hey
simple question.
In which order do secrets trigger. Is it first played or is it last played and then backwards.
@below:ty!
hey
simple question.
In which order do secrets trigger. Is it first played or is it last played and then backwards.
@below:ty!
first played. 20 char
First in, first out IF they share the same activation phase. If not, when > after. I dont think there are many conflicts with when & after for secrets, but a when secret will always activate before an after secret if they have the same trigger, even if it was played last.
Ok so just to be clear:
I have first played counter spell and after that I played spellbender.
if my opponent plays mortal coil it gets countered and spellbender stays active.
If I played first spellbender and then counterspell.
Opponent plays mortal coil then first spellbender activates giving me the 1/3 and after that counterspell gets activated countering the spell.
Right? (and sry for noob question btw,i tried figure it out myself but its not all that common ingame and the last time I got confused)
i will agree with this even though i forget the interaction lol.
I am pretty sure thats not the case, as they share the same activation phase (when) Spellbender will still activate, giving you an undamaged 1/3 as the effect is cancelled during the “on play/when” phase. I THINK these two secrets have the same result, regardless of which is played first due to when the game “checks” for compliance, after each phase:
P1: On play - when(ever) effects trigger using FiFo (first in, first out)
check for compliance of P2
P2: effect activates
check for compliance of P3
P3: After play - after effects trigger using FiFo
Pretty sure thats how it works, but Ive had a few brews after a long day in the sun, and havent seen it in quite a while, so might be mistaken. As both CS and Bender share the “on play” phase, the end result should be the same regardless of order of play.
Just to make stuff more complicated. Here is a famous puzzling interaction from casino mage years ago.
When S7 agent combo effect kills mad scientist, if there are mirror entity in deck as one of the secret, and the rng pick that mirror entity, the agent will get copied.
The order to put secrets affects the results, this also happened with explosive runes and mirror entity :v. I am kinda sure that the secrets are actived in order have been played :v
Yep, you got it right Rassy. Counterspell and Spellbender - if Counter was first, it will block a targeted Deathcoil, and Bender won’t trip. If Bender was first, Bender procs, summoning the 1/3, but then the CS will stop the spell.
Similar situation with Explosive Runes and Potion of Poly. If Runes is played first and kills the minion, Sheep never triggers. If Sheep is played first, Sheep triggers, and then Runes kills the sheep (and deals 5 to face). Very important sequence if you suspect your opponent will play a Mountain Giant.
Hey yes thanks,i just found it out in a game.
First played counter spell and after that spellbinder. Priest wanted to topsy my antonidas and counter spell did trigger while bender did stay active.
Pretty sure spellbender doesn’t proc in that situation.
Nice info. I didn’t know this at all. I was playing Secret Mage earlier and was just plopping them down like a noob lol. I might need to consider the order next time.
FIFO
Yes it is a complete sentence
Pretty sure spellbender doesn’t proc in that situation.
I will concede on that one, still not 100% sure, its been a while, but as you’re not the only one to call it out as wrong, I will accept defeat. heat stroke + beer = dont do it kids!
This, however:
The order to put secrets affects the results, this also happened with explosive runes and mirror entity :v. I am kinda sure that the secrets are actived in order have been played :v
Both are after effects, so played order matters. If one was when, and the other after, the when effect would activate first, regardless of order of play. Like I said though, there arent many (none I can think of off the top of my head) conflicts with when & after secrets activation methods, so play order will be the most common result across the board.
I like to use this example when showing the difference:
Your opponent has Counterspell in play
You have both Antonidas and Flamewaker in play
You cast a spell
Toni will give you a Fireball, but Flamewaker doesnt ping
Thats due to when(ever) and after keywords. Same applies to secrets, or it should anyway. If it doesnt, then its bugged.
Its like egg and Avenge. In situation no other minion on the board other than the egg.
If you play Avenge first, when egg killed, Avenge doesnt triggered.
If you play Egg first, the Avenge triggered and buff the new minion from egg rattle.
Yeah, that makes sense… I might do a few tests with hunter secrets soon™ 'cos I THINK there might actually be an actual bug in there, but I might be confusing 2 secrets, so need to test it before saying it absolutely. Something feels off with hunter secrets from what we have collectively deduced, but I gotta run those tests first to make sure.
With hunter it would be about freezing and explosive.
Freezing before explosive should leave explosive up though I am not 100% sure that is the case.
So, as I thought, something “feels” off here. We have deduced that Spellbinder will remain unactivated/in play if Counterspell is played first, correct?
So why then, despite play order of Freezing and Monster Traps, do both activate?!?
They share the same trigger, in the same phase, yet BOTH activate regardless of play order. A minion returned to hand is, imo, the same as a spell not successfully casting. The minion cant attempt to attack while it is in your hand, just like a spell cant have a target if it doesnt cast…
Freezing first:
Watch a game of Hearthstone between Bowser (Hunter) and The Innkeeper (Paladin) in your browser.
Monster first:
Watch a game of Hearthstone between Bowser (Hunter) and The Innkeeper (Paladin) in your browser.
In both scenarios (Mage & Hunter) the secrets in question share the same trigger (spell being cast, or minion attacking) yet the results are polar opposites. Play order affect scenario 1 (Mage/spell), yet not scenario 2 (Hunter/minion).
The way my head works leads me to the conclusion that this is inconsistent and, as such, one of the two is bugged.
According to the Wikia, these cases just happen when the secret need to “target” the activator card, explosive trap doesn’t need to target because it is a AoE effect, so a freeze trap won’t prevent a explosive trap from activating. I tested with missdirection and freeze trap and according to the order, you can avoid that missdirection active or not.
I think that monster trap is a special case, and probably this is a bug. It is weird considering that this card have almost the same text like spellbinder