Sure.
Jailor use will differ from MU to MU.
I’m using him in ramp druid, so the main idea behind him is to get a good hand, playing defensively.
Typically you want both devourers, Brann, sire, jailor, both earthen scales saved in hand, and maybe Sylvanus.
Everything else, use up to stay alive, use all of onyxia plus scales plus spreading plague.
Then there are typically two options as ramp druid to win, either you can otk with sire, and if not then drop jailer plus use devourers to create 40 plus worth of stats minion, use both earthen scales and you will be at 40 to 80 health, then just pummel face lol. The devourers are your main means of damage plus being able to clear minions so use them wisely.
Obviously if you can just otk with sire, but since your opponent will be expecting it, they will be throwing everything at you you to stop it.
Also helps a tonne that once you got jailor plus a big devourer on board you are pretty much safe from a sire otk yourself.
Also if you plan to win via jailor, try to drop your sire after you drop jailer, he is a much bigger threat then.
Note this approach has major weakness versus one or two spells, mass polymorph is very bad for you and so is the priest vortex spell, thankfully they aren’t run much in the meta but if they are those spells hard counter jailor. In those cases you have to rely on sire to win, which thankfully is not that hard in those mu.
Good luck. Remember once you drop jailor your deck is gone so make sure you either use up as many resources from your deck as possible or have high confidence you have enough in hand to kill your opponent.
As a rule of thumb I would not drop jailor without at least sire and one devourer on hand and I’d want at least one earthen scale at the very minimum.
Jailor is very strong vs any MU that doesn’t have ability to freeze or clear the minions, so it’s strong vs everything except:
- EFFECTIVE SOMETIMES against some priest decks with vortex
- EFFECTIVE RARELY most mage decks due to: rune, freeze, mass polymorph
- EFFECTIVE SOMETIMES vs thief rogue due to their ability to discover removal
the above three decks I wouldn’t recommend going all in with jailor against. Pretty much every other deck is fair game though. With thief rogue, if they haven’t discovered a removal you are good, so its a total coin toss.
Also, Jailer is an excellent hail-mary card. If you got nothing better to play and you can see the game slipping away from you you can sometimes just plant him down followed by a sire or devourer and win on the spot. I’ve had several games where my sire was stolen and this is what I did and I ended up winning. I don’t even run Theotar anymore due to most decks not being able to consistently steal both Jailor & Sire.
To give you an idea of how I’m doing with him, I hit legend about two days (using a homebrew vandar rogue build) into this month, played a bit at high legend then didn’t play for a long time (several weeks.) I logged on occasionally to experiment with Vandar rogue builds but they all kind of sucked with the shifting meta, so my rating dropped to 4k+ legend due to all the experimentation and lack of play for most of the month.
REcently, I decided I wanted to try to tune ramp druid, so I’ve been trying different variants (gave the VS alignment druid a solid try) but my rank kept slipping futher into the 4000s.
Once I started running jailor my win-rate went to like 75%+, and now I’m quickly approaching <1k legend again lol. Just today I believe I’m like 12-2. Pretty funny how that works.