Is "Corrupt" underpowered, severely?

Put time in trying to search online to answer this question before posting, couldn’t find the answer, so i rode the bike myself, crashed, and now am asking:

Does Corrupt’s ability trigger off of cards that originally cost more mana than the Corrupted card, but are played at a reduced cost, such as 0 mana?

For example:
Wild mode.
Ring Toss 4.
Kabal Crystal Runner 6 (2) or (0).

If Kabal Crystal gets down to 0 mana, or even 2 mana works, which is less than 4 mana, but Kabal originally cost 6 giant unplayable mana, does the reduced cost Kabal Cyrstal trigger Ring Toss’s “Corrupt” keyword?

If anyone can help get this clear, i think it’s super-mega for everyone to know, im sure it’s been brought up already and constantly, i just cannot find that info.

Discussion about Corrupt:
Corrupt seems absolutely, totally, underpowered IF reduced cost cards do not trigger it because their new mana cost is equal or less than the Corrupted card. IF reduced costs still trigger Corrupt, then, there’s a sequenced way to get power out of Corrupt.

There is 3 ways I see corrupt being playable.

  1. Corrupt is only playable in decks that can reduce a higher cost card, to less than the Corrupted card’s cost, before the curve turn for the Corrupted card. So, for example, if you play Secret Mage, and get 3 secrets out by turn 3 and 0 cost Kabal, your turn 4 is set up to cast a Corrupted Ring Toss on curve. Or, you could go 2 secrets on turns 1 and 2, and then turn 3 play a 2 cost Kabal, setting up your turn 4 spike with corrupted Ring Toss.

  2. Corrupt might be playable if the card’s non-Corrupt ability is super op, which wont likely happen because they push that part of the card the overpowered part to the corrupt ability cantrip. But maybe in synergy somehow the original non Corrupted card is so boss it fits into a package where there wasn’t a slot before at that mana cost. Highly, highly unlikely, and def am not seeing this so far. For example, a 5/5 d/s paladin non Corrupt card, that’s doing absolutely nothing. So the ‘base’ effects of these cards is lacking, like, options into concede lacking.

  3. Corrupt would be playable if the Corrupted ability is super boss mode for the Corrupted card’s mana cost +1 turn, so turn 5 in Ring Toss’s case because you could coin + 5 cost card, then on 5 play a 4 costed but Corrupted Ring Toss. That boost, so a 2 secret play, has to be redic strong to warrant playing a deck molded around getting Corrupt card(s) to work consistently. Would 2 secrets on 5 be OP assuming you hit all the outs and successfully Corrupted Ring Toss? I really do not buy it, even if the discover pool was all secrets, getting those cards in hand to set up a turn 4 Corrupted Ring Toss, if it worked this way that is, is hard enough, i mean you’d just look for a playaroundable secret, plus Zeph deletes secrets so whatever you throw out there is most likely not triggering in the match.

I feel like the only way to make Corrupt actually Constructed-worthy is to have it where you can reduce a 0 cost card, before the native mana cost of the Corrupted card, so Turn 4 in Ring Toss’s case, to on-curve play a 4 cost Ring Toss, NOT turn 5 (if the reduced cost takes over, and Corrupt doesn’t trigger).

Looking at some of the other Corrupted cards, i dont see it.
Like, if it’s setting up a combo, that’s about the only way a Corrupted card’s cantrip would matter. So idk if you’re hunter and you want to buff KK or w/e Knucks in your hand, and you really need that extra +1 attack, you can include the beast corrupt card that does absolutely nothing to the board on turn 2 and basically loses you the game right there.

So not trying to hate, but Corrupt better let higher cost cards, that are reduced to 0, or playable before, to trigger Corrupt, OR, have the Corrupted ability be redic overpowered to warrant playing them so late in the match. I’m asking about the first, and def am not seeing “super overpowered” unless cost reduction allows us to play Corrupt card’s with corrupt, on curve. Corrupts only playability, for sure, is with reduced cost higher cards, IF they trigger it, otherwise corrupt is probably the most underpowered keyword we’ve seen so far. BC, off curve better mean mega payoff, not, ‘a little bit better payoff’. It all depends on if the 0 cost cards can come play with Corrupt early in the match.

Oh, also, does corrupt trigger if the card is in your deck or does it have to be in hand? Bc, it’s a huge nerf to Corrupt if the card has to be in your hand.

Make sense, and anyone can help out answering this?
TY Luv u babe. (i like pretending i accidentally included a personal text in my forum post).

Thanks.

2 Likes

If the want Corrupt cards to work they need to release cards that will enable late game , the current pressure of aggro decks is too high for them to ever be played.

1 Like

Not really…

Corrupted cards are far above their cost in effect but aren’t easy to use.

Something not being viable not necessarily means that something is underpowered.

They just feel out of place in a game like hearthstone were you’re always trying to get more tempo.

If every corrupt effect card could be corrupted endlessly then the mechanic should feel atleast more rewarding.

1 Like

Can you answer either of my two questions above, repeated here.
1 Can a 0 coster, that used to cost > than the Corrupted card’s cost (say 4), be played before turn 4, and will that turn 3 or so, 0 cost (formerly 6), card, trigger Corrupt on the 4 cost card, because the 0 cost card originally cost 6 when the match started?

This matters bc tempo is had by reducing a 6 cost to 0, AND you get the benefit of a 4 cost, on curve corrupted 4 cost card, without losing tempo TO corrupt that card, OR, playing a too slow ‘normal’ turn 5 or after corrupt ability.

2 Do Corrupt cards have to be in your hand, or can they be corrupted while in your deck?

Of course, the cost will not change and it will not activate corruption.

  1. I BELIEVE that reducing the cost ends up not giving a card corrupt if you reduce it below the corrupt cost…I’m not 100% sure, just basing this off how I believe mechanics work

  2. Card has to be in your hand. Deck and on board do not count.

4 Likes
  1. Only the current cost counts. This means that your card has to cost more than the corrupted card the momment you play it.

  2. Cards have to be corrupted in your hand.

THANK YOU!
Super BARF!

Barf on both things!
Oh my gosh, this is a sad day, u cant even play a 0 coster early, and get the on curve corrupt? u have to draw and have that card in your hand for it to benefit?

Geesh, these payoffs then for “corrupt” are suuuuuper wack if you have that type of limitation on how you can achieve Corrupt status.

Like, climbing mt everest for lint n buttons that’s for sure. U have to watch your tempo go down, and find and hold a card, to get a like late game card boost, that isnt enough to overcome the tempo you had to lose to corrupt.

Now, if corrupt keywords f/e in wild were like "look at your opponent’ hand, steal 3 cards’ or something that matters then that huuuuge restrictive wall you had to cross to corrupt a card, would be worthy.

Crazy to see how limiting they are about how you can corrupt.
Like, what’s crazy is duplicate will return Kabal’s back to hand and they still cost 0, or Effigy brings about a 7 coster, but if you play a 0 cost Kabal, it apparently doesnt activate as if it’s 6 mana originally, that’s a shame! Oh well, their loss, i guess. Corrupt is like mega restricted relative to other rules, def unplayable in wild no doubt about that. Hope to get gold corrupt cards for more DE value.

Then again, playing severely underpowered corrupt cards in wild is stylish, and the way to play the game since it wont be on youtube bc it wont win, so you like, play unexpected cards in the info share age, which is a plus.

Given that we’ve seen a grand total of 7 of these cards, it might be too soon to call.

6 Likes

Very true, but 7’s still a lot > 1 or 2, i think they are massively underpowered, becuase of the restrictions put on getting a card “corrupt”.

Its like trying to get some chick or dude to dance on the dance floor but they are like wearing a snow jacket and can’t move their arms or legs bc the jacket is so big it wraps around their kneecaps. That’s basically the restriction put on corrupt. Plural, bc there’s 2 of them now.

There’s still a lot of them to see but with how fast the meta is and how slow so many of these cards are by nature it’s gonna be hard for them to see a lot of play. They look too much like inspire cards with how they need to be played 2 turns later than their cost indicates at which point the most you’d be able to do most of the time is a hero power or a similarly low impact 2 mana play

2 Likes

what i like about this mechanic is that you can make early game cards into mid late game ones

Love this post, because, guess how inspire got playable?

Example, shadowreaver (reaper) anduin and more so Raza? 0-cost…HP.
Inspire wasn’t around in razakus for a long time it was just an angle of going with razakus, it used to be 1 cost spells and such, but the fact that inspire was able to be slotted in eventually (or tried out) is because that 0 cost HP still triggered inspire, it wasn’t shoved to the side bc it cost a different amt.

This is precisely the logic i was asking about in my thread.
If u can’t 0-cost or “cheaper than the original cost” corrupt, its wack, its dead on A.

Totally.

Unless, the payoff was extreme, which in both inspire’s case and corrupt so far out of 7, totally is not extreme. Great post, Mada. If we can’t tinker with the rules, by finding something not obvious by the rules, it’s not gonna work unless the payoffs are suuuper bold OR fit in the perfect slot in an already suuper boss deck, thus making the corrupt card, optional.

Cmon blizz, let us get fancy with corrupting things to play them on curve, or else buff their power/payoff, bc so far, this is bad design. Politely called out.

You know, we believed dormant would be too slow, and it turned out alright, so let’s wait and see

Probs true for standard, for wild, idk what dormant even is, it’s that too slow for wild, no they dont design for wild, yes wild is a preferred format so it’s worthy of speaking about it on the forums just as long as it’s not the main point of a post. (this part was/is for other readers).

34 cards revealed. we better trash talk the entire new set, the new mechanics, and complain that everything is bad! or we could wait until the entire set is revealed and then evaluate, remember when people said penflinger was underpowered?

1 Like

Love your post, bc trash talking an entire new set is…exactly what i have not done.
Complaining that everything is bad? Can you find that for me?

All i have done is been on pt, at for those who know me, know.

Im talking specifically about corrupt, how it’s able to be activated and why THAT sucks, not “everything” and/or “a whole new set”. Do i sound complainey? Yes! About? One specific, or three rather, issues with corrupt. It’s not triggered by reduced cost, it has to be in hand, and their payoffs are too slow specifically and mostly for wild.

Is it wrong to be complainey? No, IF it’s constructive. Is my post constructive with examples, questions, and clearly sticking to one issue? Yes.

Do ppls sensitivity levels come into play when gauging how “complainey” one sounds or if that’s cool or not? Yea, mega. So, politely, no offense meant if i sound too complainey while learning about a game / educating others who may not know the answer to these questions.

So, im going to log off now, but no, im not drawing wide conclusions out of a specific issue.

guess what? new sets are mainly designed for standard as thats their main game mode

1 Like

What we have so far seems slow for standard too. There’s a lot of face decks in the meta so slower cards need to have a pretty significant impact to see play

I don’t understand what your problem is. What is underpowered about playing a 5 mana 8/8 on turn 7? That seems overpowered for fairly trivial setup.