Cancerous 8 damage to the face card that also removes a minion is a prime example on how to NOT design a card.
At least Leeroy Jenkins only deal 6 and DOESN’T remove a taunt.
Cancerous 8 damage to the face card that also removes a minion is a prime example on how to NOT design a card.
At least Leeroy Jenkins only deal 6 and DOESN’T remove a taunt.
Giving an aggressive class an expensive minion that can’t close games is a terrible idea. You might as well just delete the card.
DH has a lot of “big demon” potential and they decided to print a finisher 
Classic “let’s make an archetype and support it with something that will be used for something else”.
Next, I expect a deathrattle minion that is meant to push DR DH, but instead it will be used in an aggro deck without DR synergies just because it has a good effect; who knows.
If that card wasn’t in the core set, it would make more sense. Since it’s in the core set, I hope it will be changed eventually if it becomes a big problem (not now, since it’s just a meme level treat)
Would it? The Core set changes every year, so if anything, a potentially problematic card should be in the Core set (where it can rotate sooner) rather than in an expansion that will always be Standard-legal for at minimum 16 months.
Maybe, I don’t really know.
In my head the core set is meant to be trash while expansions are meant to be good, but that’s probably just because I’m used to look at 200+ classic cards with no purpose for too much time 
8 damage to a minion (removing taunts) followed by 8 damage to the opponent’s face for 8 mana (or cheaper if discounted by SoG) is a bit much. I accept that you want to make such an expensive minion ‘good’ … but that’s more than good. The closest equivalent is Druid of the Plains which is a 7/6 that turns into a 6/7 (IF it survives) but doesn’t do any damage to face on a same-turn basis. Inquisitor is 8/8 for 8 and crushes face. Big body. Rush. Removal. Face. Seems a bit too rich.
I am fairly confident Inquisitor would still be a good finisher and heavily played in DH even if they removed Rush from it. Then taunts become the counterplay.
This card is a slap in the face to all day 1 Hunter players but you have to remember Demon Hunter indentity is to do everything other classes do but better.
Nothing new its just another bs busted card from that class.
leeroy jenkins was a problem because it was available to all classes though.
I just think Inquisitor should be a Legendary. One is enough, and they can copy it with Felosophy anyway.
whats super fun is dropping nzoth on 10, summoning another one and then hero power 9 dmg to the face(its the only demon in the deck)
Ah, so that’s the reason behind Nzoth buff!
Sob sob my opponent plays cards sob sob.
They really should be consistent with minions attacking more than once.
It should have rush, but it should only be able to attack once per turn (like all minions). Getting it to attack three times is ridiculous. That weapon is already ridiculous and it’s just been covered up by paladin being highly prevalent and a perfect counter.
this sentence doesnt make any sense there is no inconsistence here
Yeah. I gotta say I’m a little confused here. I mean Rag was an 8 mana 8/8 that couldn’t attack, and his attack couldn’t be controlled. THAT card was so good it got HOF’d, but this crap gets non-legend status, can attack, and can be controlled. One of these things is definitely not like the other. And YOU, dont give me that ‘Rag was a neutral legendary’ crap, because he WAS legendary. And what is II? A F#<×ING rare. Not even an epic, a f#<×ing rare. You can get 2 copies for 200 measly dust. It needs an arrest point. Case in point Alexstrzas new card can remove or go face not both for the same 9 mana cost. If DH hadn’t gotten its favorite toys taken away in the last rotation it would be the most dominant class in the game, but this card should not get a pass just because DH can’t close on turn 5 like it used to.
This is power creep. You compare it to other cards that are weaker essentially, but that cost the same mana. This is the new standard. An 8-mana, 8/8-rush minion that attacks its owner’s targets. In the future we’ll be comparing better cards to this, and arguing about power levels.
This is an irrelevant point, since Illidari Inquisitor is part of the Core set.
Well, you forget that this is a Demon Hunter card and the logic of the dev team seems to be that if a card is a Demon Hunter card then it has to be 275% better than a card for any other class. Because the Demon Hunter “class identity” is that their cards (1) build board while (2) removing opponent board while (3) drawing more cards while (4) healing the Demon Hunter while (5) doing damage to the opponent’s face while (6) giving the Demon Hunter two or three other benefits and/or tempo value.
The developers have no sense of proportion when it comes to the DH class. They fill the Druid class’s Core set with absolute 100% garbage and they give Demon Hunters this nightmare that will always and forever put any Demon Hunter who reaches 6 mana (Skull of Guldan baby!) within range of game-ending face damage.
Good luck outcasting that with an Illidari Inquisitor in hand.