Edit –
Reading this over this sounds like a complaint post. It partially is, but I actually see the current pain lock as a huge step in the right direction for player agency. By forcing massive board pressure early it cuts out all the bs in this game.
That said, I hope the devs take this and run with it. Don’t stop until you’ve gotten rid of all the bad in this game.
I play pain lock mostly because games are over by turn 5 or 6 most of the time.
My main reason for this is I absolutely despise all the RNG and card generation and games thrown one way or the other through whichever random effect or generated card. I both hate winning that way and losing that way, it’s the very definition of lack of player agency.
But even so, I’m finding it hard to avoid high rolls by my opponents altogether.
Examples,
Playing against a excavate rogue (Pizza) somehow they generate 2 copies of bag of coins which I thought impossible, I’ve never once in my life generated the same reward more than once on the same discover chain. Then they use the coins to drop scorpion and get high rolls off that.
Hunter high rolls the minion that gives bandages off secret, then they high roll the copy minion the same turn healing for 12, wtf how?
Warrior is spell locked and if he doesn’t clear molten he dies, so he high rolls the 2/3 rush minion on the 6/5 rush.
And my all time favorite, I have a warrior on the ropes they are dead next turn, then they generate a rag off their azerite bull, my side has 6 minions and rag hits face and kills me.
List goes on and on. I’m really at a loss, I love playing pain lock because although games are short, it feels way more like original Hearthstone where you are playing what you have in hand and trading minions. However, the RNG bullshyte is bleeding through to these ultra fast games. I’m at a loss how to combat all the RNG in this game. I just want games where people trade minions and play what they have in hand, not count on mana cheat, card generation, etc.