Titans AND Excavations removed? Tis gonna be good; finally HS returned to a more sane state; unless they make it EVEN MORE OP the next 3 expansions.
This is probably the most click bait post you’ve ever created. 2024 Just started. But you’re enthusiasm is amusing.
very naive of you. in 2025 we will have giga-alien-mutated-corrupted-titans and asteroid atomic bomb mining instead
Oh boy, I better call my bunker developer to get my bomb shelter completed in time.
Legit
All according to the power creep theory
Power creep refers to the gradual unbalancing of a trading card game, video game or role-playing game due to the release of new content, leaving older content underpowered . When a newer card is explicitly better at fulfilling the exact same function of an older card, that older card has been power crept.
that’s why they implemented standard mode, anyway, to reduce the effect of it. Somehow, it’s still not helping them avoid that phenomenom
Come on. It’s a fun thing to discuss, and it’s not offending anyone.
I’m not saying that it’s not fun.
I mean let’s expand on this: what’s the most annoying stuff in terms of OP-ness that exist right now? It’s mainly Titans (e.g. I use Amitus sometimes and even if it’s only STOLEN it’s a huge event for the board), and Excavations (e.g. gigantic payoffs at 4X) + Reno.
Power level is more or less fine, with the possible exception of sludges being overtuned.
Mana cheat is what’s really out of control.
They never rebalanced the game after drastically ramping up draw, and you just can’t have that many cards in hand, with this much synergy and this much discounting.
So the powerlevel isnt fine… if you have two cards a one mana deal 3 damage and a 1 mana deal 3 damage, discount the cost of your next spell by one mana, then those two cards dont have the same powerlevel
Im still waiting on year of starcraft and year of diablo
Year of starcraft
First expansion zerg
Second terran
Third protoss
With the minisets being hybrids
I suppose that’s a semantic difference of term usage. There’s no set definitions for these terms, but to me, power level refers to the actual effect of the card on the board state. I don’t think, currently there’s anything with super unfairly huge board effects*. It’s just that some of those things can be played for zero mana. Gardens grace isn’t a super powerful effect per se, but being able spam it out for zero mana is the bad part.
But the more I think about it, I think it’s probably more common to think about high value for low mana cost as the definition of power.
*Oh wait. Reno probably falls into that for me. I think he’s a little too strong for a neutral.
Come on. Some Titans are blatantly OP; the proof they are blatantly OP is that they are approximately-IRRELEVANT to the synergy of the rest of the deck; that makes them “just strong” without even having a cause related to the deck itself.
E.g. yogg (the expensive one); it just ruins your board without caring too much what your class is(opponent) (or the class of the player); or Amitus (the testament that it is OP and almost-class-agnostic is that if it’s stolen: it’s still OP).
I am just wondering how you understand how standard rotations work and what reference you have about powercreep if supposedly you have been playing HS for about a month. I took months to learn some of the basics, let alone what standard rotations were and I was completely alien to powercreep when I started, since HS for me was just what I saw when I first played.
You learn quickly don’t you.
I despise the example in that definition. The reason I despise it is because cards that are not meta are irrelevant to the power discussion. Like people are all like “look at Mo’arg Drillfist, it’s a power crept Chillwind Yeti” and I’m thinking that going from zero power to zero power isn’t any creep at all.
The manifestation of power is winrate. To me the definition of “overpowered” is “winning more than 50% of the time, especially significantly more.” For all practical purposes power and winrate are synonymous.
I hate when people say things are “blatantly OP” as if their opinion somehow justifies the power of a thing instead of being a potentially fallible prediction of performance. Power isn’t opinion, it’s winrate, which means that it’s an empirically measurable statistic that you can look up on Vicious Syndicate.
Is it truly the only manifestation of power, though?
Let’s take a look at another concrete example. Flamestrike used to be the queen of board removal, 7 mana deal 4 dmg to all minions.
Now that’s out of meta, but we have things like Giant Tumbleweed, 7 mana deal 6 dmg to all minions + summon a 6/6 giant.
What happens now is the game becomes much more swingy. That’s a direct result of power creeping. And when the games are much too swingy they become volatile. No matter that it can be balanced/consistent like that, with tons of rng and tons of strong cards - in the end, if people can’t plan ahead and strategize because every other card is swinging the board due to its’ stats, the game gets boring and they lose interest.
That’s my 2 cents, unless I’m missing something.
YES.
Actually being powerful is about RESULTS and only about results. Feeling powerful is not being powerful, which is a mistake too many people make when thinking about power in the context of card games.
I will need more than that to change my mind, though. I did give you an example of another aspect of “power” - swinginess and unpredictability.
We’re now approaching the discussion we had on Aleksandar’s topic. He simply thought the problem lied in RNG, while IMO it lies in the power creeping/increased swinginess of board state which prevents executing carefully thought plans and strategies.
I could be wrong though - perhaps the increased power of board clear is carefully balanced/proportional to the increased power of minions, which would make it OK.
We work on a partial rotation system.
When you rotate you still have the last year of cards to compete with.
I would not be against full rotation but the powercreep is slow and intented.
Not only that but even full rotation would not solve it at all because cards still need to look interesting or people will stop out of boredom.
Even actual devs know that the utopic dream of 0 powercreep is BS unless you’re willing to not produce content anymore.
The promise of no powercreep is corporate lie.
Also I’m need to say that for 10 years of powercreep this is a very slow one If you’re willing to make an honest analisis(thing I’m doubt because it would be willing to compare to other games).
Most other games would already have devolved into turn 1 OTKs at this point.
Thing that is rare to happen even in wild and is fixed in the mere chance of happening.

Also I’m need to say that for 10 years of powercreep this is a very slow one If you’re willing to make an honest analisis
Yeah I can get behind this. I’m not complaining, I was just joining the discussion with some of my doubts and analysis
The thing is, when you don’t play for 6 years and come back suddenly, the change is much more noticeable.
It’s like when you see a friend after a year or two and you can readily notice his weight change, where as if you saw him every day you wouldn’t, because he would be changing little by litte.
EDIT: Especially in the arena. I have to say, in Standard it’s like I never even left. They’re doing a hella good job, I admit. But I was a perma arena player back then averaging >8 wins per run, now I’m averaging 2.5
It’s ridiculous how swingy and much more complicated it is now.