Custom Mage4uldumfire
Class: Mage
Format: Standard
Year of the Dragon
2x (1) Arcane Missiles
1x (1) Raid the Sky Temple
2x (2) Ancient Mysteries
2x (2) Arcane Flakmage
1x (2) Sorcerer’s Apprentice
2x (3) Arcane Intellect
2x (3) Cinderstorm
2x (3) Dune Sculptor
2x (3) Flame Ward
1x (4) Cosmic Anomaly
2x (4) Fireball
1x (5) Cloud Prince
1x (5) Naga Sand Witch
1x (6) Blizzard
2x (7) Flamestrike
1x (7) Siamat
1x (7) Wrapped Golem
1x (8) Tortollan Pilgrim
1x (10) Puzzle Box of Yogg-Saron
2x (10) Pyroblast
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This is a deck that I creatively made myself, I’ve played others but this one is just one of mine that I play, I seem to like mage. What do you think of this?
1 Like
Well, this deck don’t have enough secrets as to justify have arcane flakmage or could prince; cosmic anomaly seem weak in a deck without shooting star and frostbolts; this deck have too much cheap spells as to be able to get aoe spells from tortollan consistently and it is weird that a burst deck like this doesn’t have Antonidas or Alexstrasza :v. What I am trying to say is that this deck tries to cover too many synergies at the same time
Covering multiple synergies can work, but you have to be smart with it. You have at least 6 unfavourable picks for Tortollan for example, dropping 8 mana on a 5/5 that doesn’t do much can lose you the game.
2 Secrets definitely isn’t enough.
Since you’re low on space you have no Magic Tricks or Mana Cyclone, which in turn slows the quest. Also no Questing explorer. No Antonidas which means one less win-condition. No Frostbolt either which is important to catch early Evil Totems or Underbelly Murlocs.
You’d be better off dropping either the Naga package, Secret package or the Quest and focusing on one or two main goals.
1 Like
It has raid the sky Temple in it which screams “I’m really trying to win via RNG” which is really a terrible way to build a consistent deck in standard.
I did play a game against this deck (i think,it did have the missles and cinderstorm at least) with my own quest mage and i did lose pretty hard (not sure if deck,draw,or my play was to blame).
Its prett decent i think though only 2 secrets is very little. It looks to be a control version of secret mage.
The idea of running both the cheap and the expensive spells with sandwitch is interesting,it did also cross my mind but I have not tried it yet.
Frost shock I think is to good of a card to not run (it can safe a lot of life and set up for your clears. its also 2 spells in 1). I would probably also run frostbolt over fireball but maybe for this deck fireball is better. You have the 8 mana creature so I can see why you don’t want frost shock but maybe the risk of getting a bad discover isn’t that big.
Here is the update:
Generally feel the gameplay is a lot smoother thanks to your feedback and now feeling my dragons in the deck are repeating the mistake of focusing on to many win conditions, wondering what would be a good replacement…
Mage4uldumfire update
Class: Mage
Format: Standard
Year of the Dragon
1x (1) Magic Trick
1x (1) Raid the Sky Temple
2x (2) Frostbolt
2x (2) Questing Explorer
1x (2) Sorcerer’s Apprentice
2x (3) Arcane Intellect
1x (3) Cinderstorm
1x (3) Dune Sculptor
1x (3) Flame Ward
1x (3) Marsh Drake
1x (4) Cosmic Anomaly
2x (4) Fireball
1x (4) Twilight Drake
1x (5) Dragonmaw Scorcher
1x (5) Naga Sand Witch
2x (6) Blizzard
2x (7) Flamestrike
1x (7) Wrapped Golem
1x (7) Wyrmguard
1x (8) Tortollan Pilgrim
1x (9) Alexstrasza
1x (10) Puzzle Box of Yogg-Saron
2x (10) Pyroblast
AAECAf0EEMUE5gSNCPvsAozvAvfzApX/AuyJA/+dA7+hA8KhA4ukA7+kA7mlA9alA4ipAwe7AskDqwSWBewHvwi7pQMA
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