Step 1: The Rogue is extremely good at defense at the start; almost impossible for the Paladin to get ahead whatever the deck; well at least if The Paladin deck isn’t a monstrosity of legendaries (Highlander).
Step 2: The Rogue manages to mess up and now The Paladin for a brief moment has the upper hand; well the “upper hand” might be an exaggeration; The Paladin may have managed to have 1 high HP minion on a shield.
Step 3: lol The Rogue doesn’t care it will just crap legendaries out of its butt for the rest of the game after round 5 and will win anyway.
I’ve been playing a little bit more of standard and wild lately.
As far as I can see, the meta is filled with nothing but pure and unadulterated greed.
Rogue, Druid, Mage,Paladin, and to a lesser extent, Warlock, are currently in full greed mode.
The amount of mana cheat that these classes manage to pull off, really makes one stand in wonder.
People are running Fizzle, bounces, Zola!!! Pure and unfettered greed. Imagine hard running Fizzle?
Not only is Rogue and Mage easily cheating out over 100 mana more in value than some opponents, they have the audacity to run bounces and fizzle. If you’re running any of this crap, you’re playing full greed all the way to the bank! Greed is tier 1!
The rogue deck is just a stupid slot machine deck. Theres no rhyme reason or strategy involved, just pull the lever and see what happens. Play any card at any mana cost at anytime.
At least paladin you knew what you were facing. Unfortunately people love casino stone as it is the best at bridging the gap between the so called ‘skill’ people like mention all the time.
Kinda agree with this. At least Treant Druid kills you in two minutes instead of watching Blood DK discover cards for half an hour or having to cross your fingers and hope Rogue doesn’t randomly get the perfect answer to everything you do.
That’s practically what’s going on. They just spam your face with random legendaries after round ~5. It’s like having Paladin’s The Countess multiple times and guaranteed lol…; The Countess wasn’t even that great on its own (I removed her from my decks); but if she had a guaranteed <=2 mana cost or she easily taunted and defended on her own it’d be different lol…
I haven’t faced many wishing well rogues, mainly excavate rogues that manage to play super cheap cards many turns over while shadow stepping their important legendaries.
But Paladin isn’t without fault either… you say the Countess isn’t even that good, But I have lost many times on turn 8 when I dont have an answer to three 6 cost legendaries. Not to mention paladin has quite a few mana cheating cards that are easy to get out by turn 4, 5 and 6. Whereas paladin is good at spitting up board after board. Rogue is good at pure nonsense. Both are pretty scummy playstyles IMO. But people still complain about Sif.
The Countess is overrated; 1/3rd of the time it just gives statbags and the other 1/3rd just tauntbags; she is also incapable to taunt or do anything on her own so she’s VERY OFTEN a liability if she’s not 2-cost.
The “pure” paladin is just lame this patch; the cookie cutter decks are dead in the water by round ~7 because its AOE is bad and the big-deck opponents just obliterate it after round 7; only the highlander-monstrosities can be paladin this patch or custom decks nobody has listed on 3rd party sides.
The rogue this patch is nowhere near where paladin was last patch; rogues have approximately ~80% win rate below legend lol…; the mage is lame with Sif because they get an almost-guaranteed win if they manage to survive until ~8.
Not even remotely close to being true. You’re just making stuff up and highly exaggerating the win rate while at the same time completely downplaying how strong Paladin is. The Countess is still one of the highest played win rate cards in Pure Paladin and HL Paladin decks. If it was as bad as you say, then the played win rate would be terrible. It’s got a great played win rate because it absolutely changes games when played and often bails Paladin out when things might be rough. Stats 100% support that playing Countess is a great play and leads to more wins than losses.
I actually built a elemental sif deck. Thinking, let me make this deck a little less random, a little more proactive and minion based, but still have a good burst finish that can go over late game board spam.
And then I realized, 4/5 times, the entirely early game doesn’t matter. Turn 8-10 basically decides everything almost regardless of what happens early on.
Oh yeah? Let’s see the data right now; I’m opening Firestone-Desktop as we speak; anyone without even a premium account can just go to their Meta Decks tab and see.
** Bronze-Gold past 7 days: Drilling Rogue ONE HUNDRED PERCENT win rate (I’m not even joking)
** Platinum past 7 days: Drilling Rogue 88.9% win rate
** Diamond past 7 days: Drilling Rogue 78% win rate
PS so yeah I was wrong: it’s higher than 80% avg lol…
Imagine posting this and actually thinking the data is accurate. Imagine actually arguing that a deck has a 100% win rate and thinking “yup, that’s accurate”.
Are you serious?
Like I said, you’re so off base on what is real. I provided proof you are wrong. You’ve provided obviously fake/wrong numbers.
That’s HSReplay, which has more data than Firestone.
And then that’s VS data, which COMBINES HSReplay and Firestone data to get a more accurate number.
Your numbers are obviously false beyond comprehension.
Yeah, I’m not a fan of the stupidly explosive starts that illusionist gives that deck, and the random BS that it generates from nowhere, but the deck isn’t oppressive, just annoying as hell.
Wut. Drilling rogue is ~100% at that bracket because ALMOST NOBODY stays at Bronze-Gold with it.
Do you have any idea what it means to have an easy ~80% win rate at diamond-1; bronze-gold is just pressing random keys; you have to TRY to lose with that deck below diamond.
Ah I see what you delusion is. You have the delusion that the win rate of HSReplay is actually just wins divided by games.
No; it’s what Firestore has as Conservative winrate (it’s a toggle at Firestone’s Meta Decks tab); don’t you think it’s weird that HSReplay has “mysteriously” always ~60% win rate even for decks that have only 10 games (they do it because ~60% win rate is what they recorded for the popular deck of 20,000 games too).
The Dunning-Kruger is strong with this one. What gives you the delusion the best players only play with a cookie cutter deck that your favorite site shows having 20,000 games?
The best players even from diamond onward (and obviously legend) play those “50 games” decks because they ALWAYS customize their decks by at least a little.
So you have to explain to us why a billion “50 games decks” have ~80% win rate on legend for rogue and NO DECKS do that for the nerfed classes lol…