Maybe it’s time to trash it from the game and burry it once and for all.
It’s one of those cards that increases in power as we continue to get new cards. Those are always dangerous cards.
so every card then??
Yeah, at this point there are so many tutors in wild that I’m pretty sure it would function fine at 2 durability…
it was nice having it up to 22 atk 5 durability
the dual class minion is sweet
No. Some cards don’t gain in power as new cards are released and some lose power as new cards are released.
Off topic but:
Have you tried Kangor in Brawl yet? It’s extremely fun. You get 3 in your deck so you can bounce them infinitely with taunt and charge lol
Kingsbane, Secret Mage, Shudderwock, Blood DK all need to get hit with the nerf hammer. Wild is hardly playable atm. These decks have rediculous win rates yet the devs are sleeping.
Get some sticky fingers.
i will give that a go!
heres my standard deck
schyla was right
schyla was right
Class: Paladin
Format: Standard
Year of the Wolf
2x (1) Feast and Famine
2x (2) Equality
2x (2) Flash of Light
2x (2) Great Hall
2x (3) Consecration
1x (3) Hammer of Wrath
2x (3) Service Bell
1x (3) Starlight Groove
1x (3) Stewart the Steward
2x (4) Truesilver Champion
1x (5) Kangor, Dancing King
2x (6) Masked Reveler
1x (6) Rivendare, Warrider
1x (7) The Leviathan
1x (9) Annoy-o-Troupe
2x (9) Flesh Behemoth
1x (9) Front Lines
1x (10) Amplified Elekk
1x (10) Neptulon the Tidehunter
1x (10) Stoneborn General
1x (10) Thaddius, Monstrosity
AAECAcOfAwywsgS/zgTC4gSs7QT18QTCpQXFpQXHxAXAxgXBxgXExwWGowYJnJ8EnZ8E7p8EktQEgeIEy+0EjIMF1JUFjZYFAAA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Game winning card that gets stronger with new cards printed and exceedingly few ways to meaningfully interact with it…
What could possibly go wrong?!
Really, the card should just have a conditional on the deathrattle that it has to break during your turn to go back in deck.
Seems like they break it often on their turn anyways. It might help though early game if that was a thing.
For me its the fact they can buff the weapon to be invincible plus give it life steal that makes it broken. Buff the weapon then not have to worry about taking damage from attacking a minion.
Yeah, making it only trigger on their turn would make any weapon removal tech work against it, not just stickyfingers.