Is this video for real?

Zephrys only offers basic and classic cards.

It can see that a card has a deathrattle, but can’t read what it does. Similarly it can’t read special text.

Zephrys is known to only read the board, it doesn’t take into consideration anything in either opponents hand or deck.

To the uncivilized, everything appears to be magic.

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Been having this feeling for a long time. BG is especially suspicious. This confirms it for me. Not going to spend another dime on this game.

#unrigthegame

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What makes you think anyone cares about who wins in Battlegrounds?

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Losing and feeling bad makes people want to spend money, remember?

Happy customers never stick with or support products, the goal is to make people unhappy. Those are the players that really stay with a product.

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I care since they added a score counter that goes up and down depending on if you win or lose.

They need to remove it.

But Wardrum, if they want to make people feel bad why do they keep removing things like win rates?

That can’t be true. If a player plays 1 deck, then their skill with that deck is different than their skill with other decks. So once a player switches decks, how can it be matching a player based on their performance?

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dude, you cant deny non of the implementations are made to build up a transparent system.
heroes of the storm: ppl asking for years for a open mmr system, what we get instead is a useless comment at the end of the match, where the system compare 1 positiv stat (comparing you with players in the “same mmr” or if they cant find any, they compare you with yourself)

hearthstone battelgrounds, i can see my accumulated 1st places and i can see the numbers of my placements in the first 4th places. why cant i see the total games i played? am i to stupid to understand what that means… do i feel bad if my winrate is under 50%

blizz thinks that informations are only usefull, if they make you feel good. look at lol statistics, they show you the stats even if you suck, and they show you exactly where and how much you suck…

does this sugarcoding helps? i dont think so, but transparency in the system, was never what blizz intended at any point in these games.

so you shouldnt polemicize either, your arguments are rational i gave you that, but you are naive if you think this systems arent made to manipulate players.

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Because then they can’t be sure if they’re doing well. If they pay money, then they KNOW they’re doing well because despite myriad evidence to the contrary, you can’t do poorly with the money rigging system backing you up.

It’s genius!

Think about it like an equation:

4 + x = 4 - 3

4 in this case is extraneous. Deck choice is an expression of player skill. Everyone switches decks and picks their decks of their own volition. Any metric you add for player 1 is mirrored for player 2.

In mobas you get one mmr/Elo rating despite potentially picking between several heroes during the draft phase. The same can be said for different maps in mobas or rts games (in An rts the race you choose is another factor). All of these things are symmetrical, just like card draw rng.

Picking and building your deck is a part of being a skillful player just like playing the deck is. Not every deck is equally powerful.

You are being matched based on your player history, not deck history. So your choices to change decks or substitute cards are an expression of your skill as well.

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Oh wow, you don’t know anything about Zephiris don’t you ?
Zephiris can only offer cards from the basic or classic sets, and even in these sets, there’s cards ot won’t offer (like the paladin 1mana +3attack spell). So no, not THAT big of an if statement.
But still a big one ; if I remember well, the devs told us it’s the card with the most coding

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The system is NOT literally rigged like manipulating your RNG and topdecks, except in Adventure mode, where many Boss fights are literally rigged (both for your and the boss).

The system can’t fix all those issues by virtue of rigging. The only thing ‘rigged’ is the matchmaking that is biased.

And even then, the matchmaking can’t solve everything, because if there is too many people playing Soul DH, there wiill be not enough counter-decks being played to face against this many Soul DH, so the matchmaking will end into mirror matches most of the time, meaning the winrate of an OP deck can never be lowered.

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You still parroting the same elo/mmr thing? lol dude, I already told you, that system doesn’t work for games like this. Stop trying and spewing false information around.

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I wonder if people even listen to anything you say. Well, there’s a lot of dumb people, so I would guess so, lol…

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Can we have random matchmaking pls :frowning:

Mmr and Elo systems track winrate for a player period. Doesn’t matter what game it is it can work. Because every variance available to player A is equally available to player B.

It works for mobas with variance in the drafting phase and it works for other digital card games. Being incessantly rude does nothing to mask your ignorance.

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Exactly. That’s also the reason why good players have nearly 100% winrate from bronze 10 to rank 1… like probably every other legend player as long as you don’t play meme decks…

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Your attempt to apply that system to this game is just pure idiocy, yet you insist on the fact that skill is the ultimate factor in the outcome of games of hearthstone. It doesn’t matter how many times you try to spin it, repeating it doesn’t make it true. You don’t need to be a math genius to understand that.

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That’s a good one. 9/10, that elo system advocate dude even liked your post lol, dude is so dense he can’t spot a troll post even if it smacked his face :smile:

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I have the same opinion as fingrknitter. Don’t get me wrong. In order to get matched against opponents of the same skill level and reach 50% winrate, you have to reach your elo/rank first.

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