Zilliax is too powerful. It is a mech. It has magnetic. It has rush. It has divine shield. It costs 5 mana for 3/2 stats. I am prepared to be flamed for thinking Zilliax is too powerful a card and would enjoy seeing it nerfed to 6 mana or to a 2/2. Also.
Heresy part 2. Dr Boom Hero Card could have been fine and totally interesting without nerfing it to 7 mana by making mechs have magnetic instead of rush- in my, untestable, opinion. Now you have a totally different deck that doesn’t want to just run you down and the skill curve goes up so it isn’t a degenerate 29 removal cards control deck. I’m totally (3 totallys to go after this last one to hit 7 7/7) not trying to get this card to enable a hyper degenerate aggro mech warrior.
Nah, control warrior needed to be toned down and proof the nerf didn’t really effect the deck, Blizzard decided to nerf discover 'cause of it. Also, magnetic minions often serve as ‘charge’ minions and perhaps this would help creating different synergies in warrior decks but IMHO right now this is uneeded. If warriors are unable to reliably produce discovered Omega devastators and Dynomatics, the deck will be kept in check. In the end, you’ve come up with an interesting idea but it’s too late, unfortunately.
It not really affected because it never was a problem.
Sorry but if you can play your game until 7 with 1 less card and have no problems in the process I sure that it isn’t fault of the card you did Mulligan for.
Sorry but etternium rover and town crier are overpowered.
Magnetic is far more powerful than rush. Magnetic can basically be charge if you have a mech on board. Rush clears boards, charge clears faces. No thank you to that.
Zilliiax is the perfectly designed card for a legendary. Extremely versatile and yet not over powered. It’s just a great card, definitely not OP.
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Except it didn’t need it. Its winrate was falsely inflated by people auto conceding because they wanted their 5 minute mongofest not 15 minutes of a 50% chance of winning. It’s still happening, but not as often.
Source on this? I get that a number of people complain about that sort of thing here but I sincerely doubt that their opinion is as widespread as it’d need to be to impact actual numbers/statistics.
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Balance changes are meant to balance existing designs rather than introduce new designs.
New designs are introduced every expansion.
Changes in the balance of a design is easier and takes less time to play test. But there’s an infinity of new designs any card can have so throwing the card back to the design stage requires additional steps in possibly play testing multiple designs which have different implications for how the deck is built.
Blizzard gets 0 credit for all of their additional work into the redesign since everyone who dislikes it will still complain about it with the additional risk should the new design also proves to be too strong.
So more work, more risk; why on Earth would Blizzard do it?
Giving all mechs magnetic would be sickeningly op.
Instead of trading into minions every time warrior would just go pure face with the sickest magnetic stacks ever imagined.
No thank you.
Also I disagree with anyone who thinks the power level wrapped up in a card like Dr boom is “fine”
You get a hero power every turn that is roughly 3.5 times better than any standard hero power, and every minion you have gets rush, not to mention the 7 armor just for playing it.
If they printed a card, that was a 7 mana spell - for the rest of the game, all your minions have rush. It would still see play.
That’s just false, a 7 mana card that makes all minions in your deck cost 1, which is almost infinitely better, sees absolutely no play.
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Zilliax is played in every single deck that isn’t aggro … nope, even there
My bad.
You’ll have a very hard time to convince anyone here
While I agree that he is just beyond good, he also looks strangely balanced in a certain sort of way. Make him any worse (6 mana f.e.) and he’s basically dead so yeah, Zilliax is kinda like Dr. Boom (the original one).
Zillax is like Ragnaros or Syl, they are one of the best card in their mana slot and is neutral. They are almost never the win condition of their deck nor the strongest card in their deck but they are always at top 5 power level in their deck. The flexibility allow them to be on a good power level for most deck hence become an auto include.
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