friend convinced me to come back so I try control warrior
Warlock plays immolate on turn 4 lighting all my cards on fire and I have not played anything yet but cycle and armor up but I have coin so I have more cards that he gets to f up.
I coin out Roka Just before she gets burnt phew
he plays weapoon removal hahashashashasn/adrjol.pvhniSD ofc he does, 100% he runs weapon removal in greedy warlock immolate deck.
well I’m sitting here with like 3 cards and the warlock has 9 ok, maybe I can recover since I just draw the warrior colossal, I put a little bit of draw and a few cards that may help into the deathrattle.
warlock proceeds to play silence. ¬_¬
IMMOLATE SHOULD either NOT exist or it should also lite all the cards in the warlocks hand on fire too to match it up with similar disrupt effects, or it should hit like 3 random cards. it could even make the cards it hits cost 2 less
When two greedy decks meet each other, this is the only possible outcome.
is that the 40 cards warlock deck?
I’ve seen a deck with these cards and I thought it was the greediest deck I have encountered since the new HS year.
It is so inconsistent that I don’t understand if it is a legit deck with a legit plan or if my opponents are just playing it for fun.
It’s already a bad card, there is no need to nerf it.
I also think there is no need to have such a bad card in the game, because as you found out, it is only good against a greedy deck and when played very early in the game.
Play it after turn 10 and it does nothing even to the greediest deck.
“4 mana, your opponent wins” would be a little bit OP, don’t you think?
It’s legit. It’s basically Curse Warlock with unnecessary cards. I believe running Prince Renathal makes the deck worse overall. It’s only in the deck because it’s still novel, and folks are greedy enough to sacrifice success to have ten more cards and health. Cards you don’t need, and health you wouldn’t need if the deck weren’t diluted.
so if we are in agreement that it is a bad card and it feels bad when its play against you , instead of nerfing
lets just have the card deleted and replaced with something else?
also it was the 40 card deck. I assume its just curse lock with extra steps, I quit after he deleted half my hand then had the perfect answer for my next 2 turns.
are you talking about immolate or my suggested change, because immolate is already that against combo control and generally slower decks!
I would even take a tech card that battlecry resets all cards in hands to default states, just print it and give it to everyone
I am not the one that decides which cards are allowed to be played in the game
I am talking about the idea that affected cards should get discounted by 2.
It’s already a 4 mana do nothing most of the times, but with that change it becomes a 4 mana lose sooner
We already have it, it’s the new finley.
Since you are using a greedy deck, you probably already have it (if you don’t, you should, it’s pretty good in decks with big hands)
I am missing that card but shuffling fixes this ? ya maybe I should consider crafting it then
not even that, I had Roka, I had gorehowl, I think shield slam, the guy that gives armor on battlecry some cycle maybe a brawl and he went first and cast it on turn 4, it does not need to hit an 8 drop all it needs to do is crap all over a bunch of your cards and force you to play ones you can and deletes the rest to put you behind!
I obviously don’t know your list of Control Warrior, but do you honestly believe that all your opponents enjoy watching you armor up, play taunts and remove their boards repeatedly? Current Control Warrior isn’t very strong or popular atm, but until very recently these boards were full of complaints about how unfun Control Warrior was to play against.
I’m sorry this card is strong against your deck and you don’t have fun when it’s played, but people can say the same for hundreds of cards going all the way back to the beginning of the game. It doesn’t mean the card should be nerfed though.
A card like Immolate can be very hit or miss. Playing control Warrior, you will find there are actually a decent amount of cards/decks in standard that your deck is poorly (assumption) equipped to deal with. This is how Meta’s evolve. Some decks only exist because of their ability to crush a couple other specific decks.
Btw, I am not trying to say you shouldn’t voice your opinions and frustrations about Immolate. If you don’t want cards like this in Hearthstone, this IS what you should do. But it doesn’t have to be nerfed because it’s strong against the deck you choose to play. It’s quite weak in many other matchups.
I actually prefer cards like Immolate, which is more of a tech option for certain archetypes, than cards that act as win conditions which then consistently beat those same archetypes.
You can potentially play around Immolate or even add counter tech (thankfully), but the current quest designs, kazakusan (especially the released version) and mechanics like curses leave little room (not zero mind you) for viable counter strategies against a large number of Meta decks.
To go off topic a bit…
Every time they go back to Legendary Quests, It’s basically the same thing. They make the reward an absolute win condition and therefor drastically limit deck design. The only quest I ever liked was the original Priest Quest. Lists that rushed to completion often lost because cheap deathrattles, 40 life and a 8/8 taunt couldn’t close out a lot of games. Almost all other Legendary quest rewards since then have been true win conditions that reward you for linear deck construction.
tl;dr - I think Immolate is a better design than a lot of other high profile cards in recent years
if you are against combo deck that has ANY of it’s combo in hand and the combo costs more than 7 which most do, it’s an iwin button, it wins the game on the spot!
I don’t see how this mechanic is good for the game?
I agree with you about quests, the original quest priest was cool because in itself it wasn’t designed to give you an iwin button just a advantage with a hero power that more or less did the same but was stronger!
all the new quests are designed to win the game which leads to games feeling similar and dull.
Uh, don’t make your deck so top heavy. This kind of card is designed to punish greed. If you can’t play out your hand in 3 turns, your deck is way too expensive.
I mean it just dosn’t punish greed, it prevents combo decks from being playable and basically any card that costs more than 7 and forces you to throw away any removal it hits ?
Yes, those are greedy cards. Combo decks are incredibly greedy. Stacking removal is greedy. Enough with the 30 card decks of nothing but removal and a bunch of greedy expensive cards. People should actually have to play the game before turn 6.
I believe CW should be running Sir Finley Sea Guide, which AFAICT is the reason Blizzard printed Immolate.
Sir Finley is the direct counter to Immolate, so next time you face a warlock, muligan hard for the card and/or dredge or do whatever you have to do.
Basically, Blizzard (dear greedy ol’ money grubby hands Blizzard) prints these pairs of cards to force players to craft their ridiculous counters. It’s very annoying, but yes you run a very greedy deck (formerly known as wallet warrior) so be prepared to pay the dust (i.e. $$$).
I don’t truely understand. I play priest and even on curve I generate/drawenough that it is practically a non issue.
Only exception is when I literly draw my entire topcurve.
At most I’ve burned 4. However to me the card just feels like a tech card.
The op played ctrl warrior. Meaning that the warlock lucked out tremendously. Especially if he kept Immolation. All warriors are pirate these days after all.
I don’t even think I’ve seen a warlock run double immolate in 40 cards.
The card is in ~4.4% of decks. So, it isn’t popular. The card also relies on being played early. The later Immolate is played, the worse the card becomes.
I haven’t been playing warlock much this expansion. However, I have played against many and some that happen to play their Immolate on time. It is frustrating, but then again, most disruption is. Don’t worry too much about losing your cards if they’re not absolutely necessary for winning. This card, Immolate, is most powerful when it tricks your opponent into making misplays to save cards they don’t need.