If alura can be nerfed and never unnerfed

so can Kazakusan be nerfed

Kazakusan to 10 mana please

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I forgot about that card. I should go back and revist that card before it rotates. I’m busy playing with my dragons and Mi’da!

Libram Paladin was a tier 1 deck, is ramp druid? No.

Then you’re making it a druid only card and they will still play it when their opponent is at 5 mana.

Alura really wasn’t used in Libram pally. She was the main component of Tip the scales paladin. Play her on 4 and play the coin to hit Tip the Scales and summon a board full of Murlocs.

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Yeah, Alura was 100% nerfed to hit cheese Paladin, not Librams.

lol, it was like you have Alura with coin, you win like 90%
Speaking of Kazakusan nerf, I actually like the idea that you have to play X amount of dragon to active him.

Imagine nerfing Alura because of a murloc card that rotated to wild anyways.

They killed a cool and interesting card for no reasons (I mean, after rotation they may have unnerfed it and it wouldn’t have been problematic)

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so we all agree, kazagoes to 10 mana?!!?!?

2 Likes

but the cards did rotate out, why keep nerf all the time ?

I don’t agree, kazakusan is already a high cost card that does nothing the turn it’s played.
Then if you topdeck garbage, you have accomplished nothing by playing it early.

If it was played on turn 8, I don’t think it would be such a problem; it’s mostly a fun card.
If sometimes is good, let it be, I’d say

Such a cool card, free 8/8 taunt divine shield on t4 or… almost useless.

Alura was increased by 1 mana.

You want to increase Kaza by 2 mana.

Why compare 2 things that are not the same?

Libram paladin wasnt the reason alura was nerfed though. Remember the scam paladin? Cheese paladin. The one that cheated a board full of murlocs turn 4 thinning the deck and running the 4 mana 8/8 that sets mana to 10. And then plopping down 10 drops and the lifesteal book weapon.

2 Likes

Is this cards so broken it deserves a nerf? I guess all it needs is its effect to be fixed.

It creates problems only in druid when they highroll the ramp and play it early before you can do something about it and/or when they highroll the ramp to play multiple high cost treasures in single turn and/or when with Solar Eclipse.

It doesnt seem to be that impressive while playing by non-druid class.

Any nerf to it would make it unplayable for every other class except druid.

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Said It before but…

Hearthstone isn’t the same as before and restriction cards should also not be.

It’s just not fun that people are building spell decks instead of dragon decks to play kazakusan and it can easy be considered a Fluke on it’s restriction rather than any class or card problem.

The classic scenario were devs make it too easy and people outsmart they because of that.

Just create a restriction that make sure people play him in actual dragon decks and call it a day.

Maybe make it something along the lines of;
Battlecry: If you have played 5-10 dragons this game built a deck of treasures.
Or
You could go with the maximum effort fix, and make all of the treasures in Kazak’s treasure pool custom(and hopefully balanced)

Treasures aren’t meant to be balanced.
The card is a win condition

Did they say they meant Kazakusan to be played in a dragons deck?
Its effect has nothing to do with dragons (treasures don’t synergize with them) and there aren’t enough dragons in standard to justify a dragon deck.

Its restriction is basically “you can use this effect, but only if you don’t have other minions in your deck, or if you decided to play the few dragons availables”, which isn’t as easy as it seems to fulfill.
Druid would like to play minions (owl, ysarjj, yogg), so there is a trade off when you build kazakusan druid

They habe mentioned this miniset isnt meant to synch with the current expansion (Alterac) but rather its aimed at the future expansions since we are having a rotation soon. So the fact that “there arent many dragons to play” means very little. You could tun kazakusan in a non dragon deck just so long as you habe enough draws and tutors. Something druid has quite alot of.

Just look at what malygos warlock used to do. They ran zephrys in a deck with over 10 duplicates. Just because warlock draws so much anyway that zephrys would be active by the time you needed him. Many decks did this, rogue and demon hunter too.

It wouldnt surprise me if we saw more dragons coming back into play. Its been a while and dragons are a powerful and fun minion type to play with.