The defining characteristic of a face deck is that once a card is played its jobs done. Even th aggro versions of odd mage didn’t work that way, they wanted minions to stick a turn. Not face, aggro.
No, the defining characteristic of a face deck is that when a card is played, it is consistently aimed at the opponent’s face. Thus the name. By your definition such staple cards as Phase Stalker or Dwarven Sharpshooter wouldn’t belong in Face Hunter which is just very wrong.
Wrong. So very much. Face decks dont care if a minion has to live a turn to get value, once its played its jobs done as described by the op.
Using your definition all aggro decks are face decks, and that’s factually not the case.
So which is it: Face Hunter doesn’t play Phase Stalker; or you don’t consider Face Hunter a face deck?
Face hunter doesnt care if stalker is removed before it attacks. A non face aggro deck would. And that’s before we even consider the fact that stalker is casting explosive in face hunter… jobs done for stalker in a FACE deck!
And how do you explain Dwarven Sharpshooter?
Face hunter likes cards like phase stalker because freeze traps keeps stuff going face.
Face hunter likes sharpshooter as its a 1/3 for 1 with a nice ability. If something has taunt then you shoot it. If not probably going face
1m 1/3’s always see play and, again, face hunter couldn’t care less if you instantly remove it.
I am kinda sure that odd face hunter was a thing too :v
Wow you went ham… but I agree completely. It’s obnoxious that their is such little counterplay - I think the best response is running mass dispel with priest.
What makes this convenient is that if you invest in to Hunter, you will likely always have a place in tier 1 meta territory. The hunter class itself can counter any potential meta. A lot of the same cards can be used interchangeably among the different decks. Meanwhile, you invest in warlock or Paladin, then the meta changes and you suddenly realize nothing from that class works and you have to start over with another class to find a solution to the meta. It’s easier to focus on one class, then move on to another, than vise versa, because you will have many good tools already available for the next deck creation or changes
I made a pally deck with nothing but heal, taunt, weapon kill, secret kill and I still lose 1 in 10 games vs face hunts. Whoever came up with toxic rein and the face theme at bliz should have to watch mad about you for a month
You are going to complain about 90% winrate? Wow…
When I say other classes “can do it all” I’m referring to the loose “identities” and virtually all classes have adapted healing in some ways, Warlock which is suppose to be self-harm for early boosts in power now has healing to compensate. Warrior which is suppose to be armor to compensate for having weapons which can control board and/or go face, charge, etc has adapted to control via rush and a million other control tools and made it more like the original mage than mage.
The argument is that Mage needs healing and it isn’t even nearly as identity breaking as these other classes suddenly having all these control tools and various identity breaks that have already been made. Mage’s options outside of neutral cards which don’t synergize well with mage builds are very limited compared to other classes like Druid who draws a card and gains armor equal to handsize instantly for 1 mana while mage has to pay 3 mana for 8 armor in the form of a secret that can be destroyed on top of being countered and being a heavy price to pay in the games where it truly matters when you need like early in the first 6 turns.
Hunter does have control in the form of secrets, rush minions which are disposable and can be easily buffed for valuable trades, poison, weapons, hero power that can now target minions, legendary that can snipe off 5 dmg while using hero power, charge / rush, etc. It may not be the most viable Hunter currently but I can show you plenty of Hunters that control the board and win a slow paced game with control.
Priest actually does have a form of aggro similar to Zoolock with deathrattles that draw deathrattles, go face, resummon and actually syngerizes well with res and their version of brawl and other control and counter control tools.
And the point here is that it is possible for a Priest to choose to add aggro I have seen and used very aggressive Priest builds similar to zoolock or a mid-range Mage that utilize max-value minions to press early and get to lethal range asap or DR low cost minions and spam the board early. Honestly it works well being balanced with the option to heal and other tools Priest has. Point is aggro cards aren’t restricted to just Hunter. Healing cards are only restricted from Hunter, Rogue and Mage and I say that loosely because Rogue can steal cards, Hunter has viable mechs and can use lifesteal off zillax, Mage doesn’t have any reason to be clumped in with Hunter and Rogue when its nothing like either of them.
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Mage on the other hand is missing a key-core ability to heal itself or add armor that basically every other class has in some form or another.
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Hunter sidequest for leper gnomes combined with leper gnomes, the new version kobold whatever that deals 3 instead of 2 and is a 2/1 instead of 1/1 combined will all other pre-existing and new ways to go face just abuse and exploit an already abused and exploited aggro style.
When you combine these 2 facts you need to consider options for mage to heal itself because its an issue for Mage as it is with all the new cards for Mage to control and play from behind and still eventually die even when out valuing opponent because it can’t heal itself and playing from behind chips away at you turn by turn for a lot of decks.
Consider nerfing the Gnomes or maybe just the side quest. Consider adding options of Hero being immune this turn or mass silence neutral maybe.
There should always be an answer to a problem in this game. It doesn’t have to be direct and shouldn’t necessarily be dependable even but there should be an option or an answer directly or indirectly to stop each and every play and/or in the least a way to recover from it after.
It should never be inevitable to the point that there’s no way to stop it. It’s rock paper scissors on a larger scale both with classes and cards from types of minions, rush, charge, taunt, DR, BC, etc, spells, dmg, dmg to minions, buffs, heals, etc, the list goes on. When you don’t have options its like removing paper and saying you’re Rock and I’m Scissors so you just win because you’re a Hunter and I’m a Mage or because you played a DR and there’s not any valuable silence options and/or there’s too many DR token options to account for. Give me “paper”. Give me options. They don’t have to be the most valuable or viable options, but they need to be there and be reasonable and consistent with other class options. Don’t tell me your Rock is better than my rock unless my paper is better than your paper and that exists.
And PLD has many control tools, healing, aggro token spamming / buffs, mechs, murlocs, a ton of options, they’re almost always among the top decks and although not necessarily ranked the best or most popular or most consistent plenty of skilled players run them to legend without issue.
This idea that certain decks are always going to be better and that this is by design and this meta Mage sucks and next meta Mage will be OP and have annoying OP possibilities is absurd, strive for balance, strive for all classes equally OP and auto-losses being based on the choice of deck types meaning that if you decide to specialize instead of generalize, if you decide not to have an answer for everything and just strive for your win condition like say face hunter, fine, accept your easy wins and your auto losses. But if you play any class and build to have answers and a win condition then its a coin toss and determined by choices and some luck, not auto-lose to decks because answers don’t exist.
Either Mage needs better ways to achieve lethal. If Hunter can have 30 DMG + 14 off Hero Power by turn 7 then mage should have 44 damage off spells by turn 7 by that logic. Other classes can heal so what’s the issue right? Hunter can do it with their minions why can’t mage do it with their spells?
90% seens pretty polarized in your favor. but i guess aggro should have 0 winrate
I agree. There’s a lot of fun decks that aren’t viable in Standard because good healing options simply don’t exist for them.
Like Battlecry Shaman, for example. The best battlecries for self-healing are Earthen Ring Farseer and Lifedrinker. It’s ridiculous, especially when cheap burst damage is everywhere.
Agree, hunter is out of controll so is some of the other classes too like mage,rogue,druid
Against a passive deck without wincondition? Goldfishes are unbeatable.
I was hoping for 99% winrate with a deck only designed to beat face hunter and lose to everything else but 90% is pretty gud
That is the true problem, certain decks, cards, classes even have restricted the ability to truly customize decks to your style and remain viable. Instead we see that we’re forced to play certain decks, styles and classes based on the “current meta” which is a BS term created for devs to say “we messed up the balance and will continue to do so and blame it on this because we don’t understand how to create a balance for every card we create.”
If you’re going to create a passive way to deal 3 damage to opposing hero there needs to be a passive way to heal 3 damage. You’re already fighting an uphill battle dealing with the fact that one opponent goes first every single round and the other opponent has a mana crystal which grants a boost in to playing next round cards this turn, both of which can be a problem.
When you add to that the design flaws of creating cards without counters and only some classes and decks can deal with it and answer it passively while others have 0 options to account for it, it is an issue and should be addressed directly or indirectly.