Imp lock is going to need many nerfs to be acceptable

There is basically nothing that can touch it, its just constant massive minions with no way to make them run out of cards. Maybe you shouldn’t give aggro decks cheap full hand refills.

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nothing? i just wiped the floor with 2 of them with not even a meta deck (pingmage to complete my daily 20 hero powers)

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like all decks, it can highroll.

at least with imp warlock you know if he highrolled early enough in the game.

if he doesn’t get the utmost highroll, you can fight for board and keep him in check, the deck doesn’t have reactive cards to win back the board.

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OP has a case of the Notgoodathearthstone.

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People already defending this, says it all about these forums lmao.

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People already calling for nerfs not 2hours in the expansion, says it all about these forums lmao.

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Meta gets solved within an hour these days, but okay.

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i’ve heard that for years.

the same years that “day 1” top tier decks disappear into oblivion just a few days later.

even then, unlike something like druid, imp warlock has clear weaknesses and wins solely through board.

Mind you, i don’t like the deck either, it’s not my playstyle, but calling for nerfs on it already indeed shows the state of the forums…

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I’ll bet you whatever you want that Imp lock will be nerfed.

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it may be it may not. to me it seems like a deck that’s easily answerable.

even if it is touched, at most the location will get a small nerf, quite the distance from the multiple card nerf the OP is asking.

and if i’m a shill, you are just a mindless complainer that finds everything and anything to complain about regardless of reasoning.

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It’s hard to decipher what’s going to get nerfed on Day 1, but Imp Lock is basically what MurLock wishes it had been. The 2-mana draw card is absolutely nutty (could easily see this as a possible nerf). The location makes your guys absolutely enormous with relative ease. The 4-drop Imp is actually quite easy to Infuse on curve, summoning 9/9 in stats. I even ran into one that ran a Denathrius. Thought I finally ran them out of resources and then boom, I died. Shot in the face with a 20 damage SD. And it turns out Rafaam ain’t too shabby and is ridiculously easy to Infuse. Even rezzing a board of 1/1s that turn into 3/3s is a crazy play.

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If you had said a week I’d be nodding my head along with you. It’s really more like 3-5 days, but a week is safe.

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I’ll bet you one pack. Loser sends it to the winner as a gift. You win if a Warlock class card that refers to or is an Imp is changed by a patch before miniset releases; I win otherwise. Deal?

Sounds good to me… np.

Alrighty. I think the chance of me losing is reasonably high, but when you said you’d bet I wanted to know that if you were full of hot air or not. :rofl:

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Fact highest winrate by far atm, close to 60%.
Its a deck that should be looked at.

My grandpa smoked like a chimney yet he didnt get sick, so smoking doesnt cause cancer…

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Quit whining over nothing. Any deck that plays for board does good against this.

It’s like playing control vs zoo and whining when you are dead by turn 5.

Noob

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Team 5 has mental problems They create an op cheap place card and an expensive useless card to counter it

Sure, turn 3-4 full board, 7/6 attacking and 10 cards in the hand, any deck can deal with that if play for the board. :roll_eyes:

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This really brings tears of joy to my eyes :smiling_face_with_tear: .

I was starting to be afraid this expansion was going to be a dud.

So many people were talking about playing Tier 3 Sunken City decks this week, stuff like Boar Priest, I had a terrible feeling.

Now looking at Imp Warlock and Skeleton Mage I see there’s hope for a meta renewal.