mana limit is honestly the least egregious card (though seriously why we literally said we were avoiding ramp ), I’m far more concerned about the 2 mana “cheat out brann/that new 5 three 3/5s on an obscenely early turn” and the uber flexible “draw + armor + mana” card for warrior
im prety sure guff 20 mana limit isnt an issue they never changed it
and you are lying guff wasnt nerfed on release
they nerfed almost a year later
Ain’t no stops on the hype train.
I know a secret.
4char
Druid is definitely not my concern with these cards. The fact that warrior can now ramp completely throws off the balance of the entire class.
Sure but i guess it would not be the class bleeding expansion if someone did not gain acess to ramp.
Guff was only ever an issue to control players, period. It got nerfed pretty late and it was mostly due to sentiment. Guff ramp druid stayed tier 3-4 throughout most of its life, in fact.
People don’t understand that ramping is never the main issue. It’s the combination of survivability with ramping which often gets out of hand. Ramping involves a hefty mana investment for a later payoff. You spend 3 mana now, to get 1 mana advantage on each of your following turns. There is nothing inherently wrong with this, and people hyperventilate with this waaaay too much. Paying mana to increase your mana limit is, in fact, an even heftier investment, since you won’t see a payoff until much later on; but the payoff will be bigger the longer the game drags on. That is why it is control players (which happen to be a significant portion of the playerbase) the ones crying harder about it. Without good survivability, pulling off this investment is hard.
As it stands, Druid survival tools to support a ramping package this greedy are a lot flimsier than warrior’s. I am pretty scared with Warrior having access to this, much more so than I am about druid.
Ramp is all well and good… or would have been well and good if they didnt print mana denial in the form of doomkin.
Being on 4 mana when your opponent is on 10 mana and able to cheat out 4 turns worth of stuff while you’re stuck with 4-5 mana crystals is where the problem lies.
Either way the whole massive mana cheating system now just creates the boring gameplay of ‘you’re dead now if you dont have some cheap efficient removal in hand’ because if you dont then you’ll waste a turn and I’ll just do the same thing again next turn until you dont have that cheap removal.
I miss incremental hearthstone… hearthstone now is just about putting out game winning turn after game winning turn instead of a gradual buildup of turns culminating is some sort of powerful turn that wasn’t always lethal so you could at least claw your way back over the next turn.
But it is the data I recorded, which isn’t what you suggest.
Thing is, all your meta data looks backwards and isn’t predictive, it’s influenced by a number of factors including rank, time of day, and day of the week, as well changes and nerfs.
This is the cycle.
Seems like it’s not even worth it to play standard in that time as nothing works and what does will get broken when they nerf everything that makes people irritated.
The didn’t change the limit, they nerfed the hero power.
This is true, but only if you don’t look at how those nest matrons make pressing, early board presence which also does the same thing as warrior’s more traditional turtle kit.
The fact of the mana (lol) is druid can kill you while warrior is still playing with themself waiting to start the game in earnest.
Ok, misunderstanding, it was abused on release, it was nerfed a year later. It’s not my problem tho that sometimes Team 5 lets problematic cards for ages. You should know that by now.
A very small sample of data, in statistical otutlook practically negligible… unless you played thousands of games.
You mean Warrior.
Put this in an ETC and have fun with your 16 mana Reno deck.
I miss it too, but unless Kool Aid man leaves, it’s never coming back.
Yeah or even just Odyn getting all of the draw + mana it possibly wants with the new package.
Forget the mana slu- AHEM joy transferal addicts, rogue’s getting not only the ability to conjure the reason why duels got removed with Eudora but gets access to every hero card exclusive strategy under the sun next expansion. Either of those alone would be enough to put the very concept of DKs runes to shame but together? Never mind the fact that those who can discover legends from other classes can potentially pull either of these off, rogue being able to consistently get and utilize both a board clearing hero card AND new potential monsters to bounce to immortality means we’re gonna end up devolving into a rogue crisis to counter the druid crisis, who itself was made to counter the priest crisis! We’re officially at DEFCON 3 for Hearthstone getting Marthus’d
consistently get a hero card that clears the board? only two hero cards clear the board as far as I know of? Wait, three. deathstalker rexxar, the paladin one cariel, and dreadlich tamsin. Well, I guess tavish and kurtrus can clear part or all of a board usually.
edit: and amazing reno.
and lone ranger but you can’t discover lone ranger from maestra.
on release was a low tier deck
it wasnt good until nathria expansion
That’s very true. The problem is that Warrior has been eating mana nerfs for the last year plus. Giving them even one point of ramp Just totally negated most of the nerfs. A second puts us all the way back to before the nerfs or better. That doesn’t even take into account the temporary mana they can get.
Giving ramp to a control class instead of a class that is more known for aggro, seems like a poor decision. It doesn’t stimulate the growth of a new style of deck from a class. In this case, it’s just making the decks that already existed much better.
On top of that, then they throw out a card for Warrior the completely streamlines one of their older decks. What was the point of all those nerfs on warrior when you’re just going to give them cards that make them better than they were before the nerfs?
I think my problem is nothing is going to change… warrior is going to just ramp out brann faster and still do the bomboss / zilliax / res zillax guy… Druid is going to ramp into doomkin into marin… warlock is going to be forced into pain warlock… rogue is going to mana cheat out 40 mana of stuff over and over again every turn… paladin will try to otk you with a 20/5 leeroy and we’ll be watching the same 5 decks for another 6 months leap frog each other over and over again as they do pointless nerfs
and every other class is going to try to cobble together a deck that is inferior to the above mentioned classes because hearthstone no longer allows ‘fringe’ decks to have a chance to be competitive thanks the the absurd power level of the ‘good’ decks and this set gave a bunch of classes overcosted cards that will ensure they can never keep up
None of the new cards prevent my wild decks combo, ill be fine