I try to avoid RNG but it seems impossible

Edit –

Reading this over this sounds like a complaint post. It partially is, but I actually see the current pain lock as a huge step in the right direction for player agency. By forcing massive board pressure early it cuts out all the bs in this game.

That said, I hope the devs take this and run with it. Don’t stop until you’ve gotten rid of all the bad in this game.

I play pain lock mostly because games are over by turn 5 or 6 most of the time.

My main reason for this is I absolutely despise all the RNG and card generation and games thrown one way or the other through whichever random effect or generated card. I both hate winning that way and losing that way, it’s the very definition of lack of player agency.

But even so, I’m finding it hard to avoid high rolls by my opponents altogether.

Examples,

Playing against a excavate rogue (Pizza) somehow they generate 2 copies of bag of coins which I thought impossible, I’ve never once in my life generated the same reward more than once on the same discover chain. Then they use the coins to drop scorpion and get high rolls off that.

Hunter high rolls the minion that gives bandages off secret, then they high roll the copy minion the same turn healing for 12, wtf how?

Warrior is spell locked and if he doesn’t clear molten he dies, so he high rolls the 2/3 rush minion on the 6/5 rush.

And my all time favorite, I have a warrior on the ropes they are dead next turn, then they generate a rag off their azerite bull, my side has 6 minions and rag hits face and kills me.

List goes on and on. I’m really at a loss, I love playing pain lock because although games are short, it feels way more like original Hearthstone where you are playing what you have in hand and trading minions. However, the RNG bullshyte is bleeding through to these ultra fast games. I’m at a loss how to combat all the RNG in this game. I just want games where people trade minions and play what they have in hand, not count on mana cheat, card generation, etc.

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Yeah, it’s disgusting what a highroller that guy is.

And he does it with his face unchanged, like it’s normal

Absolutely hate that guy.

Also:

I feel ya, been there. For weeks it just wouldn’t stop. Every warlock deck is the same. The games are very streaky and the faster the deck, the longer the lowroll periods.

I don’t know how it works with painlock, but for me, when I win games, I win in under 5 minutes, but when I lose, those games are 12-20 min, so for every 2 hours of highroll I got over a week of lowrolls.

It’s disgusting.

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Yeah, HS is a crapshoot right now. With most decks there are no predictions because over the course of the game they can pull anything out of their behind. Random rogue just wasted 20 minutes of my life and when he was approaching the stage where his deck run out and he would be shortly dead he played a randomly generated Wheel. There are decks where that kind of randomness is unheard of: your painlocks, your flood paladins and so on. But then you have your excavate rogues, your control priests, your shamans and anything that runs Hearth. It is a crapfest.

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You are not playing OG Hearthstone though. You are playing a scam bully deck that gives your opponents very few options to stop what you are doing unless they are hard countering for it. There’s no scenario where your opponent can trade the little board they have to survive against your bully board.

For each game you claim they scammed you i am sure we can find an opponent that you scammed in return.

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I’ve played lots of other decks, such as, for example, showdown Paladin, both against and with, and I can definitively say that if we are talking about “scamming”, that deck is a true scam deck. Not only does it build a massive board it clears the opponents board, all for incredibly cheap.

Pain Warlock, as fast as it is, is much more inline with a hyper accelerated og Hearthstone, where your trying to build a strong board and sometimes loatheb your opponent. It’s far"fairer" than showdown Paladin in this sense.

It’s not some impossibly op deck either. To get that hyper acceleration of game development the Warlock player has to pay with their life. This means this is a very high skilled deck as your bringing your hero down to potentially lethal range every turn, with a single taunt minion or a stomper preventing lethal on yourself.

For me, the fact that games result in opponents focused on clearing boards instead of racing health is what really makes this deck fun to play. Nearly every deck in the game doesn’t care about board, only care about trading efficiently and transferring minion to face damage. This deck flips this notion on its head in at least the early part of the game, if you try to burn the Warlocks health you play into their gameplan, so trading is often the best option. This, in turn, feels interactive to me, the minions matter way more than in any other Hearthstone game you can play right now.

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People have been saying this for years and years. You’re probably not going to get that in Hearthstone.

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thats so boring but you can still get it by playing with your friends

There were quite a few rng cards in Classic. Ragnaros, Sylvanas, Tinkmaster, Nat Pagle, Arcane Missles, Mad Bomber.

Avoiding RNG in a game that uses card draws is in fact impossible.

I mean isn’t being able to put out a bunch of molten giants turn 3 or 4 RNG in and of itself… sure its deck RNG rather than discover RNG but in a deck that tries to highroll stats early I dont think its materially different than the other type of RNG that you’re writing about.

I think painlock is pretty bad design myself… It all flows back into the swarm vs. removal playstyle that has become hearthstone today. Until they dial down on swarm and removal it’ll just be the same nonsense over and over and if one side gets too lopsided (painlock putting out 20/20 worth of stats on 3 or 4 for example)… then they just go the other way and start putting in a bunch of removal to counteract the swarm imbalance until the game has devolved into playing 1 mana ‘summon a board of 10 drops’ vs. 1 mana ‘destroy your opponents board and discard a card from the opponents hand for every minion destroyed’ type nonsense.

If your opponent has the counter you instantly lose if not you instantly win… Its completely the opposite of agency in my mind

Rogues and Mages are the masters of RNGstone. Even when their decks are bad positioned in the meta, both classes are completely awful to play against due to their unpredictability because of the infinite amount of cards they generate out of thin air, which turns the game into mostly a slot machine fest instead of a strategy card game.

Just finally beat him, he couldn’t high roll his way out of my turn 3 lol. Guy has insane luck, at least previous times I’ve played him. Though I think he’s sunk a bit in ladder now he’s 138, still good though. Perhaps he’s on a low roll streak.

Sure, but if it had og Hearthstone curve we would be talking turn 4 yeti. By turn 4 most classes can have you dead with that kind of curve in today’s power creep.

So, it follows, if your going to play a minion curve/pressure deck that’s going to be competitive, it’s going to have to have an insanely good curve, otherwise there’s way too much garbage in Hearthstone that will just always win out. That’s exactly what pain lock is, it’s the curve you need to play competitively in this game with a largely minion/board orientated deck.

If you hate pain lock, but you don’t hate minion/board decks, then what you are actually hating on is the power creep in this game. It necessitates such an extreme curve to be competitive.

I dont view painlock as powercreep but rather mana cheat on steroids. I agree that you need to be able to cheat out 20/20 stats on turn 3 to win these days given how removal is but like I said thats just bad game design on both ends, from the removal side and from the minion side. Its just another bland highroll deck though not unlike neptulon evolve shaman. I think to suggest that the deck is somehow the second coming of the next level of hearthstone strategy is misguided and the fact that people need to resort to all sorts of wacky RNG outs shows how out of balance the game is these days.

At least in old hearthstone you used to be able to have a bad turn and the game isnt over not so much anymore and thats a problem.