Basically what the title says, do you think a couple of problematic cards need some adjustments or maybe try to get some buffs for underperforming classes?, personally i feel like the meta lacks a bit of diversity, i would like to see some other classes get the spotlight.
I would remove every card added after 2014.
People are too dumb to figure things on a design perspective.
A good meta is like the Mr burns meme.
He is so sick that every sickness combined together makes him imune to other diseases.
That means that any deck has something to be criticize regarding “play patterns” and the idea of an healthy metagame is really dumb.
For example:
Now that big spell mage is reduced in numbers people returned to use combo like finishers.
Is that more healthy really?
Remove reno and delete all aggro cards, then hs would be mabye a fun decent game.
There, see what I mean?
Edit: my post before this one has been removed by mods.
Solitaire druids agree
I think they need to just turn a lot of things down. No more being able to reduce a card to zero mana. Turn down the RNG by having the discover mechanic give the player only two choices. Card generation is ridiculous these days. There are matches where I’ve watched my opponent play 70 cards by the time it was over
Do that first and then see how the meta shakes out
I agree, i think hearstone could do with a lower power level format, me personally? i like the tf2 balancing method which is strong effects held down by powerful downsides
Yes and no, the popularity of BSM certainly can make the meta seem like it’s not that diverse, but the HGuru data shows 20 different archetypes with a winrate above 50 percent, and HSReplay shows 7 different classes with a winrate above 50 percent, both of which indicate more deck diversity than I am used to seeing in Standard.
My first two matches were both against Warrior this afternoon. And I still run into Druids, Rogues and Priests on the Ladder, so from my perspective, all classes are represented in this meta. Shaman, Mage, and Paladin each have three different dogs (archetypes) in the fight.
Yes, I think that the data indicates that Shaman, Paladin, Warlock and DH are in need of adjustment, and it doesn’t matter much what I think needs adjusting, because the devs will apply their own methodology to what they feel should be nerfed.
There’s a basic flaw in the original premise. You still think the designers have 100% absolute control over what goes into a set and is released. You don’t realize they are being mandated to created cards like Zilliax, Reno and other incredibly polarizing cards that “You” don’t like.
They have marketing that shows them that the road they are following is the correct one. Chasing the meta forever is a tried and true sales tactic. All those cosmetics they have are for the mobile market and ramped up recently because Blizzard is entering China again.
With barely a tournament scene to speak of adding more random variables is their way of making the game “More exciting”. They have already spoken about it publicly that that game changing single play cards are exactly what they want. You either embrace it or go play something else. the problem is that other games like HS have been doing this for years. It’s HS that is playing catchup to the rest of the market.
Delete all the Renos and the Aman’Thuls. Just kidding. Also delete Yogg.
I see excavate harlots. But I don’t see them using zola or Jepto Joymancer to milk the end result properly. I see dragon priests, but I never see them realize they could just clone gorgonzomu 7 times instead of using a half baked miniaturize. I see taunt warriors, but I don’t see them using actually good taunt minions besides Zilliax
Just lifesteal means nothing it needs lifesteal and elusive to be good.
I see people using titans, but never giving them windfury to double dip. I see handbuff deathknights, but I don’t see them use brittlebone buccaneer or dead air or eternal layover to milk the handbuff deathrattles.
I see trees of green, red roses too, violets of blue. And I think to myself “what a wonderful world” The meta is scary, but I keep finding myself thinking “Those idiots, why aren’t they SCARIER than they could be right now?!” Maybe I am a psycho, I want the meta to be WORSE, I want these folks to realize they can make their decks ze best it can be even if they are lacking inspiration to make their own strats
Can you be more specific on “cards like ziliax”?
There are many ways to see that phrase and the connotation changes a lot.
I would fire the devs and hire a new team.
I’d rather be more general.
What players say they want DOES NOT EQUAL what players actually buy
There’s loads of evidence proving that. We have surveys asking people what coffee they like: rich hearty roasts. We have the data on what coffee they actually buy: milky weak coffee. I’m not saying that you’re all lying, I think you could genuinely believe that you’d like something, but if you ever actually had it you’d find that you were wrong. Companies are rarely cruel enough to actually do this to you, because it’s reliably a major disaster for them whenever that happens (e.g. New Coke, 1985).
It is helpful to understand which things, if any, you have actual expertise in. If you have expertise, then you can predict. If you don’t have expertise, then you can’t know if the food is good or bad until it’s in your mouth and touching your tastebuds. The only valuable feedback that can be gained from customers, as an overall collective, is in the past tense. Their predictions will always be garbage.
I think they need to prioritize a one eighty on their “every turn should be a puzzle” approach, for various reasons.
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no one likes it beyond the first few lucky wins, they are then subject to hours and hours of losing to high rolls, the Marin into Reno outs that are getting ridiculous.
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swing turns should exist but in a limited capacity and reserved to control decks, not every deck in existence. The purpose of a swing turn is to make the trade off between ramping or storing resources vs expending them a thing, and there by make the mechanics of the game deeper. As it is now, swing turns do the opposite they make the game extremely bland as you can just assume every turn is a swing turn.
From the above here are cards that should be deleted
- Reno
- Marin
That’s a good start.
Zilliax was supposed to be an air quotes “harmless” legendary that could compliment any deck like Marin ended up being. What Zilliax deelux actually turned out to be was a myriad of different win conditions bundled up into one easily customizable package. The devs have since nerfed him to oblivion until he reached the “harmless legendary” state they were trying to reach with him. Only viable combos on him now are ticking pylon and haywire lifesteal now, and those ain’t exactly “win condition” material. No, Patrick, a guy who summons a copy of himself in a double battlecry deck isn’t an instrument.
Nah…
If we really look to talk about zilliax it is really impossible to do so without a more artistic look.
That because you need to understand that hearthstone is the type of game who is always asking “what if ?”.
What if i could build my own card?(Zilliax deluxe)
What if we put different formats of decks to battle each other?(renathal)
What if hearthstone had sideboarding?(ETC)
And you only find those answers when you go there and make it real and viable so you can see.
That has a decent appeal to most players that they do not even notice because they’re too busy being tormented by the consequence of being part of the experiement. They still like it btw.
Sure. Any single card power outlier in a set that is of general use(a neutral) that can be utilized to swing the board or give you a massive advantage when played first and/or on curve.
Occasionally you will get one in a specific class but that is not normally what happens.