Make first day of school cost 1 becuase please for the love of god stop printing zero mana draw 2 cards and then wild Oh my Yogg because paladin secrets are not supposed to have spell interaction.
Since when? Yogg isn’t the first Paladin secret to trigger off of spellcasting.
There has been 1 other paladin secret to trigger on a spell being cast in paladin and it did not interact with the spell it buffed the paladins board.
So new secrets aren’t allowed to ever do anything that old secrets didn’t? That seems like a really arbitrary restriction to put on something.
OMY can definitely be pretty tilting, but a lot of classes possess the tools to play around it.
Its part of class Identity like imagine if they gave priest really high tempo strong early game minions on the level of things like hunter and paladin. Thanks to their efficient buffs and good board control spells they would be able to totally take over a game. Secret pally can do the same thing right now since they have a counter spell. Because their other secrets also win them minion combat the deck has no way to win back tempo from them other than “They just didnt have OMY.”
Mage has used counterspell pretty consistently for like the last 7 years or whatever, how are people this bad at playing around spell stopping secrets still
because mage dosent spam the board with strong early game minions that you need fast answers too in order to counter act buff cards. Its not a matter of having an option to play around it. If the paladin loads their board up, has secrets to prevent you from attacking into their minions or punishing you from attacking into their minions, has a secret that punishes you from trying to spam minions back, and has a secret that blocks any spell how are you supposed to keep up?
… and therefore can only trade with spells from hand.
Sounds like a mage problem, not a paladin one, tbh.
But the issue isn’t OMY, it’s that it is drawn and played for free from a thin package of (usually) only three secrets, all of which directly synergize with early board control and damage.
you miseed the point of comment. Mage doesnt spam the board nor does it have many secrets that interact with minion combat therefor counterspell is easy enough to play around meanwhile paladin has a very strong early game AND secrets that prevent you from combating their board with minions and now spells.
Paladin is fixed. It works just fine.
since when?
Mage has Oasis and MIrror in standard for minion, and Counter and Nether for spell, so 2 and 2, his other 2 are utility/healing (draw and armor)
Paladin has 1 for spells and 3 for minions (OMY and reconing, avenge, get down, respectively)
So, both classes have secrets for both spells and minions.
And that’s just for standard, if we include wild (since you are talking about identity and OMY as being something that wasn’t in the class abilities in the past) then mage has a plethora of minion based secrets.
furthermore, the sentence “doesn’t have enough of X so it’s easier to play around Y” doesnt even make sense. In fact, exactly because there’s only 1 spell affecting secret in paladin, while there are 2 in mage, it is EASIER to play around it vs paladin compared to vs mage, since you only have to play around 1 magic based secret.
In general, the more of the “same type” of secrets something has, the harder it gets to play around all of them.
lastly, while indeed mage doesn’t flood the board, it also stands that paladin can’t easily clear from hand, if you stick a board vs paladin, he needs to have a board to answer you, while if you stick a board vs mage, he can easily clear from hand with spells. Different classes have different approaches to things.
First day of School to 1 mana
Crabrider to 3 health
Mage hasn’t used counterspell in a while in standard, unless there is a Secret Mage at the moment. But Mage secrets, are, in general, bad.
Thaa Said: Mage does not generate enormous boards you need to answer lest you die in turn 5. Even If you have a spell to test OMY, 1 mana less can easily spell doom against Secret pally, specially when the Paladin isn’t even having to draw or play the spell.
paladins are overpowered due to the fact that they have avenge and a “kinda” counter spell and a holy sacrifice , the combination of avenge + these 2 secrets (and more) make a too powerful combination to play around early game for a lot of classes resulting in big damage early and the ability for the paladin to buff his minions and generate turn 1 minions make the result oppressive and centred around only aoe or devolve wich sometimes you don’t have then it’s insta lose versus certain situations when it all depend about your hand so by the fact that turn 5 you have only 10 cards or less from your deck this make a 60 % or more 75 % for the paladin ^^ . add that you spend 1 mana at best in the wind for oh my yogg then resulting in only 4 mana left to react and don’t count the buff from avenge 
Again you missed the point lol. Paladin has strong early game, paladin has tools to make that early game stronger and sticky, paladin for a very long has only had ways to do this with their secrets via preventing minion damage, now paladin has a counter spell. Decks with a strong early game presence normally have a weakness against spot removal and board clears, paladin does not have this weakness thanks to OMY. Because of this you now in many cases do not have a viable option to deal with a paladins board. If you attack youll trigger get down and avenge only making their board stronger, if you cast a spell you trigger OMY and the spell gets wasted. Yes OMY is their only secret that interacts with spells, however if spells are the only way you have of keeping up with or dealing with their board due to how fast paladin is right now what are you supposed to do? If you have a board, but its of relatively equal power attacking just makes their board stronger and if you try to use a spell it just gets countered so what exactly are you supposed to do? Thats my point it doesnt matter if you know 100% for a fact that the OMY is there because paladin will often put you in a spot were casting the spell and hoping you get a similar effect is often the only option you have.
nerf rouge again that will fix it
To fix Paladin you need to break the weapon’s curve. Make it a 3 mana 2/2 or something. Now you can’t 1-2-3 curve out with it and have to sacrifice board presence to cheat out those secrets.
And yeah, gimp First day of School to 1 mana.
I’d also nerf Crabrider’s health lmao. The card is almost as problematic as Pen Flinger.
I’m pretty sure the whole point of the secret package is to give paladins good curve. Nerfing the curve defeats the purpose of running it (and by extension rest of the secret package), and paladins will just run another 2 drop minion (like crabrider, as you mentioned), just like before expansion, and continue to curve out 1-2-3
Result: secret package isn’t fixed, but ruined. Paladins as a whole isn’t fixed, as they can keep on truckin’ with that curve.
Paladin is unfixable. Who wants to be a paladin anyway…no one. unless its OP x 10.
has to be the most boring hero in the bunch next to DH.
What’s wrong with the color red? Is the make up too over powering?