Even if you don’t discount anything this card is nuts though. Getting two dredges out of a vanilla cost weapon is insane.
It has limitations. It cannot attack through taunt. Furthermore, it is often required to trade (while your hero takes damage) to maintain the board, and again, oftentimes the cards available to dredge are mediocre or worse. Sometimes they’re great, and this is when the weapon shines, but having played a lot of this deck, I can see it wiffs more often than confirmation bias allows others to realize.
An additional point to make is you guys really need to take a look at other classes, and specific cards in those classes. This weapon is no outlier in power. To be consistent, you should be advocating for far more than simply nerfing this card.
Edit: Removed a paragraph of irrelevant rambling. ![]()
Name a single other Paladin weapon that comes anywhere close to that, especially considering its 3 mana.
What inspired that question? I don’t recall ever mentioning paladin in this topic.
Then I accept your concession.
try fighting against the card, think as if you want it nerfed, how would you nerf it?
In regard to paladin weaponry their Sword of the Fallen was excellent during the menacing reign of Secret Paladin. Currently, the biggest problem weapon they have is Prismatic Jewel Kit. Note, though, that I don’t believe any of these cards need to be nerfed.
I try and stay away from balance suggestions because I am far from a competent game designer. Perhaps, the durability could be reduced to one. Perhaps, its attack could be reduced by 2. Perhaps, it should discount beasts it dredges by 2 and not 3. We just need to be very careful not to ruin the card entirely, which looking at past nerfs, is very easy to do.
Now notice carefully how none of those cards allow Paladin to automatically win the game on turn 4.
I’ve never lost to a hunter, of any kind, in Standard, on turn 4. I believe you’re exaggerating.
I’ve been hearing this since TBC. I’m sorry if your Rogue/Warrior/Shaman needs that weapon and it’s BIS. It’s an upgrade for me and since it has AGI it is by definition a Hunter weapon!!!
Mountain Bear on Turn 4 is pretty tough for most decks to overcome. I wouldn’t call that exaggeration. Especially when, even if you clear the 5/6, it leaves 2 bodies behind AND usually gets revived with a 3 mana spell the following turn. The devs pushed the deck hard with buffs, so they clearly wanted it to be viable. I think right now the deck is slightly over-tuned (not OP). I think the buff to Harpoon Gun was excessive as it was already a good weapon in the original print. A simple revert would be my ask.
that reminds me of the story about the rogue that got the legendary bow instead of a hunter
You’re right in this comment that a turn 4 Mountain Bear is powerful, and difficult to remove (along with their 2/4s). This does not mean the match ends on turn 4, however. There are ways to come back from this. Keep playing and try to think hard on how to properly handle such minions.
I’ll note, again, this weapon can wiff. I’ve had this happen many times using Beast Hunter. Please, don’t pretend there’s a guarantee of dredging and discounting powerful beasts. This is often not the case – made even worse by dredging, more or less, useless cards, namely in Renathal decks.
The other thing to remember is that the weapon isn’t the only way to cheat a Mountain Bear though. The weapon having a direct synergy with Sunken Saber is also a big part of this deck’s success. I think one of the biggest problems with Beast Hunter is the amount of mana cheat/summoning cheat the deck provides. Reverting the weapon doesn’t fully address the issue, but it at least dials it back without inherently killing the deck.
What were the weapon’s stats initially? I can’t seem to remember.
If you dredged a Beast, reduce the cost by 2. Still a 3 mana 3/2, would definitely still be a big part of the deck.
so it needs to reduce by 3 but does it need to deal 6 dmg?
How about, when the minion that was dredged and discounted, summoned into a dormant state for 1-2 turns?
why not make the weapon dormant for a turn after playing it?