Imbue is a Bad Mechanic

Imbue, which we are now stuck with for the rest of yhe year, is the root problem of the lame game play we now have to endure. Welcome to a repeat of last year with poor design philosophy.

The issue is that there is zero way to stop it or interact with it. It just inevitably buries you with value.

2 Likes

I would say all upgraded hero powers face the same issue. Quests, hero cards, etc are like been there done that.

Hero powers offer quote unquote infinite value over time, but normally the cost is that it’s weaker than spending mana on normal cards.

But upgraded hero powers breaks that trade off. At first it started tame with upgraded regular hero powers that are maybe on par with playing a regular card. But then we got quests, and heroes, and now imbue. Add in power creep and pressing the button becomes better and better, with the limitation only being how many times you can press it in a turn (and that’s why singalong buddy is so good)

And this is on top power creep in other areas of the game, so what happens is that you use your power creeped cards to get ahead, then you can use leftover mana to press your power creeped button which further pushes you ahead.

For those who don’t have an upgraded hero power or got theirs late, you would need something really fierce to fight back.

Just now I beat a hydration station warrior (he’s not a netdeck, he ran the 3 drop beast that shuffles and doubles its stats, no kil’jaeden) largely because I had imbue and he didn’t. The whole hydration res thing was/is a strong mechanic in a vacuum, but it’s just not infinite even after 2 resses, and he was too slow, so over time my imbues eventually out valued/fatigued him instead. And this is after he got two really good dirty rats (got my fyrakk and kil’jaeden), but I still out valued him in the end.

1 Like

I’m sad they didn’t give imbue to every class. It’s fun.

2 Likes

This is why Sing along buddy was nerf.

To tame It a little so when New cards come imbue isn’t so prevalent.

You’re correct that imbue isn’t an example of the most healthy gameplay possible but the hero Power gimmick is appealing to the masses.

Devs have to find a equilibrium between introducing spicy mechanics and making the game healthy.
That because healthy game mechanics is equal to healthy food.

Everyone knows that It is good but no one do It by itself.

1 Like

They didn’t learn from Genn/Baku hero power meta and spawned this abomination Imbue.

1 Like

Guys I know Plush is gone and it hurts but don’t worry, you will all find a deck to play that you like. Don’t forget to turn off your auto concede buttons. You know, the ones that engage automatically after turn 6….

1 Like

The death of the combo decks just means the control decks that everyone actually hates worse will be unchecked.

If you want DK blood meta, here you go.

The game is far worse after the balance pass.

1 Like

Wow such constructive criticism! “It’s Lame.”

I find it less to be a bad mechanic than a boring mechanic… I know that the hero power is central to the game but I prefer it when they make cards that are linked to the hero power… think inspire / mordresh and such. The hero power in this respect upgrades/modifies the cards you have played (or are going to play)… the reverse where you play a bunch of cards that make your hero power more powerful is just repetitive and ends up causing the game to drown in some 2 mana inevitability wormhole (my way of saying imbue druid is boring).

2 Likes

Imbue is DOG WATER, I spectate my friend, imbue dragon paladin, imbue dragon paladin, imbue dragon paladin, imbue dragon paladin, some other decks that are just all copy pasted from somewhere, followed by more imbue dragon paladin. I hop on once he rage quits and guess what, same thing, it gets old as hell when they have idk 15 of those portals that spawn a level 9 dragon on turn 7, who gave the green light for this??? Can hearthstone get the Twitter/X treatment? Fire all the nobodies that waste overhead and pay the actual people you NEED and use money on the game ffs

imbue mage is ruining wild. braindead solitaire deck which disallows you from playing minions.
cant wait for this to stick around for 2 years before anything is done

1 Like

They need to print more cards that disable hero powers with bodies that can stick on the board a little.

It would help against all sort of decks and yes, especially freakin wisps decks,

1 Like

Experienced arena player here guys.

I can trully say that Imbue mechanic on priest literally destroys the arena mode. And it was already crystal clear even before they buffed the priest hero power to give you “playable” cards on discover so even if you got 2 mana left for the power it will always give you cards that you’ll be able to play for 0 mana.

I played 5-6 priest runs last days and I’ve lost literally 0 games to other classes than priest. I’ve seen druids, warlocks, dk’s with abnormally op decks but they still lost it to “additional card each turn” mechanic and it feels like cheating for real.

This mode right now is all about priests vs priests matches where whoever gets more imbue cards or draws them first wins…

1 Like

The only correct option is to stop playing dyrek.

The other big issue is they are horrible at balancing the power. The fact that a portal you shuffled in turn 3 can summon an 8 cost later is bad design. They should only summon the casting cost of when the hero power was pressed.

3 Likes

I don’t know what you are talking about, they made Imbue Druid and Imbue Paladin be playable, but other Imbue decks are bad and those two are not perfect against control decks that are super strong now.

1 Like

I am talking about the arena mode. Imbue priest is S tier where all other calsses go D and E tier because of that

3 Likes

Thank you for the explanation! I agree they should fix arena

1 Like

I assume Imbue mage in wild is still broken after nerfs?

1 Like