How to play Highlander decks?

(Talking about standard here)
I understand that Highlander Mage and Hunter are really strong right now, fueled by Zepherys and Brann/Reno. And I have 28/30 pieces of the most popular decklists, so my decks aren’t too far off.
My problem with them is that they arent consistent enough for me, or at least with what they want to do. They seem like a mashup of all the “good” cards each class has, then the highlander cards. And that’s mostly it. There isn’t too much consistent synergy in the deck - or at least compared to the Quest Druid deck I’m playing - with the exception of Hunter’s secrets, but even that’s iffy.

TLDR How is one supposed to play (standard) Highlander Hunter and Mage?

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Two ofs are key…

:man_facepalming:

That’s the whole point of the deck. It’s a spicy jambalaya where there’s something different in every bite.

I understand some folks prefer the old beef and potatoes, not touching each other, and with equal portions of all ingredients in each bite. If that’s you, stay away from Mardi Gras Jambalaya and Highlander decks.

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  • study your deck
  • study the meta
  • define your combos
  • define a winning strategy vs meta decks
  • learn to play to your outs in sticky situations

you can use these tips for any deck you build!

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Define some cards by type, there may be a suitable replacement that can give a similar benefit, such as running a missile launcher and a wargear, or a mecharoo and murmy

These are just off the top of my head and not necessarily optimal changes for any deck

Hunter: Just curve out.

You’ll realize when you need to make exceptions

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What if I want to female expections? And what non-binary exceptions should I make as well?

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Just let the AI do it for you,

Every mage deck I faced so far gets Reno the Relicologist on turn 6 just like Mech decks have Zliiax on 5.

Just learn what the Ai does and let it do the work for you.

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Or just learn basic probability. That works too.

@OP I can’t say much beyond what’s been said. Inconsistency is both one of the main weaknesses and the main draws for any Highlander deck. Every game is going to play out differently, so your best bet (more than is the case with normal decks) is to learn your deck inside and out and recognize how you can best plan your turns given the cards you have immediate access to.

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You want to get your value cards early in order to have options.

[CITATION NEEDED]

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Yeah, that guy is annoying - I don’t read his posts. Ever.

OP, you have to use your resources wisely and know when to drop Reno. That’s all I got because I find them annoying AF.

They play out different every game. With proper deck building, ‘inconsistency’ turns into a wider array of options and play patterns.

If you’re not into improvising and on-the-fly thinking, and prefer to stick to Flame Imp on 1, Keleseth on 2 -style of gameplay; then these decks are not for you.

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These inconsistencies make Reno decks so fun to me. Sadly, the ones I was theorycrafting before the card reveals ended up dead.
Having to think your strategies through, knowing how far you can push the envelope, when to leverage value and when to take risks to give you a chance at winning despite the odds being against you.

That’s da good stuff.

I don’t see that when I verse them. All I see is insane value, tempo swings, and having to do 472616 points of damage just to the enemy hero.

I’m running low on resources and they’re at full health. Play too conservative, you get behind. Play too aggressive and you’ll run out of steam by the time they Reno and bounce it to their hand.

That is due to the decks currently available to you or you prefer to play.
Reno mirrors and even Big Priest can be quite fun. Thinking ahead and planning constantly is not necessarily part of every singleton deck, though.
Quest Paladin belongs to that “big brain” category as well.
Although I admit: Cards like Psychic Scream and demon rezzes/cheating are buzzkills.

I don’t play highlanders. They’re not my style because I find them annoying AF. Which is why I’m torn between crafting Patches or DK Anduin…

Which counters them better? Hyper aggro (Odd Rogue is the best I’ve got) or Dragon Mindblast?

Dragon Mindblast.
Odd Rogue is more meta-flexible I think.

Their max life total is limited. Therefore MB.

But why do you find them annoying?

Then you won’t be happy to hear that Wet Reno Shaman is now viable in Wild.

Now you have to play around 20 different Battlecries going off twice. Healbot healing for 16, MCT taking 2 minions, and Lifedrinker going for 6, etc.

And watch out for those natural disasters!

I find them annoying because they consistently rob me of lethal. I have lethal on board but nope…they play Reno and now I’m in this match for another 10 minutes and have to bring down their health total again.

So I was looking for a deck that can either pummel them before that happens, or a deck that can kill them in one turn so I can move onto the next match.