I gave it a chance

Well. Count me out of Standard. Team 5 has once again proven to me they have no idea what they are doing. Mage is a mess and
You have to work your tail off for wins.
Paladin and Druid are too strong, and Mindrender Illucia is simply too good.
I have watched Blizzard take my class from a versatile, viable, class to pure jank, and now; the most complicated combination deck since freeze mage. We have the best secrets, guess what? Secret mage is dead. We have the best direct damage. Guess what? tempo mage is dead.
We had a really decent early game. Nope. We killed your 1/1/3 and then proceeded to give DH a 1/1/2 that does exactly the same thing.
If you ask me, mage has gotten progressively crappier since Boomsday.
And two years of waiting for improvements is enough in my opinion.
I don’t honestly think this product will ever be worth my paying for again
without replacing the entire dev team.
I have no confidence at all in the current people who claim to be experts.

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You do realize that playing the game, even as an F2P player, is still supporting the game, right?

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I think it’s the witchwood rotation when they started being rediculusely careful about giving mage anything descent.
Tbh the treatment mage got was my main reason to start playing wild back then, but honestly the reason I don’t touch standard anymore is that options for all classes become more and more limited which makes metas rediculusely easy to solve and become stale super fast

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guess I’ll have to live with that, but they won’t get my money without real changes.

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Class winrates on HS Replay

  1. Paladin 57%
  2. Druid 51%
  3. Hunter 50%
  4. Demon Hunter 49%
  5. Rogue 49%
  6. Warrior 49%
  7. Priest 49%
  8. Shaman 47%
  9. Warlock 45%
    10) Mage 43%

What’s even more sad is that the best performing deck of Mage, is Highlander mage.
It contains almost no new mage cards, it contains 10 legendaries, costs 16,500 dust to make, and it contains The Amazing Reno, a card that requires 2,000 gold from an adventure to unlock it.

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Was watching rank 40 legend streamer the other day, he was asked what he thought of Mozaki. He said it was trash because it was incredibly difficult to set it up, and by the time you set it up, aggro decks have long killed you.

When legend players say a deck recommended by Blizzard, is too complicated, there is a problem.

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Mage legendaries were pretty underwhelming. Ras wants to fit into a control deck but control decks don’t have good spell damage options that fit into their deck, in an aggro spell damage deck he’s a win more card or a dead card. Jandice is a 2/1 a 5/1 and a random 5 drop that doesn’t trigger the battle cry effect of the 5 drop (five drops are notorious for their underwhelming stats.) Not worth the deck slot imo. Mozaki is by far the best, but still pretty underwhelming, exodia is bad because the only control deck that’s somewhat relevant right now was given the perfect anti combo tech card, and every aggro deck runs exodia mage over.

Mozaki has a place in spell damage burn mage, but I think that deck can only really go down hill as the meta gets more defined.

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Does it really though?
Youre costing them money by server usage and not giving them money in return by being f2p.

It benefits them having a large player base.
Paying players would be as interested to pay money if the game wasn’t popular

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F2P players are valuable. It increases the player pool like bomber said.

Another reason it benefits developers is that F2P players actually make microtransactions more valuable. If no one was F2P and everyone bought into the game, the relative benefit that paying customers have over F2P players would dissapear. Items appear more valuable if not everyone else has them or can afford them.

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Server usage is negligible. Meanwhile, you provide them with user data and additional players to keep queue times low and number of active accounts high.

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Well if you look from the bright side, 7 classes are doing fine.

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Both shaman and mage are doing poorly.

The solution is right in front of our eyes…BOOST TRICK TOTEM!

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I approve… /20chars

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Freeze mage is forever dead now because of the pure easy removal cards and low cost rush cards(not including Zeph in this) created for every class now that takes down their best removal option that was doomsayer.
Warrior had execute and SS(if enough armor). Now has several more.
Rogue had only sap or to burn combo cards on it. Now it has several.
Priest had only Pain. Now has several.
Warlock had only Siphon Soul? Now has several
Pally had equality(?) but even that was questionable. Now they have several.
Druid never had any good removal but now they can just ramp the hell out of you and create a full board of 2/2s on turn 3.
Shaman I can’t think of anything new off the top of my heads. They just still have hex and earth shock?
DH can just kill the doomsayer with hero damage but they rarely have a board anyways they just care about me go face.

So Odd Mage, Cyclone Mage, and Highlander Mage never existed then? I understand you may not like those archetypes, but to say Mage has gotten worse since Boomsday just isn’t true.

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Well HL Mage is currently high Tier 2, so Mage per se isn’t bad, just most of its archetypes. Well for Priest it’s similar. All Rez archetypes +tempo priest lower Priest’s total rating, but curently Hl priest is the best archetype in legend 1000 (y, first place) /shrug

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So, the cards we were given did practically nothing but extend the life of an archetype that most dedicated mage players dislike and many players of other classes hate playing against due to the obscene amount of rng.
All the more reason for me not to play Standard.

Well it isn’t an aggro meta, you could take Box out and run 1 Mozaki and 1 apprentice + Evo for the lulz.

I gave my opinion of mage since Boomsday. It’s fine that you disagree.

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