You aren’t telling me they are popular, you are making assertions about why they are popular. You can’t tell that from the data you have.
Yes. Twice, actually.
Got a survey from blizzard, contained questions about a subscription service for Hearthstone : r/hearthstone (reddit.com)
You aren’t talking about their behaviors, you are saying their reasons for their behavior are irrational without any data to support that conclusion because you don’t actually know why they are behaving in a certain way.
This is some arrogant bullpucky right here, my dude.
So now you’re asserting the people who don’t play the decks you call optimal are mentally ill? And you can determine all this from popularity and winrates? Dude, you are clueless.
But here you are telling us we are irrational for not playing the decks you call optimal and fun. Can you see what’s wrong with your world.
Social desirablility is a thing, for sure, but most good quality investigators are looking to control for this in how they design questions and formats. It can’t be eliminated, but it’s at least actual data from actual people that specifically shows what they believe about something.
I think you’re overstating the level of social desirability in gaming preferences, though. It’s not an apples to apples comparison.
In general, this is correct. But there are reasons to play certain things over other things besides fun.
So let’s look at this again.
You have a ride that is one of the most popular in the park and one that is the least popular.
Park A takes out the least popular ride and replaces it with one similar to the most popular one. The following year their annual pass base is down 10%.
Park B seeks feedback from customers and finds something interesting. The least popular ride is a favorite of park goers, who are typically families, but it’s located in a far corner of the park with a long walk and the minimum height is higher than any other ride in the park, meaning families can’t all ride if they aren’t all tall enough. Parents aren’t going back there if they can’t all use it. So park B puts in a new path to get there faster and drops a new kiddie ride near it. Their annual pass base goes up and people are excited about the shorter lines across other parts of the park.
This is a direct example of you don’t know motivations from popularity.
Maybe in expansion X deck Y contains two of the five most common legendaries to drop from packs, making it cheaper for people due simply to chance and that’s why they play it - it’s the best they can make F2P.
Any inference you make about “fun” from population stats isn’t valide without accepting assumptions about people.