hi it’s impossible to play minions strategies right now , there are too much AOE in the meta , each time i try to play minion strategy i get my board AOE byt all classes that got aoe and discovers spells like mage and so on .
why are minion strategy unable to be played in this game ?
can you nerf all the AOE and let us play minions ?
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But you just said Garden’s Grace needs a nerf, which is a minion strategy. So which is it, do we nerf minions or removal? Make up your mind.
I think you’re just a salty player who demands nerfs after losses. Go away.
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Yeah and I also thought hunter was doing too well with minions based on your feedbacks
Also refering to other complaints about balance, pirate rogue should be too strong but it’s strange because that’s a decks that uses a lot of weak minions.
You should share on these topics as you seem to have very opposite experiences
spells are too powerful in the meta we are not allowed to play minions the nerfs changed nothing all minions stratégies are away from meta , paladin got cleaned by other paladin aoes and mage aoe and hunter aoe , warrior AOEs , why there is so much AOEs in the meta we can’t even win with minions strategies .
the nerfed prison breaker but this is not enough a lot of classes have acces to mass removal spells that makes all mnions strategies useless .
why they can’t nerf things and makes ALL strategies viables ?
I play Paladin, Paladins are too strong, they out Paladin my Paladin, nerf Paladin!
Their spells beat my minions, nerf spells!
Their minions beat my spells, nerf minions!
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Because EVERY metagame gets solved eventually. There’s no such thing as a metagame where more than 3 choices are viable. There are only metagames where more than 3 choices appear to be viable. Balance is literally an illusion. I’m not saying balance doesn’t exist, I’m saying that it’s the illusion that more than 3 choices are viable, and it exists as illusions exist.
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this posts makes zero sense knowing we have 7 top tier(tier 1 and 2) decks… which are minion focused decks
hs is a scam, fraudulent game, full of systems manipulated to simulate a non-existent balance, just note that there are periods in which the same class always wins for each mode, for example in duels it’s time for rattlegore, not because it’s better who plays it but only because the rng is set to favor it and the cards created in the new expansion are aimed at strengthening it given that it was very scarce before
the game is bad all aggro decks kills turn 5-6 there is no place for long term strategy .
i think i will wait the xpac and if the game is still trash tier with massive RNG discover and aggro strategies turn 5 i will simply quit forever the game .
You just made a post complaining about Paladin being too powerful. A class that is entirely played through the board. Now you are saying there are too many AoE’s to keep anything on the board to win with. So which is it?
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it is the point of aggro decks to kill you before turn 7
If aggro decks were slower you would see more and more combo decks performing actual otks and greedy combos
But can you explain to us how aggro decks are viable and able to kill by turn 5-6 if the game is so full of AOE as you pretend it is ?
the irony is hitting on this one
they need to remove dk’s from the game
Impossible to play slower decks because there are aggro minions everywhere and even AOE is too slow to stop them mostly. Problem?
Tell you what. How about we fill everyone’s decks with 1 mana 1/1’s “Deal 1 damage”. That way it’s barely a game with any thought whatsoever. You know, EXACTLY, how you are describing you wish it to be.
Let me break it down Dallaen. The way the game is played right now, minions are threatening enough to be deadly so control decks usually need to clear minions from the board immediately. This means that in practice a lot of minions die without ever attacking. This isn’t compassionate because it doesn’t take the minions feelings into account. It feels bad to die a virgin. So what the designers need to do is simultaneously make it so that every single minion has an impact before there is any chance to remove it from the board, and slow down aggro to a crawl so that Nunjabee can enjoy nice long protracted 30 minute games. The fact that they’re unable to resolve this paradox that no one can resolve proves their incompetence.
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Minion strategies are viable, you just have to play a strategy that
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Continually floods the board, such as the pure Paladin deck in the meta.
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Mana cheat a tone of minions in one turn making it near impossible to clear all of them, an example of this is what’s called Chad Warlock, it uses slime to cheat out really hard to remove minions, such as Thaddeus.
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Minion buff decks, for example treat druid can buff your minions so they are out of reach of most aoes other than hard removals or silences. Another really strong minion buff deck is mech rogue which builds giant minions really quickly.
If you are paying minions on curve and expect to have them not removed, sorry that’s not the case anymore, you’d need to go back to 2016 or earlier.
If you like on curve minion play, consider playing arena, you may find a few games where you and your opponent simply okay on curve minions for the majority of the game.
I am so sorry. I forgot to take the cards feelings into consideration. I guess i should just be canceled now?
I’m sorry bro but thems the rules now
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