How lucky we are to play in this (Pirate Warrior) era?

I don’t personally play it (I disenchanted it) since I don’t like guaranteed wins every game, but in my opinion, everyone should play a Pirate warrior. This deck is amazing, it has everything, cheap minions cheap removal, 2 turn quest completion and perfect synergy. For some reason, they made the most broken and overpowered deck and archetype this game has ever seen and yet they continue to work on it and add more logic-defying cards to make this deck even more senseless and to make opponents unninstal at the sight of a pirate warrior for absolutely no reason since it’s the best deck in the history of Hs from the day it came out. I feel blessed to play in this era of Hearthstone and I hope all of you understood the sarcasm and irony of my post.

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Listen…

DO you know how difficult it is to play PIRATE AFTER PIRATE AFTER PIRATE?

Do you even comprehend the incredible difficulty of figuring out which cards are pirates and then putting them in the deck???

THEN! THEN!!!

THEN they have to select a PIRATE from their hand!

AND THEN PLAY IT!!!

You wanna talk about skillz? L337 SKILLS?

Come talk to me when you know what a pirate is…

N00B

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i mean, sometimes they play weapons. choices, choices…

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While reading your post i came to a realization that you could be actually right, perhaps not that easy to play a deck that consists of 2 and 3 mana cost minions that are more op than some Legendary 10 cost minions, meh maybe i should just play a pirate warrior too and climb to legend but idk

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Pirate warrior is like playing DK rexxar, but without having to choose properly the zombeast or paying mana for them

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It’s far from a guaranteed win every game. The deck’s good, probably too good. Let’s not make stuff up, though. I suggest you post some replays so better players here (not me) can, perhaps, help you out some.

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you’re right, they lose 28% of the time (72% WR on hsreplay)

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The free statistics you can access on HSREPLAY are, unfortunately, very misleading. To give you a better idea as to its success-rate, in diamond through legend in the past week its winrate, overall, is 57%. I’m not saying that’s not too high; optimally all decks should have a 50% winrate. I wouldn’t worry if I were you. Quest Warrior will almost certainly get smacked with the nerf hammer – as it should.

I played it to see what the fuss was about. D5 and up, players know how to beat it fairly reliably.

Other decks felt way stronger.

Just like what was said before last meta, pirate warrior is really a deck that gives major problems to people who don’t know how to play against it.

It’s too much power for such a brain dead deck, I’ll give it that, and that’s why lots of people play it, but it’s not this guarantee win people think when they move up the ladder.

It’s likely going to be nerfed though simply because of how brain dead strong it is as it gives new players a bad experience.

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I think you might’ve unearthed the satirical influence in this thread.
Please keep digging and keep me posted!

Well, there’s the stats…

Everyone loves the stats, stats don’t lie.

Nerf the crap out of that OP deck.

No excuses Blizloving Fanbois

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Tell that to the pirate warriors i beat.

Also, you’re the same person from months ago saying this game is so easy and that you won’t be playing anymore. Dust all your cards and uninstall lol.

well, they knew all that, it´s not like the deck never had been metawarping in low elo before - and yet they brought it back with a vengeance this expansion.

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Honestly i think its not true that its just a skill issue and that better players can just beat it casually. The problem with the game is that deck winrates go more and more in the extremes. Its no longer 55% vs 45% but 90% vs 10%. Thats also the reason why more and more decks with seemingly balanced win rates feel super toxic. High legend like top 200 is a very small group of people and they play theire own little pocket meta. Pirate warrior isnt bad top 200 because the players are better but because the meta would instantly shift and take advantages of pirate warriors weaknesses. Also you could say top 200 are not playing for fun of the game but to win. Or they wouldnt be that high on ladder. That means they dont have a problem playing whatever deck is best for them. The rst of the ladder though wants to play a wide variety of fun decks and a lot ofnthese decks simply loose 90% of the time vs pirate warr. And in these cases people wont simply change decks to hardcounter warr.

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I share your vision: if your deck can’t beat pirate warrior, no matter how good you are you will lose.
If your deck can beat it and the opponent highrolls cannons, smite and weapon, you are likely to lose even if you are good.

Probably in high legend the moment pirate warrior gets dominant, everyone starts playing the counter so it isn’t as good as in the rest of the ladder.
I still have to figure out what is this deck that farms it :joy:

I think the main problem with Pirate Warrior is just that the deck is good no matter how good or bad you are. It rewards bad gameplay. That’s the problem playstyle wise.

The problem when facing Pirate Warrior is that it is very punishing if you don’t play optimally against it. For example, if I’m using my removal against a 2/3 bloodsail instead of waiting for the cannonier, I’m playing less skillfully.

Mix in both of these factors and you end up with a deck that has a high win rate. It rewards bad players and punishes bad players playing against it. It’s just a better than average deck vs a more skilled player.

Does that mean it should be nerfed? I would argue yes, because MOST people aren’t skilled players and it just punishes them too harshly for playing poorly. And I dislike decks that reward bad players as well. A deck should not just win a game for you simply because it almost plays itself. You could play any card you draw in order you draw it and you’d likely still come out on top win rate wise. That shouldn’t really be a thing.

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This whole new meta is garbage. If it isn’t mega crazy fast aggro that runs you over in 4 turns…it’s a bunch of control that just lives long enough to play its unstoppable combo on 1 turn and boom. I wish this game was interactive between players again, when skill and knowledge of the game mattered. Now its can I outrace my opponent or can I just get my unbreakable combo before he kills me. TRASH…pure TRASH. STOP THE POWER CREEP…this ain’t MTG!!!

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Get off your high horse pretentious clown.

Definitely not MTG because MTG actually maintains their eternal formats lol.

Again, stats side with me.

You seem to have a problem with stats.

Fact: The higher you go up the ladder, the less of a problem Quest Warrior is for you.