How is this deck?

Custom Mage4uldumfire

Class: Mage

Format: Standard

Year of the Dragon

2x (1) Arcane Missiles

1x (1) Raid the Sky Temple

2x (2) Ancient Mysteries

2x (2) Arcane Flakmage

1x (2) Sorcerer’s Apprentice

2x (3) Arcane Intellect

2x (3) Cinderstorm

2x (3) Dune Sculptor

2x (3) Flame Ward

1x (4) Cosmic Anomaly

2x (4) Fireball

1x (5) Cloud Prince

1x (5) Naga Sand Witch

1x (6) Blizzard

2x (7) Flamestrike

1x (7) Siamat

1x (7) Wrapped Golem

1x (8) Tortollan Pilgrim

1x (10) Puzzle Box of Yogg-Saron

2x (10) Pyroblast

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This is a deck that I creatively made myself, I’ve played others but this one is just one of mine that I play, I seem to like mage. What do you think of this?

1 Like

Well, this deck don’t have enough secrets as to justify have arcane flakmage or could prince; cosmic anomaly seem weak in a deck without shooting star and frostbolts; this deck have too much cheap spells as to be able to get aoe spells from tortollan consistently and it is weird that a burst deck like this doesn’t have Antonidas or Alexstrasza :v. What I am trying to say is that this deck tries to cover too many synergies at the same time

Covering multiple synergies can work, but you have to be smart with it. You have at least 6 unfavourable picks for Tortollan for example, dropping 8 mana on a 5/5 that doesn’t do much can lose you the game.

2 Secrets definitely isn’t enough.

Since you’re low on space you have no Magic Tricks or Mana Cyclone, which in turn slows the quest. Also no Questing explorer. No Antonidas which means one less win-condition. No Frostbolt either which is important to catch early Evil Totems or Underbelly Murlocs.
You’d be better off dropping either the Naga package, Secret package or the Quest and focusing on one or two main goals.

1 Like

It has raid the sky Temple in it which screams “I’m really trying to win via RNG” which is really a terrible way to build a consistent deck in standard.

I did play a game against this deck (i think,it did have the missles and cinderstorm at least) with my own quest mage and i did lose pretty hard (not sure if deck,draw,or my play was to blame).
Its prett decent i think though only 2 secrets is very little. It looks to be a control version of secret mage.
The idea of running both the cheap and the expensive spells with sandwitch is interesting,it did also cross my mind but I have not tried it yet.
Frost shock I think is to good of a card to not run (it can safe a lot of life and set up for your clears. its also 2 spells in 1). I would probably also run frostbolt over fireball but maybe for this deck fireball is better. You have the 8 mana creature so I can see why you don’t want frost shock but maybe the risk of getting a bad discover isn’t that big.

Here is the update:
Generally feel the gameplay is a lot smoother thanks to your feedback and now feeling my dragons in the deck are repeating the mistake of focusing on to many win conditions, wondering what would be a good replacement…

Mage4uldumfire update

Class: Mage

Format: Standard

Year of the Dragon

1x (1) Magic Trick

1x (1) Raid the Sky Temple

2x (2) Frostbolt

2x (2) Questing Explorer

1x (2) Sorcerer’s Apprentice

2x (3) Arcane Intellect

1x (3) Cinderstorm

1x (3) Dune Sculptor

1x (3) Flame Ward

1x (3) Marsh Drake

1x (4) Cosmic Anomaly

2x (4) Fireball

1x (4) Twilight Drake

1x (5) Dragonmaw Scorcher

1x (5) Naga Sand Witch

2x (6) Blizzard

2x (7) Flamestrike

1x (7) Wrapped Golem

1x (7) Wyrmguard

1x (8) Tortollan Pilgrim

1x (9) Alexstrasza

1x (10) Puzzle Box of Yogg-Saron

2x (10) Pyroblast

AAECAf0EEMUE5gSNCPvsAozvAvfzApX/AuyJA/+dA7+hA8KhA4ukA7+kA7mlA9alA4ipAwe7AskDqwSWBewHvwi7pQMA

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