I seriously cant stand asteroid decks

It doesn’t even have to do with win rates or anything. It is just such a lame deck to play against. The games last forever… and its just watching random damage hit your board. It’s not even a game, were just watching long animations of random pings to see if you win or lose. WTF?

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:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Slot machine!

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These are just out of this world!! :slight_smile:

Are you playing a slow warrior or something? The deck is one of the easiest to counter, because it doesn’t really need tech cards to be countered but just the general idea “if I have a board then those stupid asteroids will hit random things and not the face” (especially potent if the minions have shields).

It’s not a coincidence that the only version that started being good had Incindius, mainly because the main natural defense against it (the board) has a chance to be cleared.

Super bad non interactive solitaire gameplay. Glad it is dead and hope it stays that way. Surprised you even came across one nowadays.

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steam cleaner is coming back, that should help you.

Lemme introduce you to a cards that shaman got. It deals 5 damage to the board and also shuffle more asteroid into your deck. Fun fact, they can even triangulate it.

That card never saw play in serious Asteroid Shaman decks because it’s too slow and it competes with Incindius

Plenty of other, cheaper Shaman removal to use, and the shuffled asteroids don’t mean much if you’re never gonna draw them. You should already be having a lot of them shuffled, and now you’d prefer to put a 2/10 body on the board to contest it, while shuffling 5 AoE spells, rather than do 1 expensive AoE and shuffle 5 single-target asteroids in.

It’s a huge tempo loss card, while Incindius is a tempo gaining card (it’s basically a taunt).

It’s a noob bait spell.

EDIT: Yeah, Incindius being a tempo-gaining card is questionable at best, but I’m at lack of a proper word to use, I’m afraid. It definitely sometimes gives you tempo, and it definitely sometimes loses it, but if you know what you need at any given moment, Incindius will be card you’d rather play turn 6 most of the times + it has insane synergy with shudderblock, while the spell (obviously) does not

Might be, but the main point is, building a board against the asteroid deck is not exactly easy thing to do.

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Building a board against ANY shaman is not easy thing to do

Which is why that class has a strong deck at any point in time, at least since I’ve returned a year and a few months ago

Some cards are just way overbroken and undercosted based on their effect early in the game, that it makes me wonder if the devs have ANY high education between them AT ALL

Anyone with at least a modicum of economy knowledge will realize that undercosted card playable turn 1 is much more broken and impactful than similarly undercosted card that is not playable turn 1.

It might look like a digression, but it really isn’t. It’s connected to the fact that this, just like any, shaman deck is still more than playable, and it’s because of staple cards like pop-up book and cactus cutter.

You can take my word for it.

The secret is that it’s extremely bad against very wide boards of minions especially if they have shields because those asteroids are completely random on what they will hit. Try a typical Libram paladin and see (too many shields).

Basically the deck is bad against most decks with a lot of minions on board because its only chance is to go very late game and have an Incindius clear the board first (without Incindius no chance at all).

PS the deck is currently just bad on stats against everything but Warrior, precisely because warriors use no minions for 999 rounds.

You can tweak the deck’s early game to include some AoE for aggro decks with wide board and drastically increase the winrate, especially considering that people won’t expect it

replacing 2 to 4 cards usually does wonders for older decks

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Perhaps (if the shaman has the cards for it). People generally overrate the quality of netdecks. Very roughly I’d say the netdecks are meta optimized by something like “70%” because most people don’t experiment at all.

The netdecks would be more refined if the game was more popular, but sometimes I feel the people who actually care to make new decks (and are good at it) are ~20 or at least those that most others copy-paste from.

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That does make sense in a way, because the older you get, the lower your Opennes to new experiences trait gets on average (and that includes experimenting and breaking out of boundaries and expectations)

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In part it’s a curse of the …blessing of having such easily accessible databases of good netdecks. In practice people go to D0nkey’s and HSReplay and get the first dozen high win rate decks they see and they keep using them and that keeps feeding into the numbers and then within only a couple of days of a new patch most stats look the same for weeks with small changes that take days.

Also it doesn’t help that people overrate way too much whatever has an extremely high sample so they keep using whatever has 10,000 samples or more and they make it have 100,000 samples next and it becomes even more stabilized.

In part it’s the fault of third parties like VS and D0nkey and HSReplay first listing whatever has like 100,000 samples. Start respecting more what has a high win rate in the last 24 hours on ~100 samples and faster improvement is possible.