You said it makes the decks worse, which means it lowers the powerlevel of the deck
Actually you said neither of both, you can go back up the topic you never said it made the deck lose more. Especially since you said it was not even a drawback in many cases.
Wild was too fast long before Renathal got introduced. Aggro decks being able to lethal by turn 3~4, even against control decks, existed before castle Nathria. Renathal only offered control decks a way to keep up with the speed of the format.
Must be one of your personnalities speaking to the other one.
You contradict yourself, you lie about what you actually wrote in the replies above…
Either it is a drawback and it almost always makes the decks worse, or it is not a drawback in many cases and it does not almost always make the decks worse
Being the first one starting an off-topic debate that no one asked for, spitting your opinion on everybody’s face, while OP was just asking how to get the card…
We can’t be even, I’m only one and you’re clearly several in your head, I’m outnumbered.
It makes them lose more, that doesn’t mean they lose faster.
That’s what “worse” means. More losses.
No, he didn’t. They just die a couple turns later.
I did not. I’ve been consistent through out. He makes most decks worse, which means they win less. Just because you don’t comprehend that doesn’t mean it wasn’t what was said.
Sure, a card that leads to more losses is a card that lowers the powerlevel of the deck, we agree on that.
But how is that an argument in favor of you never talking about the powerlevel of the card ?
So if they die later, then Renathal achieves to make games last for more turns, which means the pace of the game is slower comparatively to what has to be done to win, thanks to Renathal.
So you’re saying that he’s responsible for the games being slower, yet you also said that Renathal was responsible for the game being too fast
Renathal almost always makes decks worse.
It’s not even a drawback in wild in many cases
How is that consistent ? You can’t be consistent by saying that it’s almost always a drawback while also saying that it’s not even one in many cases
If in many cases it’s not a drawback, then it doesn’t almost always make the deck worse
Also your logic doesn’t make sens
-that card is bad, ban it
-why ban a bad card ?
-you don’t understand how it’s unfair ?
-you never talked about fairness, just powerlevel
-I never talked about powerlevel
-you talked about how it lowers the powerlevel of the deck
-yes
For someone mansplanning the correlation between “the deck is worse” and “the deck loses more”, you really don’t get the one between “worsening almost all decks” and “having a bad powerlevel”
I know these concepts are really difficult for you, but if you just try I know you can get it.
Delaying a forgone conclusion doesn’t really do anything other than make everyone waste time, so Renathal isn’t actually productive in any way… think placebo effect and you get why idiots run the card.
But smart people don’t run it and they’re getting murdered by advanced aggro power, too, power that had to be amped up to beat 40 health decks so Renathal didn’t become an “I win” card.
You were going to lose the whole time. Renathal didn’t do anything to stop that. Your 40 card and 30 card homebrew sucked equally hard, you just took an extra turn with the XL.
Okay, boomer.
Tell the kids to get off your lawn while you’re here.
Wild decks can still lethal by turn 4. I’ve also played against renathal decks that don’t take a single point of damage and by the end of thr game they have 40 health and 10+ armor. That stupid card should never have been created. Just makes greedy decks more greedy and there is hardly any downside to running 10 extra health and 10 extra cards. If anything it makes the game completely unbalanced when it comes to 40hp decks playing against normal 30hp decks. It’s a really stupid game design. The fact they unerfed it is mind blowing. Should have stayed at 35 not 40.