HS Rewards Track Discussion

@Track70: 4200+600+2400 = 7200g

I believe @1.5hr/day of gameplay (pre-patch) will result with > 7200g.


Assuming for an average semi-committed F2P
Pre-patch: target 9000g between expansion. (average: 1hr/day - reasonable?)
Post-patch: to target 9000g between expansion
Track 1-50: 4200g
Track 51-54: 600g
Track 55-83: 4200g

How much additional hours required to achieve the 9000g target?

Do you also get XP for time in Battlegrounds, or is it only in ā€œregularā€ dueling modes?

The quests get you to level 54, and then you need to average 1 hr per day for every 10 levels or 1500 gold. So 9000 - 4800 equals 4200. 4200 gold divided by 1500 = 2.8 hours per day on average. This is at the 400 xp per hour assumption and no tavern pass.

There is supposed to be xp for all modes, but at slightly different rates.

What they said for Battlegrounds is that youā€™ll get around 300xp per hour, compared to 400xp per hour in Standard or Wild ranked.

Does Duels get any xp per hour?

I wish I could say I was shocked that it turned out this way. I said before and lll say it again, if they force me to pay for this game Iā€™m out and Iā€™ll make sure to stay out by DEing my cards before I leave. Iā€™ve always made 8k plus gold by just doing my dailies. Iā€™ll be damned if Iā€™m going back to grinding for an hour and a half a day to maybe make the same amount.

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Plus, itā€™s going to feel really bad to grind those higher levels and get an older pack or tavern passā€¦which I donā€™t care for or need. Thatā€™s basically grinding x amount of days/quests for 40 dust for an old pack.

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Sad to see Hearthstone take such a step back after adding a cool feature like achievements. One of the least friendly f2p games just got worse :pensive:

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I have played more today than I normally by a great deal. I finished all my weekly and daily quests, and I am sitting just shy of level 14.

I am pleased with the front end of this, but I am not sure the grind past 50 will be nearly as profitable as the previous system. I will have to crunch more numbers when I have more time to get a better sense.

Also, duels kind of sucks, imo. I just donā€™t understand why you have to choose any cards to start. Just set it up where everyone has stock first 15 and choices from there matter.

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I would not 100% trust those numbers.

The first version I looked at didnā€™t have level 14 in the list and the xp requirement for level 14 on that listing doesnā€™t match my in game goal.

That said, tyvm for sharing this resource and I am sure they will get it updated and sorted quickly.

So far Iā€™m really unimpressed by the system. It had a great start sure, with multiple dailies at once and the low XP required for the first couple of levels. But it quickly grows into quite a lot of XP necessary and having multiple dailies is not the norm, and the amount of XP you get for time is extremely, extremely low. Getting less than 50 XP per game when leveling up requires thousands of XP is justā€¦ yikes!

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For some reason, the row for level 14 was out of order. Typo, Iā€™m guessing.

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Iā€™m still trying to figure out how many games a day Iā€™d actually need to play to get 50 gold per day with this new incoherent system.

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No one seems to count in the fact that youā€™re going to be receiving random legendaries, epics, and packs alongside that 4800 gold.

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Ppl are upset because they flat out said the gold you will earn will be the same and other bonuses would be on top of the gold. No one wants to have their gold force spent for them on old content

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Those old packs are worthless

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I think it is not people no accounting for them but more of focusing on the gold aspect as the fundamental basis of resource management.

The legs, packs, etc are great add-ons. But, atm it seems that they comes at the expense of the gold and time that pre-patch can achieve.

In a reply to another post, the flexibility of gold allowing proper resource management > ā€˜more rewardsā€™ but with constrains.

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Thereā€™s going to be a extra 35 Madness cards released mid-expansion. These packs can help with that.

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So while that is so generous, itā€™s honestly better considered as ā€œrandom dustā€ for most f2p players because what typically matters is being able to get as much of the set as possible as early as possible with gold.

Thatā€™s why the amount of gold is so key to this equation.

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Yes, but the reward track includes multiple instances of ā€œprior expansionā€ packs.

I have no need for that at all. Iā€™ll happily save up current-expansion packs for a mini-release and consider them each as 100 gold, but Scholomance (and next April, Darkmoon) packs are not something Iā€™d be spending any gold on.

6 Likes