You can. I just do it as a test to see who doesn’t find lethal. Git gud, and try again.
Maybe but i am betting they want to see what having China back in the mix does to their revenue for at least 2 quarters.
That’s the thing though. It used to not be AS BAD. Used to be the only truly unstoppable combo was Mecha’cthun and (maybe) horsie paladin, both only stopped by mill decks because they stop literally any strategy that takes more than 2 cards together to work. Perm effects used to be anywhere from tame and meaningless like Dark Pharoh Tekahn to possibly a win condition if it doesn’t get stolen like Kingsbane. With one hand they smote the wicked, with the other hand they sneakily gave us the tools to smite the smiters such as Blade master Okani, mad duke theotar, and literally every titan except for shaman’s. Call it us being experimented on, call it the devs choking their garden with too much firm grip and not enough gentle hand, just never forget what it is and what it represents. Wait what does it represent again? Oh yeah. The invasive species theory, how they can drop in one unfamiliar way of messing with the ecosystem of their game, and the only way to fix it is for them to throw in another unfamiliar invasive species to smoke out the first one, and worry about the second sometime between later and not at all.
I guess it kind of has just turned into an arms race hasn’t it?
The power gap between the strongest and weakest cards and decks have also grown substantially over time. To an extent, that is always going to happen though.
It`s hidden because he is a troll that doesn’t want to be blocked easily so here’s a tutorial on how to do it
- Click on the 3 dots left of your profile
- Click on preferences and then users
- Paste the name of the person you want to mute or block
Umm, this is clearly false, lol
There’s like 10 different ways I can prove this to ya:
- I’m still rocking Sludgelock, 7-months old deck without a single new card, and it’s strong, but not too strong
- winrate polarization is lower after every new patch, not higher - Sludgelock before nerf had 60+% winrate, Shopper DH had 57%, and they both had matchups which they favored 70-30 → you will find no such decks anymore
- “Power gap between weakest and strongest cards” is an imaginary term for something which doesn’t exist. A card is AS STRONG as the deck it can be found in, not weaker, not stronger. In other words, absolute strength/power of a card doesn’t exist. It’s all relative.
Now, are there cards which are a staple of a deck, and without which it’s pointless to play that deck? Sure! But there always have been such cards, and if there’s anything positive about power creep it’s that you now have more options to replace expensive cards which AREN’T a part of a deck’s core.
Just take a look at Mage and shaman decks on the ladder. You will not find two similar ones. Everyone plays their own flavor of it, because it works good enough, as long as you understand why each card is in your deck.
In b4 Bottles makes the Chillwind Yeti argument
How does reducing the number of choices actually increase RNG? That makes no logical sense in my mind.
Because math.
Take a hypothetical pool of 10 cards that can be discovered from, and you need 1 specific card from that pool.
Currently, you have a 30% chance of having the card you need offered (slightly higher due to the no dupes offered condition on discover, but close enough for this example).
With only 2 cards offered you would have a 20% (+/-) chance of having that card offered.
The lower your odds of discovering what you need, the more random it is.
You need to increase consistency (cards offered) to reduce the RNG on discover, not decrease it.
Hearthstone is just boring at the moment. With the super fast meta in standard, the same old race to get the best factions in battlegrounds and arena just being garbage.
I logged in this morning and couldn’t find a mode I wanted to play. If only they didn’t get rid of Duels.
Cards that reduce or set the costs of other cards lower are unable to reduce below 1
So the wand treasure now sets them to 1 instead of 0
Shadowstep is 2 less but not less than 1
I would make reno leave each player’s highest health minion on the board and limit both players to a single slot for the following turn instead of being a one-sided full board clear.
I still think the card should have never been printed and highlander should have stayed in the past, I still think the change to make it start of game was a huge (HUGE) buff that made it uncounterable, and I think the sort of turtlestall warrior decks Reno enables are just bad for game play overall, but clearly there are a bunch of ubernerds that love that stuff, so here we are.
I have never been in favor of a class ban system, but I would ban warriors right now in a heartbeat if it meant I wouldn’t have to deal with them until they get a different playstyle.
Reno should just poof both boards and not limit space
Reno should just poof both boards
I can see where that’s appealing, but I think the showdown aspect of it should stay.
This issue right now, at least from my perspective, is that it’s not really a showdown because it doesn’t even touch the Reno player’s board.
Thanks to my Evil Genius, I’ve actually been able to use Al Akir as an answer to their “showdown” but I agree, if you gonna make him the same cost as a full board “poof” like Amazing Reno, either make it symmetrical or full on switch em, make amazing reno the half clear and make Lone Ranger the full clear. Don’t tell me badlands is a prequel to the rise of dragons league of explorers then make Prequel Reno stronger than Sequel Reno, I already hate Star Wars for doing that inconsistent time/power scaling
Things would be so easier If people were not obssesed with maintaining cards in standard…
Like…
It is kinda already past time for reno to Just meet his other incarnations in wild and we can see that by looking at How bored people are.
Just let him out. Maybe rebalance the other Highlander cards around that and that should be it.
But no…
We need to keep this junk here to not hurt the feelings of some bronze player.
Because let’s be real about this. People suggesting anything here want to just murder the card at this point.
It is a 10 mana card with Highlander requiments on top. Of course It has to be dumb to play against regarding powerlevel.
The card is good as it is. People are just tired of playing against it.
So Just rotate it earlier(maybe even revert the nerfs) and let people refund it.
It is kinda already past time for reno to Just meet his other incarnations in wild and we can see that by looking at How bored people are.
They need to make it so you can shut it down by putting duplicates in their deck. My biggest complaint is that there’s zero counterplay to it as a start of game effect.
The issue with this is that turbo reno is dumber and to allow that turbo reno should be allowed again.
For those who don’t know turbo reno is referencing to decks with duplicates that aim to activate reno by sheer draw power.
They created that problem when they decided to go above 6 mana for those effects.
Because at lower costs you would not have be able to do that on curve.
Imagine that as their band aid to not have to admit It was a gross mistake to design 7+ cost Highlander effects.
And by Gross i mean on mathematical level so not even a question of perspective.
Lack of counterplay in a lot of cases is another issue I have with the game. It’s why I strongly dislike permanent effects.
My biggest pet peeve with online gaming discussion is terminological ignorance — that is, people just throwing around words like “balance” or “broken” or, in this case, “counterplay” without the slightest regard to what those terms actually mean. People don’t actually think, they don’t actually articulate, they just vomit buzzwords into a post then press Submit.
In any case, please elaborate on what YOU mean by counterplay. It’ll almost certainly not be what the word actually means, because even the online dictionaries do a pathetic job. But first let’s figure out what you’re trying to say.
What I’m considering to be counterplay is the way someone takes preemptive action or responds to an opponents play, pattern of plays or perceived plays to stay in the game and ideally increase their chances of winning or mitigate their chances of losing.
If you want to get technical, it’s always happening up until you win or lose so a better way of saying it might be “lack of effective or impactful counterplay options in a given situation” instead “lack of counterplay”.