How to beat 10/10 9/9 stealth minions?

i think iam done with the game for a while, missed my chance at legend 3 times now iam rank 5. not mentally healthy for me, as i was going from rank 1 to 5 , i was cursing the poor opponents too. its ok its iam just done with it, it was not ment to be.

HS grind its not for me drives me crazy

what deck are you playing? some classes could deal with them, some couldn’t

The Rage is strong with this one

Paladin is good against it, set them to 1 health then just tax em for 1 dmg

You could run Priest. SwDeath, PwHorror?, Lightbomb and Whirlpools. All that stuff seals with it nicely. Only treath is that one that makes the bigass weapon but you could run vipers to deal with those.

Taunt


Doesn’t sound like rage to me. Sounds like a bit of truth telling.
It’s fine for some classes to have 10/10 as early as turn 5 or 6.
God forbid a spellcaster counters it.

just get legend its so easy

You typically can anticipate when big minions are going to be coming down soon for Miracle Rogues.

Miracle Rogues also have their big minions easily controlled or cleared by Priests and Mages.

Rogue is completely insane right now, you’re not alone in feeling frustrated by the meta. Buffing Edwin was one of the dumbest balance decisions I’ve ever seen.

How; exactly, does mage control a Rogue minion in Standard right now?
We have never had minion steal effects.
We have had Devolving missiles which rotated.
Polymorph, which costs too much for what it does to be used in this meta.
Mass poly, which also costs too much to run.
The only thing I see is Amulet and pray.

or play mage and freeze their board for 10 turns

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Well; He said “control” a minion. And yeah, thanks to Amulet, Brann and the dumb parrots, BSM can do that. (freeze repeatedly)
But; without being able to, Mage would never win a single game.
The entire meta is a joke, which is why I quit Standard.
Team 5 no longer cares about anything but money.

have they ever cared about something else? :stuck_out_tongue:

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Point taken. I stand corrected.

Against miracle rogue you can:

  • be aggressive: win before they win. Due to cheap removals and gnolls it may be hard
  • wait: less minions you have, less cards they can play in a turn. Of course, you have to play a deck that can do something later
  • freeze: mage has probably an easy time. Solid alibi and freeze effects are very efficient to stall. You may lose at any moment to startish, but they don’t use it (not good with edwin).

Or look at sites with statistics to know which deck and strategy bests them; if you want to go to legend, the best thing you can do is using a deck good to climb, regardless of its matchup against rogue

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Thats about the only deck paladin is good against.

Have you seen the original one? It was a craptopia of rage-filled text.
Glad to see he cooled sown a bit.

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Big DH 70% winrate, whaaat?!?!