Aside from the gross levels of swing they represent, they also ruin hero power use as you are presented with the issue of “get the minions your hero power will use or concede” in the first 6 turns. Yes, you can take trinkets that are objectively BAD that are “neutral” to your early build, but this just makes the swing even worse when every player lucky enough to have gotten an early build that matches their hero/trinket stomps you. There’s no recovering most of the time.
Case in point, right this second. I’m playing Reno. I have 5. FIVE. Murlocs at the start of turn 6. Get offered 3 neutral, BAD trinkets (tavern spell discover, tier 6 minion in 2 turns, greater trinket in 2 turns). And Automaton. Take Automaton. Use my heropower on it, because it was my only choice from the trinkets offered, and maybe I’ll find more mechs. Still only getting murlocs, Second trinket? Two murlocs a turn, two BAD neutrals that do not work for my build. No Mech trinket. Now I really can’t rotate. Take a chess set, because well, I have automaton, and it’ll get bigger, right? STILL ONLY MURLOCS IN THE TAVERN.
If I had gone murlocs, my build would be excellent. But I couldn’t. My trinket choice, and hero power needs to be used on the best trinket. Do I win? I come in second, but two people conceded turn 6 and third dropped off turn 9. My automation did get big, but the whole game felt awful. I’m at 6k rating.
So many games go like this. And YES, why it IS nice when you get the build that works. But it also STINKS for everyone taking 15 damage a turn who had no hope.
Quests were better than this. Buddies were better than this. ANOMALIES were better than this.
TLDR: I don’t like trinkets.
“But you won” Mostly because everyone else was smart enough to drop out and try for a better game doesn’t feel like much of a win. I know it was trinkets and a hero power that did that. Not knowing the plus minus of purchasing vs rolling. Plus I was typing this.
The greater in two turns and the tier six in two turns were both better than what you picked is what I’m telling you.
You went automaton without any automatons and a hero power that wasn’t going to help you find them.
I agree because murlocs are better than mechs when you get them running properly, and you could have started discovering T6 murlocs in two turns, leading to a massive, venomous love fest in four or five turns.
These are quests you buy instantly, and you have to understand the choices in the long and short term and you gambled on the highest risk one and lost.
That’s a choice you made, not a problem with the game mode.
And yet, I won, while basically doing nothing. Because my heropower and that trinket carried me. Because the trinkets I picked were more powerful than the cards in the tavern.
It’s BAD DESIGN.
And if I had gone with greater trinket in two turns, I would have DIED BEFORE TIER 6.
Period. Because I’d already lost health early.
Noting you think I lost, I got second against 400/400 demons. My murlocs would have been that big or way bigger if I’d had the right trinket. But my gameplay should not be dicated by two choices instead of a dozen small ones every single turn.
Hun, please hush. You’re not making any points beyond “how dare you have a complaint when you can win with it” and completely missing that I’m very good at this format (I’ve been playing BGs since it’s inception and always finish with a high rating) and have no issues with using this format. I know EXACTLY how to win, and I know EXACTLY how I lose. And right now it is solely trinkets that dictate that.
This isn’t a gimmick that I LIKE. Note the title. Note the TLDR.
It’s bad design. It’s not complicated. It’s not good. I don’t like it.
Based on your trinket choices in your example, I don’t think you’re nearly as good as you think you are. 6k is pretty meh, dude.
I don’t like them either.
You’ve not demonstrated this. Your preference doesn’t mean the design is bad.
No one disputed that.
But you’re out here acting like trinkets are different than all the other BG gimmicks and they aren’t. If you think they’re bad design, don’t play the mode because these gimmicks are in more often than not.
Quests: Allow for personal play, based on hero and available minions. Very few quests result in overpowered builds. Quest completion is good but sometimes not needed.
Buddies: Can be meaningless, but do not provide ANY character with insane swing, and you can build with them in mind, early or late game. In their most recent iteration you can even chose not to buy them, or plurge and get them early at great cost.
Anomalies: Effect everyone. Everyone suffers. Very few heroes overly benefit from any single one.
Trinkets: Massive swing. Hugely unbalanced. Are dictated by your early game and lock you into sub optimal builds at times. Are so powerful that you barely have to play the game if you get good ones. Hero powers barely matter. Hero choice barely matters. Cards barely matter at times.
And again, it’s like you think gimmicks are a trouble for me. They aren’t. And you think 6k is my max? I usually end up near 7.5k-8k. Just ended a game now. Current is 6.8k. 3rd place. Barely survived into the top 4 due to needing to take double greater, and I was ahead before turn 6. My greater was suboptimal, and I had no chance against those who had better trnkets.
But sure buddy. Think that my dislike of a format is only based on inability to play.
Lol, k, dude. If you can say that seriously it’s clear you’re not really understanding what’s going on.
Quests and trinkets are the same thing. You’re just paying gold for instant finish with trinkets. You’re just salty because you keep picking wrong, lol.
I’m sorry, but quests can be completed at any time, over time, allowing you to build however you like, including playing defensively to keep your health high into the mid to late game, instead of being forced to complete based on your board on your at turn 6 and 9. You’re so big on “quest completed, this is positive” no. Quest FORCED BASED ON CURRENT BUILD. I’ve literally seen combats where someone has clearly sold minions to try and force a trinket. Many people play with 4-5 minions well into turn 9.
Why? Because some trinkets are worth that. No one who tryhards a quest benefits. Plenty of first place players win with only 2-3 minions until turn 6, and do so because the trinket rewards are just that good.
But then again, you think that “double greater” trinkets aren’t a good way to lose before turn 9. Good lord.
That’s your problem. You don’t. Not to mention I disagree with your characterization of “bad” trinkets. Spell discovers are flexible and underrated (especially when the tavern doesn’t cooperate)
If that’s your main point then I more or less agree. But as Neon points out, kinda true of most of the tweaks they introduce. I think they’re fine, they should just be shorter lived.
After reading your post i feel like you played that lobby out better than what you probably should have. You should be happy with a second place with a build that was sub optimal.
In your first set of trinkets you could have also played the Tier 6 minions. Murlocs have the most plentiful tier 6 drops to use in any lobby. Depending on how strong your board is you might have taken the trip ticket but that is a MASSIVE gamble. In your second set of trinket choices the Chess Set was in fact the perfect mech trinket. If you are playing Automatons you absolutely want that trinket. A magnetic trinket would be much more suited to a traditional Mech build without automaton.
If you were still on Murlocs why did you skip 2 free Murlocs a turn? At that point you should have been creating a large Murloc in hand. Not sure why you were still working Murlocs with the Automaton trinket to be honest. They have negative synergy and actively work against each other. It’s also a split build so the chances of getting a targeted trinket were on the low end.
Taking 15 damage in a round happens sometimes. Even the best players in the world at BG’s Jeef and Babbit have their down lobbies. They avoid it happening often because they are great at pivoting and seeing the line in each lobby.
No they weren’t. They were in fact the worst lobby season the game has ever seen and there’s a reason they will NEVER be returning to BG’s.
No disrespect but that’s not exactly a “High Rating”. High rated players are at minimum in the 11-12K range right now. 6K rating is essentially a standard legend climb each month in standard or wild.
Well Im content with my gruelsome climb to 5.5k this season, its been hella difficult. But yeah I agree with the others the Discover a T6 every 2 turns trinket would have been the optimal choice in my view too. Not sure why you picked the automoton unless you had made a plan to pivot entirely to mech build and away from murloc, aside from the helpful ones like the deathrattle murloc that buffs minions in hand. i like to use that one to boost a cleave mech for a round or two to make it worthwhile since trying to rely on lullabots and other magnetics is a hella gamble without specific tavern spells, the rare deathrattle mech that gives a magnetic, or those even rarer tokens that do so on avenge.
But yeah, you seemed to have done better than anyone else would have initially thought you ought to have, so kudos to that for what thats worth. But you are clearly overlooking the token that lets you discover a t6 every 2 turns… which imo is leaps and bounds better than a random t6 every turn. Still a chance for some bad choices but at least there;s some agency in it still.
Automaton was literally the worst of those four trinkets. You made the worst play possible, lost like you said you would, and then posted a complaint thread on a forum.
Oh. Nevermind.
Why are you complaining again?
Oh, also you should probably watch this ↓
5 Murlocs doesn’t matter any more than 2 do. Neutral lesser trinkets are good.
Eh. Right now 6k is not quite in the top 20%. Top 1% is about 10k and up. OP wouldn’t be crazy thinking that they’re better than average, but if they think they’re a pro, lul.
Sauce: https://hsreplay.net/battlegrounds/heroes/
Not sure what that HSreplay link is meant to convey… all Im seeing is BG hero order by how often they are picked? Not entirely sure as nothing else about the page can be clicked on without being sent to a buy this page.
Good old Jeef putting up another great video about BG mechanics. It’s too bad they don’t have the money to hire him to help with BG development. I like how he brought up Goblin Wallet so often. That trinket is pretty much an auto pick if i have a comfortable board. Incredibly powerful mid game swing effect.
I’m not saying I’m a pro. I’m saying I know how the game works. Clearly you all are at a MUCH higher rating and I deserve nothing but derision.
also I corrected myself to 6.8k, because I couldn’t recall offhand what it was at the time and didn’t want to overstate. But CLEARLY I did need to state my highest rank ever instead of “this is what people are playing at my rank, this is what I see work, this is what I see fail” and “greater trinket waiting room” is NOT GOOD at my level, but CLEARLY IS THE BEST CHOICE for whatever the GENIUSES at the tippytop rank are doing.
I did NOT have goblin wallet as an option. It is an excellent pick. I did have BAD picks including “take damage to face for 2 -3 rounds with no trinket” which are BAD trinkets for my rank.
Neon, you do not have a place in this conversaion, because you clearly have no clue whatsoever what good trinkets are, nor why they are bad, and after I clarified that the “snapshot, quest complete” is bad for game, you insist that waiting and taking damage to face is better than a STRATEGY I LITERALLY GOT SECOND PLACE WITH and you need to shoo.
Won’t talk to you again. You’re a troll and not informed enough to talk.
Scrotie: You know well enough that you can dislike a thing and still be capable of using it. I can dislike how overpowered Devotion Aura was in regular hearthstone and STILL use it to win. I don’t like how swingy trinkets are. I don’t like how they can steamroll even when you don’t have a build. I don’t like how if you get 4 bad choices, which IS possible, you will lose.