am playing shaman, shudder i the last card in my deck
playing warrior exodar is the last 3 card in my deck
have not play a single paladin where usol dosn’t just come down on curve and they have flames in hand too, not a single one.
all paladins seems to have all the imbue cards they need to hp and swarm the board early game into usol for turn 8 lethal, yet I can’t draw my aoe not even when I tralagulate a 1 in 4 xD
paladin was overbuffed it feels like the deck just plays itself now.
this game is stupid sometimes I swear, ever opponent in every game has every card they need and I can call it, or the game matches me against some hard counter everytime
They use so called “RNG” as a gameplay pattern to give wins to predetermind player. You can look at the RNG as a game mechanic, not something random, it’s simply a hidden factor for them to create 50:50 win/lose rate status for the player. It is not strict and has they other systems of loose streak or wins to make less visible.
Don’t upset - they wish you to loose stability and spend to get a win, same as any casino business.
They don’t need such difficult ways to reach 50/50. Matching players by mmr is enough to create the same win/lose rate.
If smth hidden exists, it is definitely aimed at other goals.
well maybe because paladins have 2 weapons that tutor Ursol and Flames
Which means that they have 2 extra cards in their deck that almost guarantee their combo on turn 8 if they find any of them by turn 6
Add to that the murloc that draws their only other 7 cost card to give more chances to guarantee the combo
Do you have any card in your deck that tutors your one card ? If not then there’s nothing surprising
And your first way of “thinking” is conspiracy theory over rational arguments
It’s extremely easy to destroy any rigging theory regarding in-gameplay RNG
All the rigging theories are based on the fact that the ladder is choosing in advance who’s gonna win to either guarantee 50/50 or to advantage paying players (BTW both theories contradict eachother)
Yet you can observe the exact same RNG behaviors in friendly matches, and especially tournaments
Play the same deck 100 times in ladder then 100 times against a friend, you’ll get the same games where everything goes well and the same games where everything goes wrong
It is redundant with draws and tutors and that is why you feel like it gets “lucky” to “always” have the cards needed.
The fact is that it draws dragons that either either draw more cards or imbue, then it draws imbue cards that cast when drawn so draw more cards, it has spell tutors, and it has a weapon that pulls the highest cost cards directly to hand.
There is no RNG involved here - the deck is very much purpose built to draw what it needs and keep drawing it. You worry about burning cards more than you worry about having what you need to win the match.
Tl;dr - nothing about paladin having the right cards is left to RNG.
Paladin is a great example of what is wrong with this game. It’s a participation trophy deck. As long is you can draw cards and play them your golden. They make these decks for weak and lazy players. And surprise this game is full of them.
Who cares what level anyone is on. Are you 15? Trying to brag about a video game? If you were as good as you claim to be you wouldn’t spend time on this forum thats a fact. Good players don’t come here to try and flex.
Sorry this game isnt working out for you, maybe you should investigate another pass time as this one clearly isnt working for you?!?
And, seriously, dont make me agree with Carnivore, but:
And then play against a real paladin deck, not the imbue joke of a deck
I’ve been playing in lower MMR-s for about a month and it was a whole month of looking at “Drunk Paladin” being the highest winrate deck in top 1k while I never, not even once, queued up into that one, but I had plenty of imbue pallies to beat
No, it’s unfortunately not a noob class, strong only for noobs. When it’s strong, it’s very strong, and if people don’t play it, it’s because they hate the playstyle, nothing else
Paladin is broken, and seems it will remain broken for the time being.
that makes sense, ends up making most paladin games feel very much the exact same game every time, plays on curve, imbues, tutors draws to flood the board with autosummoning dragons, rush as much damage as possible into ursol every single game. #boring, I think the last dragon deck in meta I played against was exactly the same, order your deck just get all the cards you need , few power turns, every game is boring and exactly the same.
pre-nerf though I could often take paladins to late game, now I often don’t live past ursol, interesting how much difference 1 mana from the heropower can make, one game I managed to snipe ursol and they just played it anyway because the imbue druid guy lol
no but my combo cards being consistently the last in my deck are though?
bordering diamond 5 yes, that’s like what ? top 5 to 10% of players? I was legend last season…
ngl it’s kinda true, if you watched the championship a bunch of games were jokes, turn 6 lethal miracle rogue, does anyone really want THAT to be hearthstone? then other games just played out entirely based on bad draws, like druid not getting spell power until the very last card then otking it’s opponent form hand pfft!
Pretty much sums up how Handbuff Pally was played, also. Not that we’ve seen all of it, no way. It’s going to return one day, for sure. Such boring, OP decks usually do.
How do you even lose if you manage to pass Ursul? Apart from very rare games when misfortune serves them a way to play Ursul twice, which is known to happen from time to time as they run Malorne and can get Ursul from him