
Raid the Sky Temple required you to cast 10 spells, but it’s reward is worse than Infinitize the Maxitude.
All Infinitize the Maxitude requires is you to draw it… Then you have a better than Quest Reward Hero Power on turn 2…

How do you guys evaulate the Rate/ManaRate on it?
Are we not essentially paying 1 mana to [Discover 1 + Draw 1]?
Are we not close enough to 1 mana Draw 2 as early as turn 2 for no reason at all? (Spending 2 mana to bank/store 1 mana is stronger than spending 1 mana in the first place.)
I thought 3 mana to Discover 2 cards was the norm/acceptable.
2 Mana to Discover 2 was really good/strong.
1 Mana to Discover/Draw 2 is broken.
1 Mana to Discover/Draw >2 was mostly on cards that gave you temporary copies like Solarium/Secret Passage.
2 Mana to Draw 3 cards used to either have huge deckbuilding restrictions like Book of Spectres or Fungal Fortunes(Nerfed to 3 mana because it was too good at 2).
The thing with Infinitize the Maxitude is it’s not even a 1-time-use-card. The Mage is potentially paying 1 mana to Discover/Draw 2 on turns 2, 4, 6, 8.
Infinitize the Maxitude is a turn 2 Hero Card / Quest Reward.
/

That quest was unplayable garbage tier even when it was release.
If you want to define metrics to evaluate cards you should atleast know a little of history of competitive hearthstone.
Raid the Sky Temple was always bad. Infinitize the Maxitude is very good indeed, but on par with every broken thing the other classes can do.
Yes, I did this same parallel when the cards was announced. It basically a heroes power. But its not broken imho, because the meta is so strong that spend 2 to discovers is a losing play. Card like Raid in the sky temple and the priest Galakrond were already too slow for their meta two years ago. That why nobody plays infinite the maxitude, the loss of tempo is too great and value doesn’t win game atm, unless you have the ability to heal 6/10 per turn like DK or priest.
If games were 1-2 turns longer this card would have already been nerfed because mage, lol.
The cost isn’t the problem with it. No one would bat an eye if it was a single use card with the same effect.
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How many Spells does anyone think was acceptable as a Quest Requirement to complete Raid the Sky Temple?
Was it 0?
I honestly think you’re talking apples and oranges trying to compare cards across different eras. If you look around the meta, boulderfist ogre isn’t going to see play now despite good stats for the mana cost. It’s a different world and your attempt to compare them isn’t very appropriate.
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hmm is better
remember infiniteze returning to your hand is its FINALE
Honestly.
Raid the sky temple should not even be a Quest.
We had cards that alter the hero Power before and considering the effect a balanced version would be like.
2 mana
Turn your hero Power into ascendant Scroll.
Truth to be told, Infinitize the maxitude isn’t even that good.
As it stands right now, it’s padding for a deck. Its main use is to generate value for Rommath, and it does so by:
- Making you float two mana at the end of your turns
- Adding a card to your hand that may or may not want to play.
Rommath mage is also bad, by the way. Well, bad may be a strong word. It’s a better than actively harming your chances of climbing the ladder, but not by much.
Maxitude CAN be great, but you have to remember that it has to be used as the last spell in a turn and you have to have 0 mana after its use…and you have to pick from 3 cards drawn from the entire pool of mage spells, so you can whiff frequently on what you need…especially if you’re looking for answers to what the opponent is doing. It’s a strong card, just not as powerful as some people want to make it out to be.
It pales in comparison to priests shadow visions off svalna because even though svalnas spell cost 3 (or 1 with love everlasting up which is usually the case) visions let you use spells during your turn and dig for more if looking for answers. Infinitize does not let you do that. It lets you discover something flr next turn.
Also your mana has to line up so you can finale the thing which is not always the case.