Anyone here cook with this deck? Late last night I did the unthinkable and started to craft cards just to play this deck lol. Was wondering if anyone has experience if the Hunter card “Death Roll” I think it’s called is worth slotting into this archetype.
The mechanic is far too random from a pool of mediocre cards to make a cohesive strategy.
I don’t think so…
BTW guys this is the deck list I have for the class I built last night.
Priest Imbue
Class: Priest
Format: Standard
Year of the Raptor
2x (1) Power Word: Shield
2x (2) Birdwatching
2x (2) Bitterbloom Knight
2x (2) Lunarwing Messenger
2x (2) Thrive in the Shadows
1x (3) Chillin’ Vol’jin
2x (3) Kaldorei Priestess
1x (3) Madame Lazul
2x (3) Wish of the New Moon
2x (4) Flutterwing Guardian
1x (4) Nightmare Lord Xavius
2x (5) Ancient of Yore
2x (5) Ritual of the New Moon
2x (6) Furious Fowls
2x (7) Moonwell
1x (7) Natalie Seline
1x (7) Tyrande
1x (8) Malorne the Waywatcher
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To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Maybe the weakest choice so far was just Natalie Seline, but it’s a free card and I just needed something in. I suspect KJ might end up being a decent replace for her…!
Id like to give it a shot. For some reason I cant purchase packs in the shop with my gold. It says Im using a jailbroken phone so the shop wont open. I could dust some stuff but I think Ill just play BGs for a time.
Hero skill imbue priest is too random to be core of the deck.
It’d like add some spike to the deck before pull out a deadly combo, because even it has many strong card in the pool. It also a lot of weak cards in pool either.
I don’t think the problem with the deck is that it would have a bad win rate if the potential of it is maximized. It’s just that it has extreme variability in the win condition itself that in effect it has an extremely high skill cap.
Maybe the people at the top 50 would maximize it and still not get a very high win rate but I bet the lower ranks do not maximize it currently for certain.
There’s no “high Skill Cap” when what you can be given is all garbage to begin with. It’s not even a discover effect if we are being truly honest. You are randomly given 2 cards from a pool of cards that have cohesive strategy to win with. Not to mention it gives you ZERO value since you cannot even save the card for later use.
By the time you get it to 3 reduction half the game is already over. Realistically to play a card from it each turn and hand you need it reducing by 4 and that is not an easy thing to do within 5-6 turns.
It was a poorly thought out effect that needs reworked to be a traditional discover effect to make it useful. As it stands the original HP is better.
Have you even tried the deck? Saying the OG hero power is better is such a garbage take at the end.
Just from progressing in a match that when your only invest is “two” mana for a bigger mana cheat is crazy good. I hope it never gets buffed because from playing the deck the only thing going to happen is even better AoE’s for Priest in bound. Possibly right around the corner from the miniset.
It’s not that hard to trump an Aggro Rogue as it stands. People are wrong about Imbue Priest.
Yes i tried it in various forms and it is nowhere even near a tier 3 deck. In fact if you look at the stats the whizbang deck scores higher than it. I’m happy for you trying it but lets not try to put lipstick on a pig.
You see my list in here; did you ever try the same style basically? What do you think is hindering it at all?
Do you just really dislike the hero power is a random spell an random minion of misc mana values?
You need to put one or two locations into the priest deck to copy high value minions.
for example, when they drop the demon that opens the demon gate, you copy it and you will win for sure because you have imbue to help your demon end game vs opponent can only draw from demons.
That’s not a bad idea at all! A good replacement for Seline then I reckon.
Yes i absolutely see what you are doing with this deck. However, do you really need the imbue to do what you are trying to pull off? I played 4 games with it and used my HP three times in those 4 games for minimal effect. The rest of the time i just played what the deck was trying to do and kept going face setting up the Tyrande blow out.
I think this is an interesting and decent deck overall but i don’t think the Imbue adds any real value to the deck. The only good card form Imbue in the deck is Malorne and that’s hoping you hit the right Wild God.
Dio has the right idea. I think if you replaced the Imbue with more removal and control elements it would be a better deck than it already is. Especially the early game against DH and Hunter and have something to play against DK that spam out the Leeches early and keep the deck off board.
I dislike the HP because you have ZERO control over what cards you get that are discounted. Even Discover gives you a measure of control because you get to choose between 3 of the same type of card. The Imbue Priest HP just saddles you with junk to play and every so often the right card. If you were able to keep the cards in hand it might even make it slightly better.
REMEMBER this is just my opinion. You play it how you like. I am just giving my opinion after desperately trying to make Priest Imbue work.
I remove Tyrande because she is just a dead card and no real win condition after her even being played.
I will focus on control and survival. You win with imbue value if it goes to fatigue or demon gate.
That’s completely illogical. It may be -7 mana, so it’s 5 mana value.
But if you still cannot play the card for lack of being able to pay the cost or no target for the card then it has NO Value. Value in CCG’s is about gaining resources over the opponent in the long run.
What you are talking about is mana cheat not value.
If I had a coin for every time an enemy priest pulled an extra plague of death out of their rear end with this I would have enough mana to play Deathwing, Dragon Lord on turn 1
Just make it so that it summons a random minion of that cost, and no, that won’t make Priest broken, because it’s still a random minion in a meta where synergy is king.
Value is valueless. Tempo is temporary. Only synergy brings wins, and right now, at the beginning of the rotation, good luck having synergy with priest cards (what are even priest cards xD)
I said this exact same thing the day Priest Imbue was revealed. It seems like a major flaw. If you are winning with a Priest deck that has Imbue, you aren’t winning because of the Imbue, you are winning in spite of it. You’re likely better off taking out the 4+ cards you dedicated to the Imbue package and running something else to make your deck better. Your deck is actively worse by running an inconsistent imbue package, especially so if you’re dedicating 6-8 cards to it.
I could see maybe some argument to running 2 minions for the Imbue card generation because your deck has a spare 2 card slots, but anything more than that with the current design is just bringing your deck down in win rate.
And if they don’t change the current Imbue mechanic for Priest, it only gets worse from here on out as the pool gets bigger and it gets more and more inconsistent and it especially gets worse with any low cost spells/minions they add, specifically in the 1 mana region.
I really do think they are going to buff Imbue Priest and Shaman mechanic. They are currently atrocious. They both are in desperate need of buffs. For crying out loud, Whizbang is a better deck.
Not entirely relevant, but if they buff imbue Shaman they are going to have to take the entire class out of Arena. As it stands it’s pretty much Tier S.