How many times does Kingsbane need to be nerfed?

Maybe it’s time to trash it from the game and burry it once and for all.

5 Likes

It’s one of those cards that increases in power as we continue to get new cards. Those are always dangerous cards.

4 Likes

so every card then??

Yeah, at this point there are so many tutors in wild that I’m pretty sure it would function fine at 2 durability…

1 Like

it was nice having it up to 22 atk 5 durability

the dual class minion is sweet

No. Some cards don’t gain in power as new cards are released and some lose power as new cards are released.

2 Likes

Off topic but:
Have you tried Kangor in Brawl yet? It’s extremely fun. You get 3 in your deck so you can bounce them infinitely with taunt and charge lol

1 Like

Kingsbane, Secret Mage, Shudderwock, Blood DK all need to get hit with the nerf hammer. Wild is hardly playable atm. These decks have rediculous win rates yet the devs are sleeping.

1 Like

Get some sticky fingers. :smirk:

1 Like

i will give that a go!

heres my standard deck

schyla was right

schyla was right

Class: Paladin

Format: Standard

Year of the Wolf

2x (1) Feast and Famine

2x (2) Equality

2x (2) Flash of Light

2x (2) Great Hall

2x (3) Consecration

1x (3) Hammer of Wrath

2x (3) Service Bell

1x (3) Starlight Groove

1x (3) Stewart the Steward

2x (4) Truesilver Champion

1x (5) Kangor, Dancing King

2x (6) Masked Reveler

1x (6) Rivendare, Warrider

1x (7) The Leviathan

1x (9) Annoy-o-Troupe

2x (9) Flesh Behemoth

1x (9) Front Lines

1x (10) Amplified Elekk

1x (10) Neptulon the Tidehunter

1x (10) Stoneborn General

1x (10) Thaddius, Monstrosity

AAECAcOfAwywsgS/zgTC4gSs7QT18QTCpQXFpQXHxAXAxgXBxgXExwWGowYJnJ8EnZ8E7p8EktQEgeIEy+0EjIMF1JUFjZYFAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Game winning card that gets stronger with new cards printed and exceedingly few ways to meaningfully interact with it…

What could possibly go wrong?!

Really, the card should just have a conditional on the deathrattle that it has to break during your turn to go back in deck.

1 Like

Seems like they break it often on their turn anyways. It might help though early game if that was a thing.

For me its the fact they can buff the weapon to be invincible plus give it life steal that makes it broken. Buff the weapon then not have to worry about taking damage from attacking a minion.

Yeah, making it only trigger on their turn would make any weapon removal tech work against it, not just stickyfingers.

1 Like