first, but about who CAN get KT
Only the 3 lower-health players of the lobby can face KT (I forgot “health” in me previous reply, if that changes anything to your message)

that’s what I said about alternating, I didn’t mention before that