Hunter quest kills the fun

Seriously, if you play with a hunter quest deck, I hope you stub your toe every time you get up from your computer chair. Not even mad about losing so much, as it just takes all the fun out of even trying…

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all of the Quests were a mistake imo.

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I just read about a Naga Quest Hunter on CompetitiveHS but the player didn’t provide a deck list yet. It lacks the secret package but makes up for that with the power of the nagas. It also includes Urchin Spines. I think it sounds very interesting. I’ll find the list once they reply with it.

Anyway, Ramp Druid and Mech Paladin are both very good into Quest Hunter. I recommend trying one of the two out. You’ll probably surprise a lot of players with Mech Paladin.

Edit:

Fully agree. They were a bad idea the first time they tried them and they were bad idea this time. And then to have them running simultaneously with DK hero cards? No wonder the game is a mess.

Can’t wait for these to rotate out or get nerfed into irrelevance

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I agree as well, in turn. Parrots Brann, Quests, Heroes.
Too much free junk in the game.

Speaking parrots im off to play quest mage lol.

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Wishing physical pain upon people suggests otherwise. I may hate brann/sire combos (among others)…but cursing the entire line both ways would be a bit much.

No need to go all mad king targaryen on people.

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That just rang a bell. I played against a Quest Hunter this weekend, it runs Urchin Spines and several Nagas - plus the Infuse package. Your’s might be a variation of it:

Class: Hunter

Format: Standard
Year of the Gryphon

2x (1) Arcane Shot
2x (1) Barbed Nets
1x (1) Defend the Dwarven District
2x (1) Tracking
1x (1) Urchin Spines
2x (1) Wound Prey
2x (2) Explosive Trap
2x (2) Furious Howl
2x (2) Quick Shot
1x (2) Raj Naz’jan
2x (2) Spirit Poacher
2x (3) Aimed Shot
2x (3) Ancient Krakenbane
2x (3) Conch’s Call
1x (3) Prince Renathal
2x (3) Shellshot
2x (3) Stag Charge
2x (3) Wild Spirits
2x (4) Marked Shot
2x (4) Piercing Shot
1x (4) Twinbow Terrorcoil
1x (5) Ara’lon
1x (5) Barak Kodobane
1x (6) Beaststalker Tavish

AAECAbv5Awjl7wP9+APbkQTBuQSByQSGyQTT5ASX7wQQ3OoD2+0D9/gDqZ8Eqp8E458Eu6AEv6wEnbAEhMkEwNMEwdMEjNQEzOQE0OQE1OQEAA==

Opponent conceded halfway through the game (against my Beast Hunter), though.

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Just theotar the quest reward.

Managed that twice, insta concede. From toxic to salty in a heartbeat, love it

Any good player will not finish quest unless they can play the reward the turn they finish. Even considering if they have explosive trap up or not.

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The day that UIS rotates out can’t come soon enough

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…you know they’ll just add more quests that they’ll balance (poorly and inconsistently) post release, just like these and the oens that came before.

“All of this has happened before, and it will happen again.”

-random cylon

I am really curious to see their plan (as if they have one :rofl:) with quest lock.

My guess is they release it as it is now: games are over on turn 6? Well, now games are over in turn 5 so it shouldn’t be a problem :joy:

After stubbing their toe they should step on a Lego.

Currently, I just concede against Questline Hunter. It’s just not fun.
Even if I win against this deck, it is boring. I would prefer to play against an interesting deck and lose than play against such a deck.

I honestly just auto concede when I see the hunter quest played, the priest quest too for that matter.