Suggestions:
Define your win conditions (this actually dates back to when the game was first released). What’s cool is you can have multiple win conditions, but the viability becomes more difficult the more conditions you try to create.
Looking at your deck compared to what you were aiming for; it seems like an extreme challenge given the amount of RNG you’re estimating to be in your favor.
The elekk value is in card generation to be used at a later time requiring a considerable draw engine. I don’t see much of a draw engine.
Some of the RNG is really random (not a choose 1 of 3, but just random) so you risk a lot of deck/hand pollution. Deck pollution also occurs with the elekk adding in opponent spells.
Sorcerer’s Apprentice is a staple of the mage deck simply for the gain on returns. Your ROI for a SocA is almost infinite (if you can consider that in a turn you can generate Evocation with each Evocation).
The arcane artificer is good if the theme of your deck is to be defensive, but cost wise, I don’t think it makes a good trade-off in a more aggressive deck. 3 mana 8 armor is better than 9 mana 8 armor.
It looks like you only have Solarian in there for the later effect of 5 random spells.
I go back to my initial statement: Identify your win condition(s)
RNG can be your win condition, if so, then you’re mostly there.
I’m just trying to learn. I love burn mage, but I would like to play something else at times and yeah; curve decks are what i know. They are what i can do well.
I would add that messenger raven requires you to have high cost spells to win a battle of WAR(drum) buh dum bum.
I don’t see 2 cost spells winning a draw very often. Counterspell is very cost ineffective and is only really useful when created via RNG, or with a secret-cost-reduction interaction (pretty much all secrets for mages aren’t very cost effective - they’re only a staple of one deck - secrets mage; and that deck stacks cost reduction capabilities. Plus a secret is usually worth 4 extra average damage in that deck.
I am a massive mage fan (except this latest iteration), and one archetype I wish got more play was the Spell Damage minion generation. Unexpected results - couple that with Khadgar and you can set yourself up for a ridiculous T5 (Imagine just +1 spell damage on the board from 1 minion… that’s 4x 3 cost minions and a 2 cost) - not super impactful in the sense of massive damage, but impactful getting 14 mana worth of minions for 5 mana seems fun)
EDIT: OOPs wrong raven. Messenger is the 3/2 generate random 1of3 mage minion. Sorry!
New mage hero - you always have +1 spell damage (passive). Game breaking with the current cards, but it fits the hero style. It would make it more impressive with cards built for that class since any stolen cards lose the organic +1 spell damage.
And cards based on hero powers lose effectiveness when “stolen”. Steal is kind of a dumb mechanic IMO - doesn’t add anything but flavor to random generation.
Make hero powers/abilities synergistic and it’s a whole new game… or back to the original style old game… whatever
Thanks Reaver. Any suggestions for an elemental or dragon base deck?
I’m only just now trying to learn the art of deck building. Better late than never lol
So many cheaper spells, and many more to discover/generate. Seems almost blasphemous not to have flamewakers in there, but that might be getting a bit more meta than youre after. Glad you cut the hooters tho, they really didnt look right in that sorta deck.
I always wanted to make a Malygos deck similar to the old-school Malylock (lots of the BRM/TGT synergy cards) work, but never really got it close. Might not really your style with a combo finisher, but the original Malylock could be played like a midrange deck, the combo was a backup a lot of the time.
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Sort of a burn/tempo thing my kind of style but it doesn’t seem good enough for wild. Other decks cheat way more than this so it may be too straight forward?
Keep an eye on this one and see how useful the spell damage is to you. The 5/5 + draw whos name I forget (I just call him chonker) might prove to be a better pick if youre playing it mostly for draw and stats on board.
ok. cool and tysvm. I have always used net decks, so this is like kindergarten learning my alphabet.
But; everyone says I would be happier if I tried different things and since I don’t like any other classes and don’t really have cards i figured this was a nice compromise. Just play in Casual and try to make my own deck:) At least maybe i won’t complain about how much i don’t like Standard these days:)
Welp, its a lot more constructive than complaints, here at least.
Im gonna plug the dragon deck in shortly before head out. Im sure theres more changes id make, dragons used to be to me what elementals are to wardrum, so its down my alley.