I am so tired of Reska

Not only is she played in the most annoying deckwith plagues, not only can you discover her multiple times in a match with targeted discover, not only is she guaranteed to be revived by the rat, she is also a 0 Mana swing. Mind control was a 10 mana card. Why do you give DK players it for free. You can expect every class to stop playing any meaningfull minions against Death Knight, specially after they already used a Reska. Please cap her at some mana and remove her from the discover pool. Its so frustrating.

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Well, even Team 5 has worse days sometimes and makes a good card for DK. Don’t hold it against them.

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DK is not even a top 7 deck currently. Without Reska to deal with Ziliax the deck would really just be awful. I get it can be an annoying card, but the deck is not powerful or overrepresented by any stretch of the imagination.

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not a 1 to 1 comparison. because comparing spell effects to deathrattles. a fairer comparison would be to OG sylvanus. i mean Reska is still a busted card in that comparison too though. lol.

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then make the rest stronger but you cant have an entire class balanced around one unbalanced legendary. My biggest problem with her is that she is in the discover pool. If you have an effect as strong as hers, you should not be able to discovered it with cards that target her directly. Remove the rune requirement, to get her out of the frost rune cards, nobody even builds decks around runes anymore anyway. All the good cards can go into every deck anyway.

This song came to mind as soon as I read OP’s post but replace the word day with game

Because you had a bad day, you’re taking one down
You sing a sad song just to turn it around
You say you don’t know, you tell me, don’t lie
You work at a smile and you go for a ride
You had a bad day, the camera don’t lie
You’re coming back down and you really don’t mind
You had a bad day
You had a bad day

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Plague DK is basically what diamond bots play 24/7…

my point is about Reska, the one card. I said plagues are annoying but if you read i am talking a bout a card not the entire class

Reska isn’t the problem, getting a one time use of her isn’t game breaking. It would be resurrection, and as you said, discover, that seems to be the issue. I think removing Legendary minions, spells and Hero cards from Discover pools would be quite good for the overall health of the game. If she became a problem down the line, making her cost the same as what she was played as for the sake of resurrection pools could help.

I don’t think DK is strong enough to warrant a heavy nerf to their deck though.

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I have to agree, this card is hell annoying for board based decks… mainly with Deathrattle and reborn… this is just too much… mainly for 0 mana… not to mention how many ways they can abuse it… another fail of the dev team and they will do something about it when it will be too late again. If they could use only 1… and only once… I would accept it… but no… It is the same problem as Zilliax… doing too much and can be recycled too easy… Power level decrease… thats what needs for this game! Hold back the insane power level finally! And I am not talking about only DK ofc… the whole game… fighting battles with zero chance to win is not fun…

i mean they have removed other cards from the discover pool for good reason like galactic procection orb and climactic necrotic explosion as well as titans. because they are obviously too good and swingy for random discovers.
why cant the same be done with reska? its always an instapick and can win games by itself in the right conditions.
either remove it from discover pools or make it so the cost only reduces in hand(with lowered base mana cost), so that it cant be played instantly

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Probably because i could list out easily 100 cards just in standard i would like to have undiscoverable. Where do you draw the line? Who gets to determine what is or isn’t “fun” to play with or against?

It’s all subjective. If you are playing Zilliax in deck and don’t want to lose it you dislike Reska. If you are playing combo OTK druid you could care less about Reska.

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No, they build decks around runes, that’s why they build Rainbow because Triple rune decks are useless now when they lack their win conditions.

I agree that it would be better if they get rid of the rune system and rebalanced the class but let’s be honest: that’s a lot of work and it’s not going to happen.

Tell Reska to go rest-a.

Ayyy. :point_right: :sunglasses: :point_right:

no they dont build rainbow because they want to or have to, every card that has any form of meaningfull effect is made so it can be rainbow even tho it doesnt makes sense. They purposely make the rune system meaningless by forcefully pushing everything into rainbow.

The problem is their decks would be bad without that card. Their decks feels extremely bad until that card is played most of the time.

I.e. to remove it they need a buf elsewhere.

Yes and no.

They realized that runes are limiting the deck building aspect for DK so they decided to go with Rainbow… and created a different deck building limitation. But even if Rainbow cards were not the most powerful for DK there would still be no point in building a triple rune deck… because there are no sensible Triple Rune decks that can be built. Unholy has no pay off card in Standard, Frostwyrm’s Fury is laughable in the current meta game and Vampiric Blood is meh if playable but blood has no win condition.

That is the problem many people have been talking about for some time now: rune system is bad. It limits deck building, it limits design space and it limits DK as a class. If a card has more then one of a given rune it has to be extra powerful to make up for rune limitation. And there are no such cards other than the Rainbow atm.

Why have a rune system at all then? The runes only purpose currently is to have limited discover pools where it is easy to target strong cards. Remember when they had to nerf discover back when it was more biased towards class cards. They nerfed it because it was to easy to discover powerfull cards. Cards like “discover x-rune card” have that exact problem, the pool of cards they can discover from is so small that it is to easy to get another Reska. You can expect a player to be able to play around 1 Reska. That is not the issue even if her effect is strong. But expecting your players to play aroun 3-5 Reskas, simply cause they Discovered them is stupid. Projection Orb for Mage was removed from discover pools cause they believe it to be to strong to play multiple copies of it, the same should be done for Reska.

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You’re right, the only purpose that Runes provide atm is limiting the deckbuilding options for DK. I concur what many others have said before: it should be removed going forward because it unecessarily limits both desingspace but also deckbuilding space.

And I am not even against removing Reska from discovery pool, God knows there are many other cards that could warrant similar treatment. I am just saying that Reska is one of the main tools that keeps DK, a heavily subpar class otherwise, afloat. But of course that is all the more reason to tone down Reska and give some strong tools to DK.

They should make decks have four runes instead of three so you can combine things better and get stronger decks.

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