Individual nerfs wont fix this game

Almost every day there is a post from someone who wants a card or a class nerfed that they think is too strong. I fully believe that this is an act of futility, and the only thing it changes is which card gets complained about.
My opinion is that the entire game is broken from too many years of power creep and overpowered keywords.
I believe that to actually fix the game back to some semblance of balance, the company would have rotate keywords and scrub overpowered effects from cards.
Of course We know this will never happen.
Activision only exists to make a profit. They care nothing about balance or
fun, and I highly doubt anyone on their corporate board has ever played this game.
After all; a good drug dealer never partakes of the product he is selling.
So that is what I think it would take to restore the game to a reasonably fair experience.
I also believe the only way that it might ever happen would be for masses of players to stop paying for this product.
That won’t happen either. Addicts generally only quit when circumstances force them to: (trauma, epiphany, your dealer goes to jail, or you do. etc.)
At any rate I think it’s a waste of time to ask for single card nerfs thinking that will change anything.
The only thing that will change is how you lose, and which card or class is responsible…

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Again with this illogical argument.

They want you to play the game, or there would be no one to buy things. If making it fun and balanced had no priority, they would have no one to spend money.

Companies only care about money — but that doesn’t justify any means because not all means further that goal the best. Blizz could just steal your credit card — it’s money right? But do they do that? No, because that’s stupid. So would making a game that nobody wants to play. Or parroting that same illogical statement.

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First of all they don’t have my credit card. Secondly there are still commerce laws in this Nation.
You need not agree with me. I wasn’t trying to convince anyone that my opinion is right. But, it is what i believe.

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Huh? I thought you told us before that all those crying about mage are wrong and bad and shouldn’t be listened to. Now you’re sympathizing with the whiners?

Who are you and what have you done with the real Mallenroh?

Um… rotation does happen every year, with the occasional HoF. Nerfs can and do happen. I mean just ask… your own class mage.

That you seemingly forgot that makes me ask again: where’s the real Mallenroh? Did he sell his account to you after he got sick of this game?

That would be a calculated risk as a means to an end.

Sure… but what’s the point of a discussion board where you immediately retreat to your shell?

He realizes that this game is never going to be what it was at inception ever again. There are too many cards and too many effects.
I firmly believe that fixing this game is impossible.
Maybe Morhaime will make a game that competes directly with it
If this game had more competition for the Esport crowd, Activision would be forced to do something.

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Could it possibly be nostalgia making you think the game back then was better than it actually was in your mind?

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We can certainly have a discussion. that’s why I posted.
Feel free to tell me how individual nerfs make this game
balanced.
That was my claim and so I can only figure you disagree?
I think it would take blanket nerfs to practically every class.

I think a goal that I would have to make this game different would be to either reduce the power of cards (mainly attack) or increase the hit points of player’s faces. The longer the game goes, the more it can be like either player had a chance to win. The more strategies you can fit in. It seems unfair most of the time just because the games are so quick.

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I cannot rule that out completely, but when there were less cards and less keywords, this game seemed more fair to me as the learning curve was lessened and the potential for blowouts was also less. Also; something I did not consider when I wrote the original post is: Perhaps I am just getting tired of the game. After seven years it is more than possible.

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Nerfs aren’t meant to fix anything. They’re meant to shake the meta and allow other classes to be flavor of the expansion.

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I have the same feeling. I have feelings about this game that I didn’t used to have when it came out. In my mind now, the game was perfect back then. I’m mostly thinking before GvG. But, as you said, after seven years, it may not be able to be any other way.

Actually you should be surprised on how CEO’s twist what you said really easy.

They wanna you to have some fun but not too much.

Perhaps. I still think individual nerfs won’t do anything but change what players complain about.
To me they are band aids for bullet holes.

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I agree with that. The game as a whole needs an overhaul since many factors have gone out of proportion.

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If I understood the topic…

First, we may need to look at the fundamental problem HS faces.
HS being started out as a F2P game, will have certain design pathway and restrictions. It caters to a very wide group of players with different preferences.

As such, there is always unsatisfied players due to it’s limitation. e.g. limitation of game modes.

Card nerfs are the most frequent requested by players, because they are the most direct(and fastest) changes that players can see results.

Some suggested e.g. rotating set mode, but I suspect currently it is mooted due to design limitation. (e.g. enough manpower to cater to new mode, support compatibility across multiple devices)

sidetrack:
A quick look at the BP. It was design to replace/improve the old system of reward to make it more rewarding and engaging.

We can see the Dev trying to fix some fundamental problems of the game, as it evolves.

With the recent Q&A, we can also see Dev having new perspectives, and how they want to design the game going forward.

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Good points. I think I agree with those who want to see rotating sets and the like.
After seven years I can see why MTG bans some cards.

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This is usually the same someone or small group of someones. Some ppl just enjoy whining.

The game is never going to go back to how it was cause it has evolved. If you enjoy more minion vs minion combat without as much powercreep, you might want to play more arena.

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It’s an idea for sure. I think I am hoping that the Classic rework at least partially restores the game back to less RNG and more emphasis on trades, curve, etc.

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There will never be a lack of people complaining that [literally whatever] is overpowered and needs to be addressed, because different players have different expectations based on what they feel should happen in a game. Even returning to “Chillwind Yeti is great” days wouldn’t change that.

The fact is that while many people have fond memories of Vanilla through Naxx or GvG, any game that keeps itself in a pseudo-vanilla state these days will cause people to get bored, quit, and the game will eventually just die.

While the power ceiling is definitely pretty high right now - especially as a result of being the 3rd expansion of the year - I think it’s wise to reflect on whether or not you really dislike HS, or are simply feeling a degree of burnout.

On top of that, the Classic rework is coming in a month or two, so we have a BIG shakeup to look forward to as well.

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