How you guys even counter rogue?

For weapon rogue, if you destroy his weapon, he has another, if you use big taunts, or just taunts, they Scabbs you, if you refill the board, they kill you with garrote. Just, how?

You wait until T5 nerfs these broken decks to play and laugh at everyone who relies on broken decks to climb the ladder because they wouldn’t be able to without it. That’s the best counter I’ve found.

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yea, they just copy pasta it and pretend being good players

It’s pretty much that you need to kill them before they are able to empty their deck and to begin using their Garrotes. Viper helps certainly, but it is not exactly a hard counter because the Poison Rogue doesn’t necessarily need its weapon to win.

Your best bets, looking at almost all favorable machups for said deck, are Face Hunter and Aggro Druid.

Control Warrior can amass enough armor to surpass the garrote damage. Kibler was running a list with Auctioneer Jaxon to more reliably tutor for weapon destruction, armor or answers if he needed it.

Facehunter/Shadowpriest with an aggressive start can lethal a Poison rogue by turn 4-5 before cloaks and Scabbs become relevant.

Ramp Druid can also amass tons of armor to get out of weapon/garrote range, and Yshaarj with Strongmen/Moontouched Amulet is an effective counter to Scabbs.

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The biggest problem with poison rogue counters is that the rogue doesn’t have to even get a good starting hand/mull because they can draw so much in so little time – but to kill them in time before cloaks you have to get a god tier hand and mull and curve to pull it off. It basically boils down to you have to get insanely lucky to even have a snowball’s chance to killing that rogue before they start cloaking and stalling. And they don’t even have to match their luck – they just have to use one of their billion cards to draw. As long as they drop those gnolls on turn 1 and 2 you’re too busy trying to deal with those to build up damage against face before they cloak/cloak/scabbs/otk.

Honestly, sure poison and garrote et al can be problematic and a little more balanced in the next patch, it’s the stealth that really makes this deck broken. I can’t tell you how many times I’ve had lethal on board and in hand against poison rogue for plenty of turns in a row but can’t touch them because they’re stealthed, only to get OTKd from hand when they draw bleeds/wicked/scabbs etc etc.

You can’t just keep being the auto bot you are and rejoin a game n play the same thing u just played agaonst a weapon rogue :rofl::rofl:

Board flood. They have a hard time dealing with lots of minions early on.

Druid, Paladin, and even Questline Warrior do this well.

The Rogue can get lucky and pull 2 Gnolls; so this isn’t some kind of 80% win rate silver bullet.

Control Warrior does well against all rogues but good luck doing basically anything else when Ramp/Clown Druid, any priest, Quest Warlock, any Mage, Libram Paladin, and most shamans just shut you out.

41 with armor is the magic number, if ya can get above 40 health you are generally good to go, just gotta stay above that magic number!!

The problem with current hearthstone, 30 life will never keep you safe past turn 4

Used two weapon removal against Rogue and STILL lost the game to 18 damage garrote. The most broken deck in the history of HS no doubt about it. No counters at all.

You can counter weapon rogue with enough armor up and weapon removals.

Problem is, that deck will only beat weapon rogue. You’ll lose to basically anything else.

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I was playing druid, and I removed BOTH of their weapons and STILL lost.

The biggest problem with rogue is that she actually have two good decks that are opposites of each other.

One is the king of board able to tempo 10 power on the board by turn 3. You need strong removal.

The other just deals damage from hand so you need viper to slow them down and pressure to kill them before they get their combo ready. Or gain a ton of armor.

If it were just one of them, you could easily counter them. Both together makes it so even if you try to build a counter deck, you can only really counter one and lose to the other.

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You need to find value cards early on to extend survivability and overwhelm him with full minion presence on board before turn 7. Weapon Rogue’s primary objective is to chip away your health as low as it can with face damage until he’s ready to do garrote card draw combinations. For instance, If I’m playing as Quest Deathrattle Priest, I’ll find healing spells early on to mitigate his damage until I can reach mid-game for me to drop my taunt minions. Similar to Control Warrior, I’ll focus on building armor while having taunt minions to avoid getting face. Weapon Rogue has little removal spells against minion. His most threat is Scabbs to return everything on board in hand while summoning 2x 4-2 stealth minions+ hitting you with 8 damage buff weapon. Weapon Rogue usually play garotte late game so he can maximize his potential to pull garrote cards with draw and tradeables. If you can become meaty when late game comes you pretty much outplay Weapon Rogue. If you can’t avoid face damage early on, your chances of surviving before late game against garrote is minimal. It’s important to plan ahead early game and to avoid getting face damage. Class you’re using, choices, and luck card draw plays an important role to win against Weapon Rogue.

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Yeah, it happens.

You have to remove both weapons and get over 40 health/armor to reliably survive what weapon rogue does.

No decks can reliably do that without massively sacrificing other matchups.

I playing druid, 28 Health 38 armor and still lose in the garrote turn, it is almost impossible outarmor them…

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You don’t. Poison rogue is really broken.

You play rogue and hope you get the cards before they do.