Just curious if one exists. I know there are paper/rock/scissors between most of the popular decks, but you can still rely on a bad mulligan or card draw to help you out. But I can’t think of one where you are just actively punished for playing anything from your classes core package that actually helps the other deck progress further and actively feeds off of your abilities.
Warlock lost the package to make the quest work and it was nerfed on top of that. Weapon was nerfed. I’ve had a decent run playing the new curse offering to warlock, but to have your curses actively complete their quest is just a huge over sight. You can’t play minions or you’ll feed their quest. You can’t play curses or you’ll feed their quest. I try and just hold until quest completed and hopefully get a weapon out to discount, but oh yeah they run two vipers usually to counter their major deck counters. If quest hunter were a tier three deck then I don’t think this would matter. But it’s the best next to Naga DH. Trying to climb through gold and platinum it’s the most popular deck I’ve encountered the past few days. If you’re trying to climb of course it is. Fast games. But to let the interaction between curses and the hunter quest to act this way is careless on team 5’s part. The deck has to be played as perfectly as possible as it is. On top of that you are giving one of the best decks in the game free W’s just for queing it.
I know there’s a control warlock deck out from Monsanto. At high legend it has a chance. He’s not seeing mech mage, quest warrior, and other decks at high legend as well. Also I’m no where as good as he is.
I just want the new curse package to have a chance. Not even buffs (though I think everyone would argue it needs them severely). Not to mention trash dredge cards, a giant whiff on what could have been amazing Wurlock, and little card discovery with crap pool.
Anyhow, that’s my two cents. I can’t believe this interaction made it through to the game.
The deck is so insanely overbusted now minions with 2 health turned into dead cards because hunter can remove them without spend resources and complete the quest faster keeping other spells to finishing you after complete.
But is “perfectly ok” for that spell cost ONLY TWO FREAKING MANAS!!! but rogue need to pay 3 manas for what? Oh, discover a spell!!! That is so game breaking busted.
Why some classes like DH and hunter are allowed to have so massive, broken, unfair and undercosted damage for nothing is beyond me…
More like 87-89%. Depending on rank (the higher, the worse it gets).
But that’s still utterly dreadful. 1 in 8 or 1 in 9. There’s not enough data for top 1000 Legend, only for Legend generally, but probably 1 in 10 there.
IMO the wording of the questline is also bad it can interpreted both ways, but to me is clearly means your own spell. when some one “deals” something they are typically giving something to someone else. id argue that he warlock is the one " dealing" the dmg.
Yeah I think because they give you a card, you are under ownership of that card that it is now your spell. They could have made curses work differently and worded it differently then I would fully agree that it was weird, but it seems logical how it is.
There are a lot of variables that certain matchups find polarizing, I think how cheap and effective armour gain is really counter productive for quest hunter because it cannot win that matchup, if you play hyper aggro, quest hunter again probably almost always a loss, but if you play midrange or slower otk or value then quest hunter eats you alive, the game is very rock paper scizzors and it is hard to find a deck without polarizing outcomes. Decks all do well to push some niche which will beat some archetypes and not others.
I know I already replied but I wasn’t thorough enough the first time.
No. Absolutely not.
No. Absolutely not.
The first six words on the actual Abyssal Curse card are “At the start of your turn.” Key word: your. Whoever takes the damage is “you” which definitively and unequivocally determines the owner of the card.
The card that’s worded incorrectly is Za’qul. It reads, in part, “Your Abyssal Curses heal you for the damage they deal.” But that’s not what the card does. It has your opponent’s Abyssal Curses heal you for the damage they deal.
Za’qul is lying. Two-faced faceless jerk.
I’d change Za’qul to just be “Abyssal Curses heal you for the damage they deal.” Technically, this would be both your Curses and your opponent’s, but I don’t think that’s really a problem.
So I imagine if the warlock had spell damage that effect also does not apply to the curses? Whereas if we are talking garrotes, I might be mistaken but I thought they took into account the rogues spell damage, because they are in the rogues deck.
No it doesn’t. There’s actually a precedent for this in the form of Explosive Trap. You don’t need to cast it to uptick the quest, you can get it into play with Spring the Trap or Tavish hero or Mad Scientist.
It doesn’t. But the opponent’s spell damage does. One of my favorite Arena games recently involved me being Warlock and my Shaman opponent playing Bioluminescence and failing to kill me immediately.
just because it your turn doesn’t mean it your card, opponents secrets trigger on YOUR turn, doesn’t mean its YOUR secret.
this is literally my point LOL, so how do you decide which one is worded correctly? why is the card that explicitly says the owner of the card wrong. but the one that doesn’t is right? what a weird way to think.
Because the secret was played by that player and the effect is still theirs, but secrets have special rules as in they cannot trigger on your own turn. For instance if I use an ice block and I have alluneth down I can still kill myself through the ice block and I’ve done this many times before.