Infinite DK Rez and Reska on Expansion release

For all you DK players out there, this 6 mana combo might be a combo you consider on expansion release:

Legendary · Minion · Showdown in the Badlands · Rush. Costs (1) less for each minion that died this game. Deathrattle: Take control of a random enemy minion.
Legendary · Minion · Showdown in the Badlands · Battlecry: Resurrect your highest Cost minion. Give it +2/+2, Reborn, and Lifesteal.
Epic · Minion · Perils in Paradise · This has all minion types. Deathrattle: Shuffle this into your deck. It keeps any enchantments.
Rare · Spell · Festival of Legends · Choose a minion. Spread its Deathrattle to adjacent minions.

Play Rat, it summons Reska with Reborn and Lifesteal
Put the Amalgam between them, then play Death Growl
6 mana total

You now have a Rat that goes into your deck and always summons a Reska and the Rat is infinite shuffle and you have an additional infinite Reska with Reborn and Lifesteal that also goes in your deck.

Thus, Mining DK Players will not need to play tons of mining cards anymore. Once you hit the Rat, you really don’t need to mine anymore.

I assume most DK players are aware of this already, but just wanted to give a heads up to DK players out there who plan on continuing to play DK.

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And then your opponent yoinks the amalgum with yogg, or plays MC tech (reno decks do run that guy), or its a priest or DK mirror and they reska you back or play amanthul, or they’re reno druid and they poof the board, or its a reno warrior and boomboss TNTs it.

I know you’re just theorycrafting. I’m just havin some fun too. Truth be told, deathrattle synergies kinda suck. Shaman even got some transform stuff this expac. I wanna play more deathrattle stuff too. But its really hard to do that with the card pool in standard right now. This is a new card I’m expecting some people to at least try out too

Common · Spell · Perils in Paradise · Transform a minion into a random one that costs (1) more, then summon a copy of it.

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I am happy to report that this is NOT Cheating. This is as balanced as Bloodfen Raptor vs River Crocolisk because it is NOT Cheating

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If i was going to be vile and abuse that Amalgam i would just get a DR on it that shuffles in more plagues.

The dream would be to get one of those power house DR effect on it then get Saurfang DR on it and just keep playing it to the board for 1 health.

At least the amalgam wont have rush. That makes a pretty big difference as far as the effectiveness of the combo

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Why exactly is “it keeps any enchantments” part of the deathrattle? Is it so that it will lose enchantments if it’s sent to a deck?

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The amalgam doesn’t matter or need rush. You are spreading the amalgam’s DR onto Reska and the Rat so that they stay forever and get shuffled in over and over.

Rat summons Reska with Lifesteal and Reborn and +2+2
Put Amalgam’s DR onto Reska and Rat.
Reska dies and goes into the deck again. When it comes back out, it will have Reborn and Lifesteal and +2+2.
Unless you buff rat, it will remain a 4 mana 5/5 but it always res another Reska.

You don’t care about the Amalgam…they can yank the Amalgam and it does nothing.

Amalgam’s DR goes onto Reska and the Rat.

They can’t poof the board to get rid of Reska…you will kill Reska off. The rat goes away but that’s negligible. The Reska is the main thing here.

Infinite double Reska.
That’s 1 amalgam use. You still have another one to do it to 2 other minions again.

You still have another Amalgam you can spread it’s DR onto any other 2 minions you want…Plague Generators included.

I get the feeling no one knows what I’m talking about…the amalgam is pointless except for putting its DR onto other minions to make them infinite.

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I understand what you’re saying, and it’s ridiculous. I’m questioning why Blizzard would choose to make “it keeps any enchantments” part of the deathrattle, because that’s what’s allowing this interaction. It could be seperate and would work the same for the amalgam itself (kinda), but minions the shuffle deathrattle was copied to wouldn’t keep it after being shuffled.

Having the whole thing packaged together is allowing it all to be transferred to other minions so that they don’t just shuffle themselves back into the deck on death, but also keep the deathrattle that allows them to do it so they can do it infinitely.

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Yes, thank you!

But this isn’t really a problem per se, since Prelate already does that in Paladin but was never a problem. You had to jump through hoops to get that DR onto another minion (Undatakah) and it was hard to pull off.

The problem is specifically with DK now since it has the ability to transfer DRs (Warlock can too, in wild with Phylactery). And the biggest weapon DK has with deathrattle by far is Reska and Plagues.

So you can just plop Plagues and Reskas down and give them the Amalgam’s DR and they are forever.

And Amalgams aren’t just 1 cost nothings. They can be used to gain undead buffs via handbuffing taunt and other various ways.

Plague/Handbuff DK with DRs could very well be a real thing. At the very minimum, infinite Reska will be.

You can also give the amalgam poison with the deal 1 damage Deathrattle, and it keeps that poison and deathrattle forever and will destroy everything.

And now Boneshredder can hit Amalgam’s DR, and now it’s like an Undatakah.

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Paladin has already had this exact same card for literal years now (Immortal Prelate).

If I did Defender of Argus on the Amalgam or whatever the DR was deathgrowled onto, it’d keep the taunt and +1/+1 too, right?

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Yes, it keeps everything.

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The real issue will be building a DK deck that can draw enough to make an infinite shuffle strategy reliable enough to pay off.

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I get what ya saying and i already hate reska and hope this dint become meta

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Would be funny giving it to patches the pirate but I doubt that would be that good.

But on the DK “Patches the Pirate” summon on draw 1/1 charge dudes it would be hell. Good thing DK cant get access to Deathgrowl!

Yes, Schyla mentioned that. The issue is that Paladin can’t exploit the deathrattle portion of it like Death Knight can.

It also doesn’t need to be worded this way. They could put the “always keeps enchantments” part before the deathrattle, and it wouldn’t be able to be transferred. The downside is that now it would keep enchantments even if it was removed from the field without dying. So if it was sent to a deck or hand, which otherwise could be a counter to the strategy.

Edit: Or alternatively, we could just ask the question “when are they finally going to nerf Reska?”

It’s pretty self explanatory if you’ve played plague dk at all. Scamming out extra Reska DR is half the fun.

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Omg I already want to uninstall the game again and the expansion hasn’t even released. I think DK in general and plagues + Reska in particular has been the nail in the coffin for me, so if this becomes meta I’m out for good.

At least in wild one can run Starfish…