The real problem card in Shaman besides the new evolve spell “Blazing Transmutation” is “Schooling” because it allows them to make their hand artificially large and allows Gnoll to be played and evolved on turn 2. The correct way to nerf Shaman would be to fix the bug that allows them to discover colossal minions with Blazing Transmutation and to make schooling a 2 cost spell, or to make schooling summon one of the fish and add 2 to your hand.
Or just make Gnoll 11 mana, problem solved.
Nerfing Gnoll nerfs every class that would play it, it is used in like 3 standard decks and many in wild. Nerfing schooling only nerfs shaman.
So what? Gnoll is the problematic card and adressing other cards for Gnoll is just wrong. And while your solution might solve the problem, but it might kills Schooling, because 2-mana do nothing impactful and get 3 piranha is bad while Gnoll keeps still be problematic, because the potencial combo is still there just slower.
I also said schooling could be changed to summon 1 fish and add 2 to hand instead of nerfing its mana. There are other cards with similar effects for each class so it would make sense for shaman. Rogue has a Battlecry pirate for 1 mana that does this and paladin has Deathrattle Sinful Chef that does this.
The Blazing Transmutation bug was already fixed. Nerfing Schooling is a very bad idea, it would make every other Shaman deck worse. The problems are Gnoll and how the evolution mechanic works when there are no minions with a higher cost available. A change to either of those would solve the problem.
shaman ha still all green Much ups with is nuts. This deck needs hard nerfs.
It’s actually the evolve mechanic that’s problematic. Because of evolve, we had cards like Mogu Shaper nerfed in Uldum.
I don’t believe they’ll change the mechanic because cheating out big minions is what gives players the feeling of power which in returns brings Blizzard income.
So yeah, I guess we’ll have to deal with it.
Because Mogu was a problem and it’s sad that Blizzard repeat their mistake again.
That explains why they made the same mistakes again (after Mogu comes Gnoll).
You can aslo nerf gnoll in a way that only impacts shaman.
Make it cost 11 but aslo count itself for the discount.
Exact same for evry other class/deck
makes gnoll unable to evolve in anything but another gnoll.
Such a simple change, why the hell the devs don’t do it already
gnoll discount is so good 1 more mana wont do much to it for other classes
maybe increase its attack by one along with its mana cost
cries in EvenLock
you can stop that evolution too by rolling back the buff to the evolve mechanic
ikr, people are too focused on Gnoll to see the bigger picture. The problem card is clearly schooling being able to cheat out Gnoll too early as well as cheating out mountain giant in wild and other hand size cards with high mana costs. Gnoll is only problematic in Shaman, it has already been nerfed before and is fine in other classes and is a key card in many other decks in wild. Why would they nerf Gnoll a neutral minion for all classes that is soon rotating to wild and is a key card in multiple wild decks instead of just nerfing Shaman directly? These guys are not seeing the bigger picture here and thinking too narrowly about this problem.
That is not much of an argument, gnoll is used by only two classes really and it would barely hirt the warlock deck
They can always revert Gnoll when it rotates to Wild.
If you combine both Standard and Wild statistics, Gnoll is used 49.29% by Warlock, 40.9% by Shaman and 10% by other classes. Nerfing Gnoll would effect Warlock more than Shaman as it is used more by Warlock-- and some people suggesting to nerf it to 11 mana? Okay, goodbye Even Warlock, a deck that only came back when they released Gnoll after years of being bad. Oh, and who cares about the other 10% of classes that use Gnoll they don’t matter either right? Just focus on nerfing Shaman cards specifically! Gnoll has been in the game for 2 years now and has already been nerfed before, the problem is Shaman’s cards not Gnoll.
Welll gnoll is only problem in standard (the mode they care about)
and it rotates in 2 months at most
so could be nerfed to 11 (or 11 and count itself for discount aswell) and then be unnerfed with rotation.
That would be sensible thying for blizz to do (outside making cards be diffrent in wild vs standard, which is possible but they dont want that at all sp)
But its aslo blizzard, so they could just then not unnerf it at rotation and then like unban and unnerf demon seed.
Schooling is fine as it is and gives mid and big shaman deck a way to combat for the board early on. Gnoll is the sole and only problem card and lets be honest it’s pretty much always been a problem card at 10 cost.