Is Hearthstone regressing to its pre-beta (alpha) state?

So, I’ve heard this mentioned from ex-pro players that left HS a while ago (for example Reynad,) and I was surprised when he said it. In alpha HS, most effects would go face. They clearly fixed this to give the game more interactivity, but here we are again.

Interesting historical HS read: https://www.reddit.com/r/hearthstone/comments/2mir0s/hearthstone_alpha_flashback_when_we_used_to_roll/

: Druids used to be the by far strongest thing, Hearthstone has ever seen. Wrath and Starfall hitting the face certainly helped, as did a 5 mana Force of Nature.

But it was mostly due to Savagery, the craziest board wipe ever. Savagery used to deal your heroes attack to all enemies (including the hero). For 2 Mana. At this time, Claw and Bite didnt give you armor, but 3 and 6 attack.

Sound familiar? Because it is, haha. Most classes now have this built in, like most of DH’s “can’t technically hit face, but will hit something” cards.

reynad is right that face used to be far more prevalent.
I cannot speak to what is going on now.
I think Team 5 is comprised of morons.

My buddy sniffed some blow with some guys who work for blizzard at this bar tight ends in Plano, TX.

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Well…

Since boomsday we did get a movement towards making the game stupidly slow and forgiving everything.

And the peak was renathal release when it was so forgiving that decks did not even care for the quality of the cards they put in.

Sorry to be the one telling but that is just as unhealthy if not worse because you make the early game just not matter at all creating a game of who does the dumb thing first(for that time was usually denatrius).

Board and health pressure are what makes the game go away from that.

There is no “but”, “i think” , “i feel” or whatever you wanna call for that. It’s just how it works and we all experienced that.

Also let’s be fair and understand that this is the last expansion of the year so it not gets faster than this and people can live with it by next 2 months.

I think there is a balance, early game should not be the only thing that matters, which is were we are right now in HS. If you don’t draw well within the first 4 cards, you simply lose.

Historically, the importance of early game is because of the broken nature of the game if it goes on long enough. Standard was typically exempt from this brokeness in the past because of a greater effort by the team to balance it. But with the amount of discover & random effects in the game, every extra turn you play (for example as say control warrior) is another turn that your opponent has to high-roll some incredibly game-winning effect that just destroys you.

Mathematically, even if that probability is small, it increases exponentially with number of turns. For example, say the probability that your opponent discovers a game-winning random effect is p per turn. Assuming each turn is independent in terms of rolling a game-winning effect (fair assumption), then the probability of losing thanks to this effect can be modelled as

1-(1-p)^n

where n is the number of turns played. Here is a simple table showing how fast this probability increases with n, for different values of p.

p=.01
n | 1 - 0.99^n
1 | 0.01
2 | 0.0199
3 | 0.029701
4 | 0.039404
5 | 0.04901
6 | 0.0585199
7 | 0.0679347
8 | 0.0772553
9 | 0.0864828
10 | 0.0956179

p=.05
n | 1 - 0.95^n
1 | 0.05
2 | 0.0975
3 | 0.142625
4 | 0.185494
5 | 0.226219
6 | 0.264908
7 | 0.301663
8 | 0.33658
9 | 0.369751
10 | 0.401263

So you can see that this is VERY sensitive to the value of p. If its 5% per turn there is nearly a 40% chance by winning a game via this effect by T10, and at 1% its much more modest <10%.

Personally, I think the real value of p is somewhere between 1% and 5% per turn, and its what really holds back control decks and longer games, and why everyone feeds into the aggro, go-face paradigm, as its a much more certain way to win. Hence the importance of early game over everything else in HS.

It isn’t.

People are figuring out what they can really do after nerfs yet.