Initial Arena Feedback

Can’t say yet that I am enjoying the new Arena format.

My biggest complaint is the change to a two loss elimination system, because:

1). A significant amount of time and effort goes into each draft for a format that has so much RNG, which means runs can often end with just a few played matches—how unsatisfactory!

2). Going to have to spend a lot more gold to get a similar amount of playtime as the old Arena format.

The absence of gold from the prize pool blows as well.

I would suggest the following changes:

1). Going back to a system of three losses before being eliminated.

2). Expand the runs to six wins. With a free ticket at 5 wins and gold rewards included at 4 wins and 6 wins.

2 Likes

Bro…after 7 cumulative wins in that “Arena”, the real one unlocks… dw, you’ll get to enjoy the real Arena soon

Ya, I am looking forward to checking out The Underground, despite some concerns.

In the meantime, The Arena needs some adjustments to be a fun and worthwhile mode on its own. New and less experienced Arena players will need a place to cut their teeth before spending 300 gold per draft.

Given how greedy Arena is now, it’s likely that The Underground will need some adjustments as well to make the rewards more fair and the format more viable for non-Arena-pros.

I’m getting infinite value from arena, so far I’m finding it very easy to go 5 wins, just ended a 5-0 run. The final boss was a god tier imbue Paladin who high rolled every imbue card in the game in his draft.

There’s two things that help me immensely

  • the random pairing basically gives me free wins, I didn’t realize how bad the average Hearthstone player is as I’m used to having you constantly face my cohort hard stuck at the high end of high legend

  • in general if RNG can screw me over it does, im pretty sure the devs put me on some kind of bad RNG list for calling them out too many times, they are a bit precious that way. Many times in previous arena if would give me an option for a legendary then proceed to provide not a single support card, meanwhile me enemy decks were generally stacked with synergies. The change that gives you support cards is immense, it makes having to high roll a god draft to compete less necessary as you can just rely on good piloting

Anyways, I’m finding it somewhat fun but I think it’ll get boring soon beating up the low rank players, but hey at least it’s 2 free packs every run right?


Holy crap I’m basically grinding free packs at this point. I just finished a 5-1 run with a terrible terrible draft, it was a warlock that I tried to do dark gift with but as usual I got all the support cards for dark gift but none of the dark gift generation lol. Good thing I included a sludge lock package cause RNG shafted me as expected.

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So far, I have done a half dozen drafts in The Arena, and I just got my first 5-0 win run with DK, which had a strong Dreamplanner Zephrys + 3x Wish package.

https://imgur.com/a/dPDONGn

They may have reset everyone’s MMR for The Arena, since everyone gets a visible rating now, which starts off at zero. So the skill level of opponents should be quite random until players reach a ceiling, based on their actual skill level.

“The Arena uses skill-based matchmaking to ensure players are paired up with someone at a similar experience level… The Underground throws caution to the wind and pits you against players of any and all skill levels!”

I have done one run with the new arena so far, went 5-1 with death knight, got headless horseman as my legendary, and one of the support cards was that 3/3 owl that draws a card that didn’t start in your deck, was pretty sweet combo. Only game I lost was to a warrior who had the dr boom hero card and lots of ways to add bombs to my deck.

Lol I dunno I guess this format is more skill heavy or people just suck at it.

I’m 5-0 or 5-1 every single run and now have 18 packs to show for it so on one ticket. Well actually I think I had one 4-2 run as the first run.

I’ve had a5 win run with every class except… Can’t remember which I had the 4 wins with.

So, lemme start with im a REAL Arena OG. I have almost 11k Arena Wins and play this Mode since the Beta of Hearthstone dropped.

Times where i dont play - times where i play much.

I was really suprised there was a new Update to Arena and i had my hope ups.
Unfortunatly, the Inital Arena Mode is now Called Underground and basically is double the Cost of before. I spent since start probably 5-8k on Arena-Entrys. Allways thought it was fair, but this greedy Companys takes it way to far. And the Gamble Approach to luck out on 2k Gold is ridiclious aswell.

Suggestion: 150 Gold / 1 Entry gamble for 1000 Gold.

Change your Greedyass Company or it was last time i will spend a Dime on HS again.

3 Likes

Why not just stick to the cheaper Arena with up to 5 wins, if that’s the case? I don’t get your issues with this. 300g is not too much for everyone. I find it’s exactly the same as it was based on the proportion between the rewards and the investment.

You still need 7 wins to get another free run while at the same time covering your investment, same as it used to be, and you still get only 40-60g deficits when going 3 wins if you count the total value of rewards

How in the world did you manage to lose 5-8k gold on arena entries in this situation is beyond my capacity to understand, I’m afraid. I guarantee you it’s a skill issue. You should be able to go 2-3 wins with the worst decks possible just on the account of random matchmaking.

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It also gives you guaranteed two packs every time, even if you go 0 wins, so the gold per pack ratio is same as before.

2 Likes

For anyone that has not tried The Arena or The Underground yet, here is an article that gives a good overview of how they both work and the prize categories.

https://esports.gg/news/hearthstone/hearthstone-arena-revamp-heres-how-it-works/

I have had the flu for the last two weeks and I just pulled four accounts (12 different collections) out of mothballs for the Returning Player Rewards, and I just completed 1-2 Arena drafts on each of those collections while earning the three Catch Up packs and claiming a free deck. I have yet to check out The Underground, despite unlocking it on several collections. I am gong to make sure that I am intimately familiar with the new format before I start wagering 300 gold per draft.

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Read this, for ex:

https: //www.reddit.com/r/hearthstone/comments/1l3tpbe/longtime_arena_player_here_this_new_system_feels/

(you need to copy the link and remove the space)

And it is one drop in a sea of posts like this on reddit.
Also it is the same that I have been hearing from Arena players in chats in the last few days.
Economics of average Arens players was ruined.
Average players did not reach 5 wins very often even in the old Arena. They had their fun with their 3-3 (or smth like that) runs.
300 gold is smth serious if a person prefers Arena as a mode, wants to play Arena quite often, doesn’t like to play in other modes and this person is far from being a strong player.
And, what is important for people like you and me, they were one of the links in something like a food chain.

2 Likes

https://www.reddit.com/r/hearthstone/comments/1l3tpbe/longtime_arena_player_here_this_new_system_feels/

In regards to how to post a link without having to add a space, just highlight the link, then click on the gear symbol at the top right, then select preformatted text, which will add a ` to the beginning and end of the link.

I am going to post quotes from the Reddit Link, so that I can respond to them.

“Key Issues:

“1. Unstable and Unrewarding Economy

The removal of consistent gold rewards makes Arena unsustainable for most players. Without the ability to earn back the entry cost (even partially), many players – especially those who used Arena as a long-term F2P path – now find themselves discouraged from engaging.

Even achieving above-average win rates (e.g. 5+ wins per run) often results in less value than the entry cost. And the rare chance to earn 2000 gold in Underground Arena is too low to compensate for the high risk.”

I have not played The Underground yet, but this ^ seems spot on.

“2. MMR and Matchmaking Uncertainty

With the new system, matchmaking feels increasingly punishing. Players are facing off against others who may already have multiple defeats and are drafting “upgraded” decks. This creates hidden inequalities in each run, making performance harder to predict or control.”

Ya, but since all losers, get an opportunity to re-draft, it seems fair to me. This approach of re-drafting 5 cards after a loss seems like an attempt to addresses some of the issues with barcoders and super-drafters.

“3. Lack of Player Agency or Opt-Out

The new Arena is not optional. There is no way to return to the previous classic Arena mode. Many of us would happily keep playing that version even with fewer rewards, simply because the format was clear, skill-based, and economically fair.”

This issue is caused by an obvious push for both increased monetization of Arena and to incentivize players to play more standard by giving them more packs and dust to use in Standard.

The problem with this approach by the devs is that the work around to getting more gold to fund Arena runs is simply to make more accounts to gain access to more quests to get more gold. The new system incentivizes players who have no interest constructed modes to make extra accounts.

Whereas, if they gave a little more gold, there would be some players who not bother with making additional accounts and who would spend some money on occasion to buy some additional Arena runs. The new greed may actually backfire to the point where Arena makes even less money, but that can still benefit Blizzard, if more players become more invested in playing Standard, triggering some players to spend more money on Standard.

Blizzard devs tend to be narrow minded, and they have always attempted funnel the diversity of their gaming community into a single format or type of playing activity, whether that be end-game raiding in WoW or Standard in HS. Unfortunately, this approach often cause players to leave when other aspects of the game are intentionally made less fun in order to herd players to the mode and kind of spending that the devs want players to engage in.

“Suggestions:

  • Consider reintroducing stable gold rewards, at least for classic Arena.”

I agree, which is why I suggested that they give some gold rewards for Arena starting at 4 wins. The Underground gives gold at three wins, but gold rewards need to be increased, considering the new 2x higher entry cost. There should be no chance of gold rewards for zero wins, because barcoders and players that indulge in retiring runs while looking for a god-draft should not earn gold for this behavior.

“Arena used to be one of the purest forms of gameplay Hearthstone had — no netdecking, no whales, just knowledge and skill. I sincerely hope the developers will listen to the Arena community before this mode loses the last of its loyal players.”

Yes and no. While not understood by most players, Arena has always been impacted by barcoders, who are the “whales” of Arena, since they paid to gain access to better decks to stomp normal players with.

Arena often provides a more diverse and interactive play experience than constructed formats do, but this will be diminished somewhat by how heavily curated the card pool is now.

3 Likes

Look, the ratio of investment and reward is exactly the same as it used to be, there are only 2 differences:

a) both are doubled, and
b) winning 7 or more no longer grants you the buy-in equivalent in gold, but instead grants you another free entry (2 tickets).

And, you and me can be happy about the matchmaking. Random matchmaking can compensate for a huge variance in luck, and it wasn’t working that way before

Btw, that’s not to say that I support them completely in this case. But I understand them. Forcing players to play another run instead of granting them the gold speaks volumes about their situation and their goals.

But I honestly feel like we got lucky with this change xD

Besides, when I felt it wasn’t fair and the combined value of playing that game mode and the rewards I was getting out of that wasn’t quite where it should be, I simply did not play

So I suggest to everyone who feels that way now, to simply not play, or to play the mini-Arena

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yeah, “not playing it” is pretty much where it’s at for me. That’s not an argument for the change being good. Quite the opposite.

I liked playing for gold, and they took that away.

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So basically you admit being ignorant of the issue, states some obvious stuff, and managed to be slightly insulting about it. Good job. /s

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Ignorant about what? I can go perma 5-0 in the mini-arena if I wish to keep stacking decks for free, but it’s just too boring for me

Either way, that’s how “soft” mini-arena is because most of the good players play the real one

So if you’re gonna tell me that it’s unfair of them to allow you a chance to keep stacking decks for free out of that, ofc I’m gonna ignore you

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Just a fun fact.
I have just seen in one chat, one guy said that he is top-11 in the current Arena leaderboard, but he can’t play more, bc he ran out of gold.

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And you believe this? You should know better

I mean, it’s technically possible with the mini-arena, but if he got to that rank without permanently hitting 5 wins, he won’t stay there for long

And that leaderboard doesn’t even count. It shouldn’t exist. They clearly said leaderboard for the arena is going to exist only for Underground arena.

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I have played more than 45 “The Arena” runs, and there is a lot that I dislike:

1). The two loss elimination is ridiculous. Too much time goes into a draft only to often be eliminated quite quickly, which can easily happen with all the broken, unbalanced cards, plus the abundance of outrageous RNG outcomes. I don’t think devs could balance their way out off a wet paper sack.

2). The removal of gold rewards transforms Arena into an even bigger gold sink than it already was. This is a big enough problem that expect players to become increasingly vocal about this realization as it sinks in.

3). The curated legendary packages are very badly balanced.

4). The card pools are so heavily curated that Arena now feels like playing constructed, which is not a good thing. Many Arena players play the mode to escape the boring pitfalls of constructed modes. Why do the devs feel compelled to reduce the types of play experiences one might explore. All non-BG modes play similarly now—how utterly boring and dissatisfactory.

5). It seems like the number of barcodes in Arena is increasing instead of decreasing. 10 years later and the devs still have not figured out how to address botting in a timely manner.

Giving how badly the devs botched Mercanaries, Duels, Twist, and now Arena, it’s become very clear that staff changes are necessary to allow for a new direction and improvement to be made to Hearthstone. I would replace those responsible for overseeing and leading Team 5 and most of Team 5. The art production is the only area of HS that I do not have a lot of criticisms for.

I predict a large exodus of players to occur this year, because all modes seem to only get worse with each expansion. And spaghetti code, a term used to explain how crappy the game runs these days, is a term one hears often now about HS.

I will check out The Underground this week, but’ it’s already obvious that it suffers all the same problems that The Arena does, because the gold rewards do not fairly compensate for the cost of entry. And I don’t want to hear crap about pack value in the rewards, because most Arena players don’t care much about packs, cards, or dust for other crappy modes.

I got a message for the devs, making Arena crappier to play will not drive me back to constructed or to spending money on HS. You would have to fix the game for that to happen.

I started to check out other non-Blizzard, non-Microsoft games yesterday, because I now have so little trust or faith in the mega-company. If I find a new game that I like, I will be sure to share it others.

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