first make it 3/3/3
then give it the paladin treatment
3 unique pirates for each part
bam problem solved
An even simpler way would be to just get rid of the quests altogether. Rotate them early.
I donât think the questline is âbroken, brokenâ.
Itâs just their turn in the spotlight. I think there is a hidden rotation. At some point each class will have their OP moment. I imagine there is a profit algorithm that demonstrates maximal profits when there is such harsh injustices and imbalances. Quest warrior is just too blatantly over-powered to be a coincidence.
Look at the news media. Nothing but polarizing headlines designed to trigger primal emotion for maximal views. HS seems to be similar with itâs âlack of balancing actâ.
And hey, looks like its workingâŚ
Maybe Iâm just getting really bad match ups but Pally is overwhelming me regardless of deck Iâm playing. I built a specific deck to counter, didnât see any, switched back to the meta and BOOM pally pally pally⌠BOOO!!!
Play shaman the pally killer.
thats creating a problem with a terrilbe move not solving one
Same here. I saw elsewhere ppl suggesting viper to destroy the immovable object. I am still looking for another solution. If nothing works, I might just cave in and craft one myself!
Hmm I think the devolve is definitely useful against the buffed minions. But the buffed charge minions still can kill you before you have a chance to devolve them. Maybe some tauntsâŚ
Are you aware that of the 5 top decks, Paladin has 2 of them, both of which are above Quest Warrior?
So if youâre asking for nerfs because something is âtoo powerfulâ youâre likely going to get it to your Paladin.
-Sword Eater 2/5 â> 2/4 and weapon 2/2 OR ONE OF THIS
-Shiver their timbers 5 â> 4 dmg with pirate minion on board
-Raid The Docks all steps change to be 3/3
-Cargo Guard armor GAIN reduced from 3 â> 2
-Stonemaul Anchorman 4/6 â> 4/5
-Defias cannoner 3/3 â> 2/2 in stats or change the 2x2 dmg at random to be 3x1 dmg at random
-rokara changed to be 5/5 + reveal summoned ship after 3 turns with stats 0/8 -its a JOKE this is a 5 mana card
and still this will be strongest overall aggro in standard
Why nerf warrior when pally is the one that needs the nerf?
BECAUSE Quest pirate Warrior is most nobbish, braindead spamm hyper aggro/minion deck since weeks, with crazy cheap stuff, synergies and draws which make him whole time on fuel
ppl can be bored of playing him more, nowadays, especially when the new Alterac cards and interesting class archetypes appeared, but still it DOESNT CHANGE dat the Quest Warrior are a BROKEN shytt and every1 open-minded see it
PS: i wonder how many noobs just climb up by playing this closed eyes, low IQ deck and wins in like 5-6th turn
Dayum you must really hate pwar. Iâd just nerf to 3/3/2 pirates and make sure to rotate Gorehowl next year.
3/3/2 isnt enough, the top post is exactly what they should do, if paladin can deal with it, so can warrior
Yes ,It is. But we should nerf things based on How powerful they are and not on how much moronic the gameplay is.
If you wanna get out of the zone were people play stupid decks get better than they and climb up.
Otherwise youâre not better than they and theyâre in fact your âworthy opponentâ.
i dont play braindead decks sorry i like to wins with somethin more special instead of booring quests 90% linear games/cards or the stupid aggros spamm like murlock shaman in the past ^^
and u cant say a 3/3 minion for 3 mana which hit 2x 2dmg at random are not powerful ^^ or the shiver 5 dmg for 1 mana or 2/4 gain +3 armor at the end of turn ^^ even the rokara card as a 7/7 minion with unkillable boat which spamm free minion, equip free weapon and shoot 2x 2dmg every turn ARE NORMAL ??
By the time they get to doing any balance changes(Mid January at the earliest) it wonât really matter. Rotation will only be a little over a month from that point. I think we have to face the fact that rotation is going to be where we have to hope they fix the games polarizing problems.
No. But itâs far from unbeatable.
And letâs be fair:
People with the âI not play overpowered decksâ are either lying or giving an excuse to themselves for their own incompetente.
Basically sabotaging themselves before even start to justify their own lack of effort.
man i want to play healthy good games not damn horrible spamm of aggro braindead stuff which u can play without the reall attention whats actually happening cuz its still win on average unless u faces a specific counter, or playing other uninteractive 90% spamm burst spells decks or other AoE in face where every single minion which has been throwed on the board are wiped out⌠its like the mages or even retarded Hunters with Q whos dont use beast/minions at all, and have low cost spells and faces dmg in most times by burst dmg⌠kinda joke and booring
Q warrior pirate are problematic cuz its just too easy to achieve, and he dont even need a single legendary card (instead of the quest) or even epick one to stomp some games⌠so stop BS please
this change would make the quest unplayable in an aggro deck, but good in a control deck.
It makes sense: why should an aggro deck have access to infinite damage/value by turn 7?
If the juggernaut had as an effect âat the start of your turn deal 2 damage 2 times to random enemiesâ, it would still be good enough for an aggro deck; as it is now, itâs absurd, even in standard