There are certain much worse players in Diamond and Legend than in Platinum. How you may ask again. I already told you because they may play excellently but for very few games.
I understand your point regarding simply getting from one rank floor to another, due to luck rather than skill, and this does happen. But I feel like you are greatly exaggerating in your mind how often it happens. Winning 15 games in a row is worse than a 1 in 32,000, assuming a 50% chance of winning each game. If you feed enough accounts into such a system, you’ll see some do it; send 32 million bots and you’ll see a thousand successes on a 1 in 32,000.
Remember, there are only so many tries that even a bot can make in the attempt to climb, within the timeframe of one month.
So the way I see it, in all of Ranked Hearthstone there is exactly one player each month, worldwide, who got lucky enough to bust through not one but TWO rank floors to get to Legend while only being high Platinum in terms of deserved rank. Maybe there are a few hundred people who made Legend then immediately started playing meme tier decks, but their skill after making Legend wasn’t their skill while making Legend. You are absurdly fascinated with the injustice that this literally only one person won the luck lottery and got a Legend rank he didn’t deserve.
Except for that one guy, every single Legend player is better than every single Platinum player. And the one guy is NOT worse, he’s tied.
I go to Vicious Syndicate near the end of a month. Not recently, but let’s pull fresh stats for a new calculation.
Per Report #300, covering July 23-30…
Rank
Quantity
Percent
Cumu. %
Overall
2353000
100.00%
T1KL
107000
4.55%
4.55%
Legend (Excl. T1KL)
729000
30.98%
35.53%
D 4 to 1
326000
13.85%
49.38%
D 10 to 5
396000
16.83%
66.21%
Plat
304000
12.92%
79.13%
B/S/G
491000
20.87%
100.00%
So since I last checked, basically zero change in what % of games are Legend and up, but a big change in what % are D5 and up, about a 10% shift. Idk, maybe they’re actually doing a good job vs bots, and I’m too busy not playing Ranked to tell.
But the point is, top third make Legend and the halfway point is somewhere near D5
Call me crazy (incoming), but don’t those numbers only track the number of players running the app? and can’t we agree that the players who don’t run that app far outweigh the number of people who do run the app?
I mean, most people on these forums who are regulars don’t even run it.
And didn’t Blizzard in past say from their official numbers that only like 1-5% make Legend or something? (I honestly don’t remember the exact number they said, but it was small)
No, they track the number of games played by players running deck tracking somewhere. Yes, I am aware that this makes the data worse.
But I think that it is ultimately fair to eliminate what I would call the “Hearthstone tourists” from the numbers, and although that isn’t exactly what is being done here, I do think that this roughly simulates that effect.
I genuinely believe that ranks prior to D5 are participation trophy ranks created specifically for the purpose of psychologically manipulating players into thinking that they are more skilled than they actually are. I think that this was the primary consideration in redesigning the Ranked system in 2020. I think that this manipulation causes discontent when the illusion wears off, and in part explains why claims of the game being rigged skyrocketed starting halfway through 2020, and have continued since.
Yes, 0.5%, prior to 2020. The rank change multiplied the Legend population more than eightfold between the two months when it was implemented.
Sadly the numbers are not shared, but based on past information, we know that something between 0.5 - 2% of all players reach Legend.
Now those are all players, but to get to 30% from 2% you would have to assume like some crazy amount of people are considered players that don’t play.
And then there was this from several years ago:
Blizzard doesn’t provide an API to acquire info such as the rank distribution of the player base, but they shared directly the data in September 2014 and November 2019. The statistics include only active players who have played at least one game during that specific month.
Granted, getting Legend is easier than before, so I think it’s safe to say the 2-5% range is more accurate.
Scr0tieMcB doesn’t take into account that a ton of people play Battlegrounds and have Standard only as a side show; plenty just log in to do quests and randomly jump from Standard to Wild and Casual; others do Arena or whatever else and don’t take Standard seriously.
FROM THOSE TAKING IT SERIOUSLY it might be 30%, that means people who daily play at least a bunch of games and try to go to legend as a goal; that seems like a reasonable percentage to me; it should be about 1/3rd that has the intelligence/ability/experience to do it.