Is this how the xpac should be?
that or DK⌠just as Team 5 intended
Christ⌠that sure isnât fun for anyone.
It seems to me that the game is still very much so rock, paper, scissors. Whether or not this is good design is up for debate.
From my understanding, Blood DK is the ultimate control deck (and possibly best deck in general). I donât think you need to necessarily run aggro to compete.
Now, how this expansion should be is obviously up for plenty discussion. I havenât played it yet, and have instead been watching for these kinds of feedback. So far, I am happy not to have spent more than $10 (which is unusual for me (I usually want to own all standard cards)).
Anyhoo, I think the answer to your question first comes with: âat what rank are you playingâ? And after, âwhat rank do you want to reachâ?
I donât believe you need to play aggro necessarily. However, aggro is probably the best way to defeat several of the decks in meta right now. This is typical for newly released expansions that havenât even been out for more than a week.
We need to modulate our expectations and conclusions. While deck A and B seem over-the-top right now, that can very well change rather swiftly.
I would say that for overall winrate and thus climbing, that aggro (not very different than before), is probably your best bet. While many players are experimenting, and do not know entirely what theyâre doing, aggro is generally straight forward, and can quickly outpace most decks (unless you draw for total @#$&).
Alas, the answer is probably yes. If you want to win, run a well designed aggro deck. I hear Blood DK is compelling as the control deck, but I donât believe youâll be running into it so much so that you wonât climb. If you run into this deck at, say, 1/5 times, that should allow you to climb. And this isnât to say that you have zero chance to defeat this deck. You should be able.
Anyway, please update us and let us know what you decide to play, and how you do. You have my best wishes. Good luck!
Funny you said this, because I just mentioned in game that I think the problem with the game right now and where itâs headed is that the game IS very much Rock/Paper/ScissorsâŚbut a bad version.
The game should be rock/paper/scissors, but in a way where rock beats scissors 60% of the time, not 80 or 90%, and thatâs what we have. Itâs SO polarizing.
But WHY is it polarizing? I have a theory that itâs because cards are so strong itâs made the Rock vs Scissors go from 60/40 to more like 70/30 or 80/20. At least with a 60/40, Scissors has a chance and all hope isnât lost. When itâs 80/20 itâs simply no fun.
And honestly, I donât know what the answer is short of a hard game power reset or a massive fix on how we use mana. I honestly think itâs too far gone.
I have homebrewed like 15 different decks since the expansion has launched multiple control, midrange, tempo, aggro, combo and I have a very positive win rate in general this expansion and I have NOT made a Blood DK, Outcast DH or Pure Paladin deck. Yes sometimes I make a bad deck and it tanks my rank by a couple thousand but that is to be expected and I donât get upset about it and blame bad game design, that is part of the deck building process and eventually through trial and error you get something that can deal with what is currently strong in the meta. Try building your decks to better counter the aggro decks. My point is, aggro isnât the only option right now, it is just easy to spam aggro when everyone is trying new stuff out and steamroll their theory craft decks, build something more traditionally tempo heavy with emphasis on countering specific decks or cards and hitting certain break points and it will work
No offense, but that doesnât sound. The expansion hasnât been out nearly long enough to possibly have any reliability in home brewing. Heck, meta decks arenât to relied upon right now.
At any rate, please, share with us the decks youâve crafted that are having the most success. I love home brewing.
Its not really that hard to make lists optimal if you play them and after each win or loss decide what needs to be changed when something doesnât feel right. Yes my decks will change more given more time but as of right now some of them are higher win rates than the ones posted on hsreplay.
The point of homebrewing is not to make a finished product in a day or two, its to keep changing the decks game after game trying everything you can, so yes I do have a lot of lists right now that are doing good but they still change quickly. Last expansion it took like 2 weeks of trial and error before settling on something that shouldnât be changed anymore for only one deck, also the decks still change as the meta changes and requires different answers for different things.
I admire your ambition. However, consider that when properly refining a a deck, you need far more than a game or even several, to optimally add and remove cards. Furthermore, the expansion has just dropped and therefore there isnât a lot of data to go on.
Just talking to a friend, I told him how I love to home brew. But, in my best interest, it is not the time to build and craft. This might coincide with your situation. By that I only mean to craft carefully. We canât foresee too much as of just yet.
Iâve noticed this from my experience playing as well, and I can say the game is in a weird place right now.
On the one hand, I think the game devs have tried to integrate feedback from players that have been sick and tired of taking constant face damage from turn 1 onwards. They have somewhat made board more important now, in the sense that players actually do fight for board.
But what is actually happening is that one or two classes simply dominate early board control, and not just by a little, itâs basically a massive gap, these two are DH and paladin. They can flood boards with crazy amounts of stats staying turn 3 onwards.
Then comes the other side of the equation, there are basically no classes out there, except for warlock and DK, that have any form of control tools that can answer the early board floods.
And so we have a pseudo-board oriented meta, but itâs only so at a superficial level, as itâs really one sided (usually the DH or paladin) looking for the early blowout turn, much the same way miracle rogues of the last meta would do the exact same thing, but with really tall minions and a lot of them.
So basically, I think the issue is blow out turns. They result in non games and they happen far more frequently than they should. How this is addressed is up to the devs. They could leave it as is for the next year, and all of us idiots will be playing these metas where one side or the other is looking for their blow out turn, and not really interacting with the opponent. It wouldnât surprise me if thats what happens, I mean we have been dealing with this in one form or another for probably close to 2 years now.
The game just feels really funny, because all the tools around defense and even offense have obviously been scaled back with rotation. But mana cheat and blow out turns are just as prevalent and strong as before rotation.
Really goes to show you how core mana cheating is to this game.
You should look into the world championship winning method for deck optimization developed by Firebat.
Blood dk is a control deck and the best deck in the game right now.
Agree with all of this 1000%
Legit took the words out of my mouth.
Wilds the only verson thats worth playing any more. standard is a poop show at best.
Iâm 11-2 with control Priest. Try it out.
I think they need to nuke blood dk to meme tier like they did with control warrior and then wait a week to see whatâs actually going on in the meta.
Yes, but only because 99.999~ decks are considered aggro. If the deck has any kind of win condition and games end before turn 40 itâs aggro.
Not quite. It inevitably must be PRS. It always has been and always will be. Thereâs no way to design to avoid it, only to conceal it. And the reason you see it more as time goes on is not because the game is changing, but because you are changing: your knowledge and understanding deepen over time. As skill increases, polarization increases.
Analogy fits. No deck should ever have to face the unjustified and unjustifiable treatment that control warrior received. I know you canât read this but this is how youâre evil.
I donât think you completely grasped what I was saying since you cut off the most important part of the context.
But itâs the only control deck that does well versus a myriad of various aggro decks
So of course the community is crying for it to be nerfed. Iâm starting to think that if itâs not super easy to play and win with this community is simply not interested in it