Opinions vary on whether it is the best.
I would say it is definitely the one with the most game swing potential and that in itself is why I take issue with it.
If an opponent cannot be bothered to trade efficiently, manage their mana and their curve properly, know when to abandon board and go face, know when to stall or to disrupt, then they deserve to lose.
Any card that can deliver a win in spite of multiple turns where said player failed to make smart plays is too good imo.
I think the entire game is getting older and so many effects and keywords have been introduced that balance is essentially impossible without pruning away some of what exists.
But as Drum said: Perhaps the Classic re work will have a positive effect in this regard.
Power creep is necessary. You see the obvious effects of it in levelling into new expansions in an MMO, redesigning old characters to compete with newly released ones in shooters, and of course in CCGs.
You would likely complain if they were still releasing 4 mana 4/5s with a variation of art/tribe/keyword. And I would too.
What would be the point of releasing new cards if there wasn’t some sort of power creep to buy them? We’d still be playing basic decks from 2016, and I don’t know about you, but that doesn’t sound like my idea of fun.
As far as power levels of various decks–I implore you to remember the strong decks of Un’Goro, or even The Grand Tournament. How quickly we have forgotten secret pali, quest rogue, and the like…
There will always be a strongest deck that “needs to be looked at.” That’s just the nature of a competitive game–there’s always a hero in Overwatch that’s outperforming or underperforming, always a spec in WoW that’s too weak to be in a top-tier raiding guild, etc.
I don’t think it’s possible to get away from power level or power creep.
Previously, they have less card pool and slower rate of content release. Today, they have more card pool, more contents (including BG, duel, etc) AND faster rate of release.
Logically, I question the sustainability of quality.
Some cards Do give more value then their worth so those are a few times it’s valid cause they really have no counter but themselves.
Well we are due soon for the Classic revamp completely - so that’s MIGHT do something.
You right it give wild players just more card to combo tool but still it might affect standard depending how much get revamp.
Well they also own all the cards they print also so they can make any top tier deck and easy grind before a meta deck can counter balance it… So there that also if there is that 1 that does play or has a kid that does which is why they invested into the game the 1st place.
Heros of the Storm laughs in sadness - it had a strong player base but was screw over, as long they have 1 money maker they can toss other things aside as long it has minor income they’ll do minor things for it just to profit.
That kinda false, they quit once it has nothing else to give or give them the thrill it use to. I’ve Quit lots of games I’ve invest hours and time once I felt I had nothing else to earn from the game with my time. This would happen with this TCG - an old collection that hasn’t been touch in ages till 1 random thing in the near future to bring them back (this happen with my old heathstone life also I quit before the 1 year cause classic bored me after being in the beta, was same stale meta it felt til I came back later in the frozen throne).
Some cards DO merit a cry when it’s basically the meta as whole and nothing can’t compare to it - Like Evolve Shamen with the weapon was really sad thing to face with the rare slim chance of getting the 1 pirate to steal the weapon for you - as destroying the weapon was only 1/2 hits the most the time and still gave them a board almost all classes couldn’t compete for in early game (One the recent Valid outcry’s in my opinion).
There is Merit to some thing, but if you abuse that small merit - it drowns out the real important stuff that do need attention to be look at.
Some of the Dev DO play the game, and they even stated they look at the forum and custom card and etc for what the community looks for, But most the Original team is gone so the new devs that took all the places of old ones, tend to use older cards as a “refence” of what work and use that to base their ideals off. This is why we get basically “reprint” just different cost/style cards that would suited an older deck that no longer in standard but still in wild.
Blizzard nerfs are mainly to keep you at 50/50 win lose rate. This last month as priests broke that rule we got punished. I personally went on massive win streaks but I actually thought it was because I had persevered through years of losses to finally come up with a clever build that could take me to the top. Yet the moment I found the keys to success Blizzard changed the locks. They are building this game to please the least common denominator; that is why most of us will never be satisfied. Long term players are kicked around in favor of newbs and the money they bring in.
Opinions do change. That’s why they are opinions. Unless you live in a vacuum, then your views are always evolving and growing as you accrue more information.
However; this conversation is about standard in case that wasn’t made clear previously. And in my current opinion, Standard is just as broken as Wild, even though it is supposed to be “balanced”.
Now; if you are all done playing hall monitor, do you have an opinion on a complete rework as opposed to individual nerfs or not?
My point being the quotes are from the same thread, written in 24 hours and they are paradoxical.
I think we need several nerfs to different individual cards in the game, both wild and standard. But I think it’s unnecessary to rework already existing card mechanics. Thanks for asking!
So a post that disagrees with asking for nerfs to Wild Secret Mage is the same as a post proposing that the entire card collection in Standard be reviewed and revised? Quite a leap. The secret mage post wasn’t mine, and I haven’t changed my views that a format should always exist for all of the cards to be played as printed.
I disagree with Wild nerfs unless a third format is going to be created so that collectors will always have a place where they can use all of their cards, else why collect at all?
Nah the real issue is people want super passive Blue MTG Style counter everything solitaire control but the core game just doesn’t allow that to exist. It works in MTG because its so much easier to stop damage in MTG with how combat works there. In Hearthstone the best you can do to block damage is play a taunt and there are many ways around that especially since you can’t do anything meaningful to disrupt your opponents turn. You have nothing like MTG combat tricks or instant removal other than secrets and those are easily played around. So what you have in Hearthstone is a bunch of flavors of Red Deck Wins.