Impending Catastrophe needs a change

Draw a card. Repeat up to 2 times for each Imp you control.

That would fix a lot of things here. I bet it happens in a future patch.

when i think of the name impending catastrophe. i think of something dangerous, not card draw. what if it was fixed all together. what do you think of that could replaced impending catastrophe card text while still being around the imp theme.

That would be too harsh and would remove the deck from the format. That card would be unplayable in warlock at that cost for that little draw.

There are nerfs for warlock, but hitting the draw will kill it too dead.

Raising the mana cost of the location or lowering the benefit would be better.

1 Like

Upping the cost of location could very easily kill it as well. Aggro needs to be able to buff to prevent an early board wipe.

1 Like

Well, it would make you slow down a turn so you could play your pieces together, which is the goal of the nerfs.

Rogue need to pay 6 freaking manas to draw 4 cards and was supposed to be the class with good draw.

Warlock “only” draw 4 cards with this absurd 2 manas spell when have a bad day.

Choose, or massively buff rogue and make Sprint 2 manas or nerf this abomination.

1 Like

That “slow down a turn” is the difference between a strong deck and no deck in the world of aggro. The idea is to hit hard and hit early. In wild I already have trouble playing against other aggro decks the way it is.

Wild is not the concern here, though. Wild is the broken realm of glory and broken is expected. I know that’s important to many players, but this is about standard balance.

And you wouldn’t be playing your minions into removal you would delay the combo (dropping your imps to buff a standing minion) by one turn.

I want to see what implock does in a world where half the meta doesn’t freeze you to death.

I don’t see freeze shaman going away any time soon.

I don’t see it surviving long in current form, though. They either fix the problem or they lose their player base, and the problem isn’t draw for implock.

thats what people said about tickatus …

1 Like

I dont play standard so I’m not sure where the problem lies in that format. In wild the deck gets trampled on by other aggro and heavy control based decks.

Can you show me where tickatus was the top deck in the format?

Also, besides a nearly even match up with BSM and bad match up to hunters in general, the next worst match for control shaman is the mirror.

There’s no Tickatus discussion here because there’s zero comparable instances.

im talking about people claiming blizzard would lose their playerbase if they didnt nerf tickatus…it never happened

im pretty sure you ve seen many claim the same for countless of other cards too

I’m not playing hardly at all this expansion because the meta blows.

The numbers I saw suggested lower numbers for this expansion already.

I hated the last expansion, but this one is worse. It’s a perfect storm of not liking any of the decks I have been able to play and not liking the games that come out of being frozen forever or otk’d by some druid.

What if it ended the imps?

Sacrifice a minion to draw a card would be quite reasonable.

1 Like

Well, it’s impending because it’s in your hand waiting to be played. Then, when you play it, it’s a balance breaking catastrophe :slight_smile: So it might be appropriately named after all!

1 Like

I’m in Mand’s boat here, thought it was imp-ending before reading the text thoroughly:
Sacrifice an Imp and do X, sacrifice more for more X.
HS card often go through several different versions before getting finalized, as Dean has said more than once. Might be a good question for Dean’s next AMA.

Sacrifice 6 imps same turn, destroy enemy hero. I’d be fine with that change. I figured since everyone else was chiming in with stupid suggestions I’d also include one.

Otherwise if you sacrifice imps to draw cards then how do you build a board?

1 Like

Oh yeah, that would be valid - like, totally.

:100: %

1 Like